Momentum meter seems totally broken - Page 3 - Operation Sports Forums
Home

Momentum meter seems totally broken

This is a discussion on Momentum meter seems totally broken within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
New OS Forums Are Coming on May 1
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
Reply
 
Thread Tools
Old 09-15-2022, 04:27 AM   #17
MVP
 
King Gro23's Arena
 
OVR: 21
Join Date: Jan 2008
Location: Cleveland, OH
Re: Momentum meter seems totally broken

Quote:
Originally Posted by ODogg
EA needs to listen to you I think, sounds pretty reasonable.


I agree when thinking about how it functions. I thought about the timing discrepancy and what not it needs to have a cool down. One thing that cracked me up I was playing Browns vs Steelers I ended up jumping up with a 31 point lead. Then with 2-3 mins left they got an INT and a touchdown. Magically being down 20+ points in the last minute they had momentum.

It needs to be timing based and honestly reset each quarter at the bare minimum


Sent from my iPhone using Operation Sports
__________________
Catch Madden 15/ NBA 2k15 Footage on my Twitch Channel
TopShotGwaup15
http://www.twitch.tv/topshotgwaup15

Suscribe on Youtube
https://www.youtube.com/user/GleezyBaby43
Gleezybaby43
King Gro23 is offline  
Reply With Quote
Old 09-15-2022, 08:03 AM   #18
Pro
 
Heisman's Arena
 
OVR: 3
Join Date: Dec 2007
Location: SoCal
Re: Momentum meter seems totally broken

Quote:
Originally Posted by King Gro23
I agree when thinking about how it functions. I thought about the timing discrepancy and what not it needs to have a cool down. One thing that cracked me up I was playing Browns vs Steelers I ended up jumping up with a 31 point lead. Then with 2-3 mins left they got an INT and a touchdown. Magically being down 20+ points in the last minute they had momentum.

It needs to be timing based and honestly reset each quarter at the bare minimum


Sent from my iPhone using Operation Sports
I disagree with this. Teams rarely just lay down for the whole game. It happens, but usually games are close and momentum shifts. If the Steelers had more time then they could’ve possibly made it a game. If momentum had a timer then there wouldn’t be any reason to be nervous about a big comeback.

Last game I was up by 10-13 the whole game, but the cpu scored in the last 3 mins to make it a 1 score game. I was losing momentum and that made the rest of the game real tense. I appreciated it though. Felt like what real teams go through.
__________________
NFL - Las Vegas Raiders
NBA - Los Angeles Lakers
MLB - Los Angeles Dodgers
NHL - Los Angeles Kings
MLS - Los Angeles Galaxy
EPL - Newcastle United
Heisman is offline  
Reply With Quote
Old 09-15-2022, 10:50 AM   #19
MVP
 
OVR: 19
Join Date: Jan 2005
Blog Entries: 1
Re: Momentum meter seems totally broken

From what I'm reading from these comments, It's as though every stadium produces the same in-game HFA Momentum application.

I agree that the feature needs to be retooled to provide more sound/realistic applications.

Playing on grass can produce running slower as to playing on artificial field that can have running faster, but that should be for both teams, not for/against a particular team.

Seahawks M-Factor of squiggly play art makes no sense because Play Art is User overlay, CPU doesn't use it
- running wrong plays/increased pre-snap penalties etc.. fits because 12-Man is known for their noise


A major issue I have with Madden, from an Franchise perspective, is that it's too easy to score/win games, which leads to M-Factors Thresholds triggering way too fast.

There's no true buildup to the M-Factor impact and it seems to be so Offensive centric, which further alienates Madden's issue with an strong Defense being seen/considered under the "Fun" factor umbrella.

At any rate, we need to get on Twitter and Madden Voice and let them know what/how we would like to see these M-Factors impact in Franchise Mode.
khaliib is offline  
Reply With Quote
Old 09-15-2022, 01:40 PM   #20
All Star
 
MizzouRah's Arena
 
OVR: 16
Join Date: Jul 2002
Location: Troy, MO
Re: Momentum meter seems totally broken

I've said this a lot, there is something to be said when I play a game of M21 and I love just being able to play football without all the boosts 22 and 23 have.

M21 with the M23 player models and scouting would be football gaming bliss for myslef and many others.
MizzouRah is offline  
Reply With Quote
Old 09-15-2022, 03:57 PM   #21
MVP
 
IlluminatusUIUC's Arena
 
OVR: 6
Join Date: Jan 2010
Location: Mile High Club, CO
Re: Momentum meter seems totally broken

Quote:
Originally Posted by MizzouRah
I've said this a lot, there is something to be said when I play a game of M21 and I love just being able to play football without all the boosts 22 and 23 have.

M21 with the M23 player models and scouting would be football gaming bliss for myslef and many others.
I'm not totally against M22, but aside from Campus Legends I would have almost entirely skipped it.
IlluminatusUIUC is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-17-2022, 01:50 PM   #22
Rookie
 
OVR: 0
Join Date: Sep 2017
Re: Momentum meter seems totally broken

Quote:
Originally Posted by Heisman
I don’t know if I would say the feature is completely broken. I’ve had the full momentum bar at home and the cpu is still able to slowly chip away at it by getting a couple first downs. Patrick Mahomes doesn’t suddenly become a 50 ovr just because of momentum advantages.
Lucky for you, if the momentum meter gets full in either direction for me the game becomes an unplayable pick fest. Like literally every other drive first play ends in a pick.
Royerrulz is offline  
Reply With Quote
Old 09-18-2022, 02:45 AM   #23
MVP
 
icicle22's Arena
 
OVR: 7
Join Date: Jul 2002
Location: Canton, Ohio (Hall of Fame City)
Re: Momentum meter seems totally broken

Quote:
Originally Posted by Royerrulz
Lucky for you, if the momentum meter gets full in either direction for me the game becomes an unplayable pick fest. Like literally every other drive first play ends in a pick.
Not only that. The effects of the first pickoff charge the opposing team up for the entire game and the momentum is near impossible to get back. I was the Browns at home vs the seahawks. Seahawks get an interception in the 1st quarter and the meter goes to nearly full. I hold them to a field goal. their meter is 90% full.

I drive down the field and get a touchdown. Chubb literally bulldozes them all the way with like 6 rushes for 66 yds. Upon getting the TD and extra points it's now 7-3. Their meter drops to 50% full.

They drive down and get a field goal. Their meter is now 75% full.

I get another TD and dominate thema nd it is 14-6 at the half but they still have 50% momentum. I get the 2nd half kickoff and drive down for a TD. Their momentum drops to about 25%.

I hold them , they punt. No change. I drive down again, but this time I throw an interception to a warping through my TE linebacker. He returns it about 10 yds.

BAM! There meter goes full. They faulter and have to punt. I drive down and get a field goal. There meter barely drops. 27-6. They've hardly done squat except for 2 interceptions and only on of them led to 3 points. Their meter is nearly 75% full still. Residual from the int. Then I get another field goal and their meter is 50%. It's 30-6 and they still have momentum. It has never gone my way.

They end up with a touchdown before the game ends for a final of 30-16 with me dominating them most of the game, being the home team, yet never having the momentum ever swing my way. Weird.

During this entire game, beside their artificially boosted coverage, the other big thing was the WWE tackle animations. Chubb ran for a ton of yards, but every run ended with someone laying him out with a full upper body blast that sent Chubb flying to the ground. It looked stupid and it was happening over and over an over. I can't help but feel like momentum gives the CPU a big boost on hit power.

I am reinstalling Madden 21 and going to see how it was. Was the Madden 22 momentum meter this bad as far as swinging way too much boost to either team? I don't remember this level of weirdness.

Thanks for reading!
icicle22 is offline  
Reply With Quote
Old 09-18-2022, 02:59 PM   #24
Rookie
 
OVR: 6
Join Date: Dec 2007
Re: Momentum meter seems totally broken

Quote:
Originally Posted by icicle22
Not only that. The effects of the first pickoff charge the opposing team up for the entire game and the momentum is near impossible to get back. I was the Browns at home vs the seahawks. Seahawks get an interception in the 1st quarter and the meter goes to nearly full. I hold them to a field goal. their meter is 90% full.

I drive down the field and get a touchdown. Chubb literally bulldozes them all the way with like 6 rushes for 66 yds. Upon getting the TD and extra points it's now 7-3. Their meter drops to 50% full.

They drive down and get a field goal. Their meter is now 75% full.

I get another TD and dominate thema nd it is 14-6 at the half but they still have 50% momentum. I get the 2nd half kickoff and drive down for a TD. Their momentum drops to about 25%.

I hold them , they punt. No change. I drive down again, but this time I throw an interception to a warping through my TE linebacker. He returns it about 10 yds.

BAM! There meter goes full. They faulter and have to punt. I drive down and get a field goal. There meter barely drops. 27-6. They've hardly done squat except for 2 interceptions and only on of them led to 3 points. Their meter is nearly 75% full still. Residual from the int. Then I get another field goal and their meter is 50%. It's 30-6 and they still have momentum. It has never gone my way.

They end up with a touchdown before the game ends for a final of 30-16 with me dominating them most of the game, being the home team, yet never having the momentum ever swing my way. Weird.

During this entire game, beside their artificially boosted coverage, the other big thing was the WWE tackle animations. Chubb ran for a ton of yards, but every run ended with someone laying him out with a full upper body blast that sent Chubb flying to the ground. It looked stupid and it was happening over and over an over. I can't help but feel like momentum gives the CPU a big boost on hit power.

I am reinstalling Madden 21 and going to see how it was. Was the Madden 22 momentum meter this bad as far as swinging way too much boost to either team? I don't remember this level of weirdness.

Thanks for reading!
This is exactly my experience. I'm 6-2 in my offline franchise (minus a few ragequits due to INTs that shouldn't have happened) and I've had momentum for maybe 10% of that time.

Exacerbating things is that 'offense only' mode means that simulated plays never contribute to my momentum.

I had a game where I went into halftime winning 10-6. Start of the 3rd quarter was SIM'd, I get an INT for a touchdown, kick off, CPU goes 3 and out, and I get the ball back. It's 17-6 in my favor and the opponent somehow has a 100% full momentum meter.
metallidevils is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 06:33 AM.
Top -