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MADDEN 24 A “MAKE OR BREAK” RELEASE FOR MANAGEMENT

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Old 02-23-2023, 12:12 PM   #65
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Re: MADDEN 24 A “MAKE OR BREAK” RELEASE FOR MANAGEMENT

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Originally Posted by Grey_Osprey
"...For Franchise mode, sources say that the developers feel the mode is almost there with smaller additions — aside from the larger fixes to the database issues — being what’s needed to keep players invested. That said, things like better contract management is said to be one of the higher priorities for the mode, though it’s unclear if it will be ready for Madden 24."

Almost there? Smaller additions being what's needed to keep players invested? SMH.

The developers can't possibly think Franchise Mode is a few small additions away from being there. MLB The Show has fallen off a bit but is still a good Franchise Mode, NBA2K is still light years ahead of all other Franchise Modes with the amount of customization and depth. Hell look at Eras being added in 2K, crazy they think it's 'almost there.'

There are things in the old Head Coach games that we can't do in Madden today, still things from PS2 era Franchise Mode that we still can't do in Madden today. On top of how much goes on in real life that isn't in Franchise Mode. This hurts as a Franchise Player.
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Old 02-23-2023, 12:44 PM   #66
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Re: MADDEN 24 A “MAKE OR BREAK” RELEASE FOR MANAGEMENT

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Originally Posted by UFCMPunk
The developers can't possibly think Franchise Mode is a few small additions away from being there. MLB The Show has fallen off a bit but is still a good Franchise Mode, NBA2K is still light years ahead of all other Franchise Modes with the amount of customization and depth. Hell look at Eras being added in 2K, crazy they think it's 'almost there.'

There are things in the old Head Coach games that we can't do in Madden today, still things from PS2 era Franchise Mode that we still can't do in Madden today. On top of how much goes on in real life that isn't in Franchise Mode. This hurts as a Franchise Player.
And nothing is going to be done about it, again. Lmao
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Old 02-23-2023, 12:51 PM   #67
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Re: MADDEN 24 A “MAKE OR BREAK” RELEASE FOR MANAGEMENT

Quote:
Originally Posted by UFCMPunk
The developers can't possibly think Franchise Mode is a few small additions away from being there. MLB The Show has fallen off a bit but is still a good Franchise Mode, NBA2K is still light years ahead of all other Franchise Modes with the amount of customization and depth. Hell look at Eras being added in 2K, crazy they think it's 'almost there.'

There are things in the old Head Coach games that we can't do in Madden today, still things from PS2 era Franchise Mode that we still can't do in Madden today. On top of how much goes on in real life that isn't in Franchise Mode. This hurts as a Franchise Player.
If The Show's franchise mode is considered a good one, then Madden's must be as well. The Show has the most vanilla franchise mode of the 3 major sports US sports games(Madden, NBA 2k, and The Show). Outside of being deeper on the technical side of financials and roster management with arbitration, restricted free agency, and the likes, The Show does not do anything Madden doesn't already do, and then Madden does more(which is weird to say with regards to Madden).

It is odd to see that statement, though. Franchise mode isn't in an absolutely terrible place anymore(when it works), but it is also absolutely not "almost there". This is the type of statement that needs more context, but it's likely we will never get that context because odds are EA will never publicly acknowledge whether or not this article is true.

EA could completely redo contracts, add in restricted free agency, no trade clauses, compensation picks, and all of that, and then they may feel franchise mode is in a very good place, and for many it likely would be. In that case, stating franchise mode is close is not entirely inaccurate.

It also depends on what they mean it is close to. Is it close to being in a state they'll be happy with and barely touch outside of tuning? Is it close to having a foundation they are happy with and then they'll start implementing larger feature sets? There's a lack of clarity that naturally comes from stories like these where it's simply word of mouth and nothing official.
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Old 02-23-2023, 01:19 PM   #68
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Re: MADDEN 24 A “MAKE OR BREAK” RELEASE FOR MANAGEMENT

Even when you talk about 2k's MyLeague, before ERAs, they didn't really add much of substance to the mode for a long while besides Mentors and the MyGM cinematics. But the mode has been deep enough and has enough customization for a long while where it's not an issue.

I agree that Franchise isn't as shallow as before. But, it isn't "close". Not just talking contract management, but I don't want to go on a wishlist tangent. One of my issues with Madden, is that they do implement good ideas, but don't take the time to fully flesh them out. I'm glad added coaching "staffs", but I hope they continue to add more to it. It doesn't even have to be full coaching staffs, just add more impact to what the coordinators bring.
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Old 02-23-2023, 01:35 PM   #69
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Re: MADDEN 24 A “MAKE OR BREAK” RELEASE FOR MANAGEMENT

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It really is just going to be about the stability of the game. We obviously know about the competing ideologies about gameplay from the Comp and Sim communities, but the a strong divide has emerged even within the Sim/Franchise crowd as well.

The gameplay features that many here complain about as ruining the game I think are great, the desire by some to go back to a more "classic", i.e. Madden 05 or even Madden 16, 20, or 21, would be terrible to me.

The best chance that they have to win over most of the folks who are actually going to buy M24 is to make as many features as possible optional, otherwise one way or another large swarths of people are going to pining for the good old days again.
I get some people like them.. just give us the option to turn it OFF, similar to progressive fatigue where I can just turn it off. (as you stated)

Last edited by MizzouRah; 02-23-2023 at 06:25 PM.
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Old 02-23-2023, 02:29 PM   #70
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Re: MADDEN 24 A “MAKE OR BREAK” RELEASE FOR MANAGEMENT

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Originally Posted by jfsolo
The gameplay features that many here complain about as ruining the game I think are great, the desire by some to go back to a more "classic", i.e. Madden 05 or even Madden 16, 20, or 21, would be terrible to me.

The best chance that they have to win over most of the folks who are actually going to buy M24 is to make as many features as possible optional, otherwise one way or another large swarths of people are going to pining for the good old days again.
I'm one of those...back to M20 and having WAY more fun than I ever have on 22 or 23 (or even 21 - which was not terrible, but not on-par with 20). It's just so much more immersive to me without all of these added mechanics in the newer games interfering.

You absolutely hit the nail on the head with the second paragraph. Speaking for myself, M24 is a hard pass for me unless I can disable scenarios, coach skills and the momentum meter (at a bare minimum, coach skills have got to be optional or completely overhauled to remove its current status as a poorly implemented 'boost' mechanic). It's all about options.
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Old 02-23-2023, 05:14 PM   #71
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Re: MADDEN 24 A “MAKE OR BREAK” RELEASE FOR MANAGEMENT

I can't even think about what franchise mode needs until I see things like penalties back in the game.The kinda things that really should be a given.

Can you get the simple things right without totally breaking something else first.I won't even talk about the challenge system because it's a forgone conclusion that it will never be right.

I don't mind the game speed that it is currently but it was nice to have that option.I believe the animations would look alot better if it was taken down a notch as it always has.
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Old 02-23-2023, 05:26 PM   #72
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Re: MADDEN 24 A “MAKE OR BREAK” RELEASE FOR MANAGEMENT

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Originally Posted by MizzouRah
I get some people like them.. just give us the option to turn it OFF, similar to progressive fatigue where I can just turn it off.


This. I like almost all of the options but I don’t think people should be forced to use them.
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