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Madden NFL 24 Patch Fixes Draft Class Issues, Slow UI, Franchise Mode & Much More - Patch Notes

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Old 10-04-2023, 01:11 PM   #17
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Re: Madden NFL 24 Patch Available Today - Patch Notes

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Originally Posted by sadler
Bug was present in auto classes as well. You will need to start again for it to be fixed. That’s why a lot of us hadn’t started.
From my understanding you don need to start a whole new franchise but any classes already generated would be the same but any generated classes after the patch would be fixed
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Old 10-04-2023, 01:17 PM   #18
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Re: Madden NFL 24 Patch Available Today - Patch Notes

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Originally Posted by CM Hooe
It would appear that none of the new Superstar or X-Factor abilities are available to use in new or existing Franchise game saves. The new abilities for now are exclusive to Play Now, Online Head-To-Head (aka "Regs"), and Ultimate Team.
That is strange.. in the notes it says this:

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Pro Tip: In addition to these abilities being available on base rosters, these new abilities will be available to equip your players with in Ultimate Team.
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Old 10-04-2023, 01:19 PM   #19
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Re: Madden NFL 24 Patch Available Today - Patch Notes

If progressive fatigue is truly fixed, the only major bug we have that is franchise specific is the auto sub sliders not working.



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Old 10-04-2023, 01:20 PM   #20
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Re: Madden NFL 24 Patch Available Today - Patch Notes

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Originally Posted by MizzouRah
That is strange.. in the notes it says this:
The base roster indeed shows the new ability assignments.

I specifically tried starting a new franchise with the "Use Active Roster" roster import option. Micah Parsons lost his Dual Threat X-Factor ability, it was replaced by Unstoppable Force (his previous assignment on the base roster before today's update). Similarly, Jason Kelce didn't have any Superstar ability in the slot where on the base roster he now has Linchpin.

Additionally there are now new tiles in the ability edit UI in the franchise player card to assign the new abilities.
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Old 10-04-2023, 01:30 PM   #21
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Re: Madden NFL 24 Patch Available Today - Patch Notes

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Originally Posted by LBpresmy24
From my understanding you don need to start a whole new franchise but any classes already generated would be the same but any generated classes after the patch would be fixed
I stand corrected I just went to my existing franchise where I had already generated a class and the players in that draft are fixed Qbs don't have massive guts so even if you already started a franchise and generated a class it will be fixed
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Old 10-04-2023, 01:31 PM   #22
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Madden NFL 24 Patch Available Today - Patch Notes

Quote:
Originally Posted by oneamongthefence
If progressive fatigue is truly fixed, the only major bug we have that is franchise specific is the auto sub sliders not working.



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And penalties. However not a bug. More of a design decision.
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Old 10-04-2023, 01:38 PM   #23
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Re: Madden NFL 24 Patch Available Today - Patch Notes

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Originally Posted by gman2774
And penalties. However not a bug. More of a design decision.
I know I'm in the minority but I'm ok with low penalty numbers, I just want to play the game, having 11-12 penalties called per game (NFL Avg.) would be tedious to me. All that said the sliders should work so if they are increased, penalties should be called at higher rates for those who desire that kind of experience.
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Old 10-04-2023, 01:40 PM   #24
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Re: Madden NFL 24 Patch Available Today - Patch Notes

Collision Detection & Post Play Player Avoidance still needs to be cleaned up. Still seeing too much clipping (Players stepping through bodies lying on the field, players arms & limbs fusing through body parts during the post play celebrations & banter, etc.) This area of the game is hit or miss & needs to be consistent for immersion.

Also noticed they still haven't fixed the glitched jerseys on Sideline players. Some players have no names on the back of their jerseys, some jerseys are discolored, etc.
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