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Madden NFL 15 Gameplay Improvements Blog and Screenshots

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Old 07-25-2014, 03:55 PM   #57
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Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots

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Wind arrow bug is fixed
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Old 07-25-2014, 04:40 PM   #58
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Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots

It's a good write up, welcome things if they all worked as advertised.

Not nit picking, but I had to laugh at this though:

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The arrow showing which way the wind is blowing was broken in Madden NFL 25.
and the year before that, and the year before that, and the year before that, and. . .
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Old 07-25-2014, 07:41 PM   #59
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so are they fixing the qbs? are all qbs still going to have the same throwing mechanic? are the ratings actually going to matter (besides speed)? is there any progressive fatigue?


yea i didnt think so.
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Old 07-25-2014, 07:46 PM   #60
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Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots

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Originally Posted by redkumar
so are they fixing the qbs?
Haven't heard

Quote:
are all qbs still going to have the same throwing mechanic?
Don't know

Quote:
are the ratings actually going to matter (besides speed)?
Don't know. Nobody has spoken on this

Quote:
is there any progressive fatigue?
Don't know, the CFM blog/information hasn't been released


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yea i didnt think so.
Link???
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Old 07-25-2014, 07:54 PM   #61
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Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots

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Originally Posted by countryboy
Haven't heard



Don't know



Don't know. Nobody has spoken on this



Don't know, the CFM blog/information hasn't been released




Link???
From what has been revealed you are wrong on most accounts.

Fixing QBs = They say accuracy has been tuned this year so it matters more now than ever.

Throwing mechanic = It appears to be the same

Ratings mattering = Now more than ever. Multiple times they have mentioned how players with high ZCV will play better in zone (who would have thunk it?)

Fatigue = Gotta wait til CFM, but the gameplay footage did show WRs getting fatigued more play to play, so perhaps it matters more. But I don't think progressive fatigue is high on their priorities
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Old 07-25-2014, 07:58 PM   #62
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Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots

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Originally Posted by ggsimmonds
From what has been revealed you are wrong on most accounts.

Fixing QBs = They say accuracy has been tuned this year so it matters more now than ever.

Throwing mechanic = It appears to be the same

Ratings mattering = Now more than ever. Multiple times they have mentioned how players with high ZCV will play better in zone (who would have thunk it?)

Fatigue = Gotta wait til CFM, but the gameplay footage did show WRs getting fatigued more play to play, so perhaps it matters more. But I don't think progressive fatigue is high on their priorities
ok...
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Old 07-25-2014, 07:58 PM   #63
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Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots

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Originally Posted by Aggies7
The only concern I see is a 99 kick power can kick 64 yard FGs I just hope that doesn't become a common occurrence.

Also an 83 kick power can only kick a max of 45 yard FG. Seems a little short to me but haven't seen kickers ratings yet

I love hearing weather impacts kicking game. Don't know if that means we will see kickers falling down in rain and snow which would be nice but hope it's implemented well and kicking become harder in inclement weather.
Remember we still have sliders to adjust the game to our liking. (i.e. FG PWR)
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Old 07-25-2014, 08:06 PM   #64
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Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots

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Originally Posted by A_Quiet_Pro
Remember we still have sliders to adjust the game to our liking. (i.e. FG PWR)
Yeah, but sliders have been questionable in recent years. And special teams sliders in CFM have only worked for the user in recent years.

As for the K being able to routinely hit 60+ yarders, I'll be interested to see how that works out as well. My hope is that based on the screenshot, Prater, who I'd consider one of the top kickers has a somewhat small meter for a 55-yarder andt hat the higher the level, the smaller the meter is by default. So a 55-yarder under the same circumstances has a bigger meter on rookie versus all-madden. It's hard to say yet though. I still fear kicking to be far too easy with the RS but I'll have to play it first.
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