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Tiny morsel of info about CFM for Madden 16

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Old 05-23-2015, 10:12 AM   #41
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Re: Tiny morsel of info about CFM for Madden 16

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Originally Posted by roadman
Based on the information Kolbe gave us, he stated that the resources for this year went to CFM and game play.

We'll need to see what was worked on in the near future.
Yes...agreed. Would love to hear exactly what areas of gameplay they worked on and/or fixed.

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Old 05-23-2015, 07:02 PM   #42
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Re: Tiny morsel of info about CFM for Madden 16

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Originally Posted by Dr Death
And to add to that... what about Formation Subs being done and set BEFORE you get into the game? Like NCAA had it.
This is a big one for me because I control all teams and I like to setup the CPUs RB rotation for teams that split carries with there backs especially since auto subs never work right. I also like to make sure all the 3rd down backs are in on most of the 3-4 WR set formations. This would definitely be something I would be happy about if it's added to Madden 16.
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Old 05-23-2015, 10:56 PM   #43
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Re: Tiny morsel of info about CFM for Madden 16

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Originally Posted by PatsSB2015
Would be nice if CPU vs. CPU for offline CFM was in, but I won't hold my breath. If NHL can do it, so can Madden.
NBA2K and The Show do as well...I'm still playing NCAA 14 and Madden 12 to get my football CPU vs CPU fix. You could get my money out of my wallet, just flip the CPU/CPU switch. If your AI isn't smart enough to play against itself, then it doesn't say much for it playing against a human player.
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Old 05-24-2015, 09:49 AM   #44
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Re: Tiny morsel of info about CFM for Madden 16

It was interesting in the interview to hear Kolbe say that MUT is not the resource hog, that we externally perceive it to be. In my opinion it's great that the cash cow seems to be a mode that can be maintained and improved with out leaving the other areas of the game fighting for leftover man-hours.

In theory, MUT could bring home the bacon and CFM and especially gameplay could spend it.
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Old 05-24-2015, 12:54 PM   #45
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Re: Tiny morsel of info about CFM for Madden 16

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Originally Posted by jfsolo
It was interesting in the interview to hear Kolbe say that MUT is not the resource hog, that we externally perceive it to be. In my opinion it's great that the cash cow seems to be a mode that can be maintained and improved with out leaving the other areas of the game fighting for leftover man-hours.

In theory, MUT could bring home the bacon and CFM and especially gameplay could spend it.
well he did say in madden 15 MUT was the resource hog we all thought it was, and it showed. So that being said, as he said for madden 16 that CFM was more the hog so that leaves me hopeful it improves alot due to that.
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Old 05-24-2015, 01:51 PM   #46
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Re: Tiny morsel of info about CFM for Madden 16

Thanks for answering the questions Mr.Bill
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Old 05-24-2015, 02:27 PM   #47
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Re: Tiny morsel of info about CFM for Madden 16

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Originally Posted by howboutdat
well he did say in madden 15 MUT was the resource hog we all thought it was, and it showed. So that being said, as he said for madden 16 that CFM was more the hog so that leaves me hopeful it improves alot due to that.
And forget game play
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