Home

Madden NFL 16: More Hands-On Impressions

This is a discussion on Madden NFL 16: More Hands-On Impressions within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
2025 Sports Video Game Predictions
The Operation Sports 2024 Game of the Year Is EA Sports College Football 25
College Football 26 Must Do More With Transfer Portal
Reply
 
Thread Tools
Old 07-01-2015, 12:28 PM   #17
*ll St*r
 
roadman's Arena
 
OVR: 34
Join Date: Aug 2003
Location: Midwest
Posts: 26,407
Re: Madden NFL 16: More Hands-On Impressions

Quote:
Originally Posted by BenGerman
Hey Roadman, sorry for any confusion.

The QB's are far too accurate, still. Though, the CPU QB's will avoid sacks and throw the ball away (out of bounds) if they're about to be sacked. I brought this up because sacks have been a HUGE problem in year's past, mostly because the CPU holds onto the ball too long.

My thoughts on the QB's being too accurate is that it's always going to be this way. I got the sense from developers that they don't see it as a major problem (after all, the difference between 60% completion rates and 75% isn't that different for the majority of their consumer base) and that they don't want to lower offensive output for competitive play. Or at least not in a way that would frustrate players - which again, comes down a lack of variance implemented in the game. If all goes well, it should be fixable via a slider change, but you never want to have to count on that.
Good point, looks like it's back to the sliders for me. I just thought that if the CPU QB is throwing the ball away instead of taking a sack, it might lower the %'s a bit.

Back to sliders, it has worked in previous years, I'll make it work again.

Thanks for the input!

Last edited by roadman; 07-01-2015 at 12:31 PM.
roadman is offline  
Reply With Quote
Old 07-01-2015, 12:31 PM   #18
No Place Better
 
BenGerman's Arena
 
OVR: 27
Join Date: Sep 2008
Posts: 2,765
Blog Entries: 12
Re: Madden NFL 16: More Hands-On Impressions

Quote:
Originally Posted by The JareBear
Very valid point. I think this ties into what a lot of us here have been clamoring for and that is a "sim mode" setting. You can have "normal mode" for those who don't really care about differences in accuracy for their online/head to head games, and "sim mode" for those of us who want QBs "killing worms" when they short hop a bullet pass or sail one into the sideline.

Another solution would be for EA to really make footwork matter and proper dropbacks/setting the feet really make a difference on passes being on target or a little off
Agreed, and I think that's where Madden still falls behind other games. It's starting to look the part, but until you provide options to customize the experience against the CPU, you're still going to leave a handful of gamers with an empty experience.

I like the idea of footwork being something they look into. If they could incorporate player skill more into accuracy (which is one of the few reasons I liked the vision cone way back when), then there wouldn't be any complaints from the competitive community, either.
__________________
Writer for Operation Sports

Gamertag (Xbox One): Bengerman 1031
PSN Name: BadNewsBen

Twitter: @BadNewsBenV
Twitch: www.Twitch.TV/Bengerman10
BenGerman is offline  
Reply With Quote
Old 07-01-2015, 12:32 PM   #19
No Place Better
 
BenGerman's Arena
 
OVR: 27
Join Date: Sep 2008
Posts: 2,765
Blog Entries: 12
Re: Madden NFL 16: More Hands-On Impressions

Quote:
Originally Posted by roadman
Good point, looks like it's back to the sliders for me. I just thought that if the CPU QB is throwing the ball away instead of taking a sack, it might lower the %'s a bit.

Back to sliders, it has worked in previous years, I'll make it work again.

Thanks for the input!
Makes sense, and maybe it will over a more prolonged sample size. I still saw pretty high numbers, but who knows. It could be that that change along brings a lower % in the long run.
__________________
Writer for Operation Sports

Gamertag (Xbox One): Bengerman 1031
PSN Name: BadNewsBen

Twitter: @BadNewsBenV
Twitch: www.Twitch.TV/Bengerman10
BenGerman is offline  
Reply With Quote
Old 07-01-2015, 12:35 PM   #20
No Place Better
 
BenGerman's Arena
 
OVR: 27
Join Date: Sep 2008
Posts: 2,765
Blog Entries: 12
Re: Madden NFL 16: More Hands-On Impressions

One thing I remembered this morning that I hadn't mentioned, yet: the CPU still refuses to try and stay inbounds. There was at least two occasions where the CPU ballcarrier could have run in for a touchdown but instead just ran straight out of bounds.

Oddly enough, I saw some really cool "stay in bounds" animations on the user end. It was baffling.
__________________
Writer for Operation Sports

Gamertag (Xbox One): Bengerman 1031
PSN Name: BadNewsBen

Twitter: @BadNewsBenV
Twitch: www.Twitch.TV/Bengerman10
BenGerman is offline  
Reply With Quote
Old 07-01-2015, 12:37 PM   #21
Be Good To One Another
 
The JareBear's Arena
 
OVR: 49
Join Date: Jul 2010
Location: Colorado
Posts: 11,574
Blog Entries: 17
Re: Madden NFL 16: More Hands-On Impressions

Quote:
Originally Posted by BenGerman
One thing I remembered this morning that I hadn't mentioned, yet: the CPU still refuses to try and stay inbounds. There was at least two occasions where the CPU ballcarrier could have run in for a touchdown but instead just ran straight out of bounds.

Oddly enough, I saw some really cool "stay in bounds" animations on the user end. It was baffling.
Wow, yeah, hopefully this is tuned up before release. Good to know those animations are in the game at our disposal. CPU should be able to utilize them too, I would think?
__________________
"Successful people do not celebrate in the adversity or misfortune of others."

OS Blog

The Tortured Mind Of A Rockies Fan. In Arenado I Trust.
The JareBear is offline  
Reply With Quote
Advertisements - Register to remove
Old 07-01-2015, 12:42 PM   #22
No Place Better
 
BenGerman's Arena
 
OVR: 27
Join Date: Sep 2008
Posts: 2,765
Blog Entries: 12
Re: Madden NFL 16: More Hands-On Impressions

Quote:
Originally Posted by The JareBear
Wow, yeah, hopefully this is tuned up before release. Good to know those animations are in the game at our disposal. CPU should be able to utilize them too, I would think?
You would think. But that was also my concern with the new catch animations... I just didn't see as many on the CPU end as I did the user. Which is fine, I guess? It's just too bad that both sides weren't given equal attention.
__________________
Writer for Operation Sports

Gamertag (Xbox One): Bengerman 1031
PSN Name: BadNewsBen

Twitter: @BadNewsBenV
Twitch: www.Twitch.TV/Bengerman10
BenGerman is offline  
Reply With Quote
Old 07-01-2015, 12:43 PM   #23
All Star
 
jpdavis82's Arena
 
OVR: 21
Join Date: Sep 2005
Re: Madden NFL 16: More Hands-On Impressions

Ben,
What did you notice about the sideline players that was much improved? I was thinking they looked pretty much the same from what I remember, but it's very possible they updated them just before E3.
jpdavis82 is offline  
Reply With Quote
Old 07-01-2015, 12:48 PM   #24
*ll St*r
 
roadman's Arena
 
OVR: 34
Join Date: Aug 2003
Location: Midwest
Posts: 26,407
Re: Madden NFL 16: More Hands-On Impressions

Quote:
Originally Posted by BenGerman
Makes sense, and maybe it will over a more prolonged sample size. I still saw pretty high numbers, but who knows. It could be that that change along brings a lower % in the long run.
Ben, were you able to use different level QB's?

For example, I remember one E3 vid where Kaep wasn't on target, like in real life.

Were you able to use someone like Kaep or Bortles throwing inaccurate throws?

Thank you.
roadman is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 10:48 AM.
Top -