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Why I Love Madden NFL 16's Connected Franchise

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Old 11-11-2015, 08:15 PM   #9
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The problem is the some positions are given a bigger emphasis than others. So strategy is taken out the game because a DL is pretty much useless as their ratings and attributes do mean anything. It over values certain positions like CB so you can easily get rid of bad CB for better players or picks. The free agency market is terrible as it doesn't actually matter how the player performs as they don't progress or regress properly so you can have a 3 time MVP QB in the high 80s and just pay him like a back up QB.
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Old 11-11-2015, 11:22 PM   #10
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I have the same experience as the writer. I've played in a great 32 player league for years. It's been a blast and keeps the game engaging.

DaddyLeagues integration is fantastic.
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Old 11-12-2015, 10:41 AM   #11
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Old 11-12-2015, 10:50 AM   #12
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Agree with the premise but we've never been able to keep a Madden OCM going for more than a couple of season and usually it starts out around 10-12 users and by the 3rd season it is usually 2-4 users at most.

whereas in NCAA we would keep a full 12 users from launch until next seasons launch, there was more fun to be had in the NCAA mid-week and off-season activities that usually kept everyone involved, especially recruiting and recruiting directly against the other users.
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Old 11-12-2015, 11:08 AM   #13
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Re: Why I Love Madden NFL 16's Connected Franchise

I love CFM but some of the items mentioned earlier need fixed. I have a group of four of us that play CFM, and it is a blast. We usually get 5 or 6 years in, which is 3-4 more than I get in on my own.

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Old 11-12-2015, 01:14 PM   #14
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Re: Why I Love Madden NFL 16's Connected Franchise

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Originally Posted by SyncereBlackout
Your premise I agree with but I feel it makes drafting and free agency vital. There will be a minor swing in attributes due to confidence and minimal XP so you have to draft and sign players that fit your style of play and can start immediately or be a role player. The inadvertent ceiling adds to CFM (online).
I take your point. Because progression is broken, it is more important than ever to be able to add new players. OK. But I don't think this reflects the NFL which, in theory, CFM is supposed to be emulating.
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Old 11-12-2015, 04:47 PM   #15
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Re: Why I Love Madden NFL 16's Connected Franchise

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Originally Posted by Fusker
In theory, sure.

My experience however has been that 6-8 teams are constantly in flux with new owners...very hard to get 32 humans that all play nice. Beyond that, scheduling of games is easily the biggest pet peeve of mine. Squeezes the joy out of it.
If I had that experience I would feel the exact same way.
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Old 11-12-2015, 05:09 PM   #16
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Re: Why I Love Madden NFL 16's Connected Franchise

CFM is great, but IMO 32 is too many human users to keep focused and on the same page. You'll always wind up with a handful of people who lose interest or have an impossible time scheduling (often, the latter is me as I live on Pacific time and work a lot of evenings).

CFM would be perfect if you could do smaller leagues, or even throwback arrangements. It would be crazy fun to just take the original 8 AFL teams, for example, and play the small 14 game seasons they used to. Just delete 75% of the free agents at random to avoid over-stacking the teams.
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