06-22-2016, 10:51 PM
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#1
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Pro
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After watching madden 17, i still feel like its ratings need to be spread
After watching the 17 I can still see I still will need to spread out the ratings.
The tacking is still non physics which I fix with Lowering running back attributes and the tackling slider. I turn down pass coverage rating's then increase the PC slider and lower the reaction time to highlight the amazing DBs.
I have a chart that essentially makes a players 98-99 stay high in the 90s, while I make players below 50-60 to 0-20 ratings. This makes the 100 point scale to a 100 point scale and I noticed how also players get an immediate improvement based on the position. There for a TE will block better as and OL then when he was a TE. This helped me with my theory of who should be spread.
Also my spread makes physical attributes stand out. So lets say a player has 97 speed, 89 agility, and 93 acc. Now that player has 95 speed, 79 agility, and 87 acc. This means that he will have still very good strait line speed. Yet have poor cuts, and just a slightly above average burst. I played madden 16 vs Cedric Peterson and its crazy (97-98 acc) his burst when getting the ball Is something to pay attention to. Since everyone is adjusted if a player is in the flat with 95-98 acc, most of the time he destroys angles. Also I've changed traits to fix physics. Offensive playmakers have fight for extra yard while defensive players all carry hit stick so big hitters depend on the rating.
Things I spread
This might sound confusing but I actually tightened the ratings for awareness. I feel with individual ratings it makes for a better illusion of "being smart". So lets say 2 players, player A is a RB with 89 awareness, 95 BC vision, 80+ running attributes, And player B Is 89, 80 bcv, and 70+ in running attributes. Who looks smarter?
I play on fast to keep the games animations fluid. Also keeping the threshold to 60-70 to keep changes to speed less dramatic
I also spread out speed, strength, agility, speed, acceleration, and jumping. High motor for all
QBs throw ball away on
Spread out Pass power, THA, throw on run, and play action for QBs
RBs, FBs, TEs and WRs
Spread Bc vision, trucking and elusiveness, and all running attributes for ball carriers. For all offensive skill positions
I also for both spread Release, spc catch, route running, and catch in traffic.along with drop open passes on
Tackling will be lowered due to my discovery lower tackle slider creates less suction
Defense all hit power on. No swim or spin move
FOR ALL PLAYERS
Spread finesse, power, BS, Pass coverage, zone coverage, big hitter
K- P
Spread out kick and punter Acc
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