I want to say I read a post from solidsquid or bigfndeal in a vision cone thread where they mentioned a "double tap" of some sort within the passing game. I apologize if this specific mechanic I'm about to post has been stated previously. If it has I haven't seen it laid out.
How to make QB AWR matter
Each pass play would have a primary read target where a single button passing mechanic would still apply. After the ball is snapped the receiver icon is vivid and "lit up" to indicate that receiver is the active read at the moment. All other receivers would have dim icons, but still visible. You could manually change the primary read on the pass play at the LOS.
For a QB to move on from the first read to any additional read the user would need to press the corresponding button of that receiver. There would be two variables in determining how fast the dim icon of the receiver becomes lit up and clear that the QB has fully recognized the read.
1. QB Awareness
2. Distance from 1st read to the new read (field could be broken down into 1/2, 1/3, 1/4)
These two variables could then determine the amount of time it takes the newly selected read to go from dim to lit up. The higher the QB AWR, the quicker the icon can light up. The lower the QB AWR, the longer it takes.
When the new read icon is still dim it should be possible to still throw the ball, but there should be an attribute penalty for accuracy on the throw.
It could be a pretty limited system, IMO, that would really enhance the meaning of AWR for QB's. It wouldn't be a distracting visual mechanic and wouldn't stress the user out too much with demanding too much of the way of "user skill". The big factor would simply be what the QB AWR is and how well the user can read the defense and pick what the best first read is against the D they see.
An example:
QB Aaron Rodgers with his likely 95+ AWR is throwing to a non-primary read in a pass play. Below are hypothetical time delays to get from the primary read to the new read and using a field breakdown of 1/3. (Field split into 3 pieces - left/mid/right)
Primary read is on the left side of the field and the new read will be on the right side of the field.
Standard time delay to change receiver: 0.10 seconds
Time delay to go from left 1/3 to right 1/3: 0.10 seconds
So it would take 0.20 seconds for the new read to have the icon light up
Then let's take Colin Kaepernick who struggles with AWR and he's making the same throw
Standard time delay to change receiver: 0.50
Time delay to go from left 1/3 to right 1/3: 0.25
So it would take 0.75 seconds for the new read to have the icon light up
I think this could really change the dynamic of passing and make AWR matter. Keep in mind my #'s are just fillers and it would be something that needed to be tested thoroughly to truly be represented well by this mechanic.
The mechanic would provide a tangible difference in QB user control. It would make AWR matter.
How to make QB AWR matter
Each pass play would have a primary read target where a single button passing mechanic would still apply. After the ball is snapped the receiver icon is vivid and "lit up" to indicate that receiver is the active read at the moment. All other receivers would have dim icons, but still visible. You could manually change the primary read on the pass play at the LOS.
For a QB to move on from the first read to any additional read the user would need to press the corresponding button of that receiver. There would be two variables in determining how fast the dim icon of the receiver becomes lit up and clear that the QB has fully recognized the read.
1. QB Awareness
2. Distance from 1st read to the new read (field could be broken down into 1/2, 1/3, 1/4)
These two variables could then determine the amount of time it takes the newly selected read to go from dim to lit up. The higher the QB AWR, the quicker the icon can light up. The lower the QB AWR, the longer it takes.
When the new read icon is still dim it should be possible to still throw the ball, but there should be an attribute penalty for accuracy on the throw.
It could be a pretty limited system, IMO, that would really enhance the meaning of AWR for QB's. It wouldn't be a distracting visual mechanic and wouldn't stress the user out too much with demanding too much of the way of "user skill". The big factor would simply be what the QB AWR is and how well the user can read the defense and pick what the best first read is against the D they see.
An example:
QB Aaron Rodgers with his likely 95+ AWR is throwing to a non-primary read in a pass play. Below are hypothetical time delays to get from the primary read to the new read and using a field breakdown of 1/3. (Field split into 3 pieces - left/mid/right)
Primary read is on the left side of the field and the new read will be on the right side of the field.
Standard time delay to change receiver: 0.10 seconds
Time delay to go from left 1/3 to right 1/3: 0.10 seconds
So it would take 0.20 seconds for the new read to have the icon light up
Then let's take Colin Kaepernick who struggles with AWR and he's making the same throw
Standard time delay to change receiver: 0.50
Time delay to go from left 1/3 to right 1/3: 0.25
So it would take 0.75 seconds for the new read to have the icon light up
I think this could really change the dynamic of passing and make AWR matter. Keep in mind my #'s are just fillers and it would be something that needed to be tested thoroughly to truly be represented well by this mechanic.
The mechanic would provide a tangible difference in QB user control. It would make AWR matter.
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