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Old 08-25-2016, 11:11 PM   #81
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Re: Auto-subs discussion

Does lowering fatigue below default keep the players from disappearing?
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Old 08-25-2016, 11:29 PM   #82
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Re: Auto-subs discussion

Testing this now KingV2K3

I'll post my settings and such as I go a long - will likely run 2-3 games of this test in CFM --

But I'm not trying to rub anybody the wrong way I've literally been on the boards going on 9 years. I've read Auto Subs threads dating all the way back to Madden 09 and it's lovely hologram tron days.

To be honest I think everyone is using the same old theories of- players aren't subbing (they must not be getting tired enough)
----// 4th Q rolls around and it's GRRR My players are disappearing!!!

Think logical if you increase fatigue in football in 4th quarter it's gut check time. Everybody is tired you really think if your "sub in is 85(which in essence means 85% stamina >>think NBA 2k energy)

You think that guys going to show up?

It's seriously just got to be a sweet middle ground between 60-80 on default fatigue --

If you raise fatigue ::52-65 range

Your out and in are gonna have to be wider ranged but also low -- maybe 64out 70in

Or as I'm bout to test maybe we can find a fatigue hack by lowering fatigue and hiking up auto sub 45fatigue 83out -88in

As many guys that are in here we should be labbing 9-10 min quarters with no accel clock. As well as different varieties of fatigue


I'll return later with results may stream if anyone is interested
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Old 08-25-2016, 11:55 PM   #83
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Re: Auto-subs discussion

Quote:
Originally Posted by King Gro23
Testing this now KingV2K3 As many guys that are in here we should be labbing 9-10 min quarters with no accel clock. As well as different varieties of fatigue
My GUESS is that the auto sub / fatigue setting were developed to use with 15 minute quarters with ACC Clock : ON...

THAT makes me wonder if using the 9 minute / ACC : OFF creates a situation where "there's not enough time between plays to recover", resulting in players disappearing?

They both yield about 125 plays per game but one does it in 38 played minutes versus 60...

Is there something to "recovery time"?

At 9 they might "think" they're running a "hurry up offence" etc...

#spitballin'


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Old 08-26-2016, 12:05 AM   #84
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Re: Auto-subs discussion

KingV - I only said 10mins because it's median between regularly default 5-6 min- and Personally I've always been a 15min 17sec-accel clock guy

But after learning that real time lighting and field degration work better with accel clock off. I've leaned toward the 10min no accel setting

In my 49ers test CFM I've had 64 snaps - 73- 55 in 3 games -- CPU has had 60-65-74 plays on that setting of 10mins no accel --

No fatigue test done with those 3 games
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Old 08-26-2016, 09:21 AM   #85
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Re: Auto-subs discussion

Quote:
Originally Posted by King Gro23
KingV - I only said 10mins because it's median between regularly default 5-6 min- and Personally I've always been a 15min 17sec-accel clock guy

But after learning that real time lighting and field degration work better with accel clock off. I've leaned toward the 10min no accel setting

In my 49ers test CFM I've had 64 snaps - 73- 55 in 3 games -- CPU has had 60-65-74 plays on that setting of 10mins no accel --

No fatigue test done with those 3 games


Do you have any thread about the lighting and field degradation working better on no acc?




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Old 08-26-2016, 09:36 AM   #86
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Re: Auto-subs discussion

I am testing this in CFM:

15 minute/15 second


37 fatigue in main menu

57 fatigue in CFM slider menu

60 out 80 in for every position.

I will also tick it up one to 38/58 on the fatigue settings respectively and get a good sample size.

After 1 game on 37/57 I can already see this is probably going to be the way it is for Madden 17.

Getting the CPU to have at least a 1 carry for every 5 carry split (1 for the back up 5 for the starter) is the goal. I am not expecting much more. That will be a victory.

We as users can do whatever we want with formation subs. Easy to get a RBBC for us. It's the CPU that we need to crack this fatigue code for.
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Old 08-26-2016, 10:00 AM   #87
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Re: Auto-subs discussion

Quote:
Originally Posted by Armor and Sword
I am testing this in CFM:

15 minute/15 second


37 fatigue in main menu

57 fatigue in CFM slider menu

60 out 80 in for every position.

I will also tick it up one to 38/58 on the fatigue settings respectively and get a good sample size.

After 1 game on 37/57 I can already see this is probably going to be the way it is for Madden 17.

Getting the CPU to have at least a 1 carry for every 5 carry split (1 for the back up 5 for the starter) is the goal. I am not expecting much more. That will be a victory.

We as users can do whatever we want with formation subs. Easy to get a RBBC for us. It's the CPU that we need to crack this fatigue code for.
But with formation subs and 32 team CFM, can't we receive achieve RBBC now for the other 31 teams we're not usering?
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Old 08-26-2016, 10:48 AM   #88
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Re: Auto-subs discussion

Quote:
Originally Posted by The Kid 24
But with formation subs and 32 team CFM, can't we receive achieve RBBC now for the other 31 teams we're not usering?
Absolutely you can.

I am trying to get this for guys who don't want to do a 32 team franchise.

I love that ticker. Not in 32 team though. And having to go through every game and sim them first (even on super fast) is cumbersome. It's nothing like The Show 30 team control where it is seamless and superbly fast to sim 15 other games before yours.

So I am running single team franchise this year no question.....and dammit I am going to give it a valiant effort before that next patch drops to get some decent semblance of a sub rotation for the CPU.
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