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Sabo's Madden 18 Completed CPU Gameplans Project

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Old 09-07-2017, 10:55 AM   #137
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

Quote:
Originally Posted by capa
For Play now, does the same method work to get playbooks assigned?

C
Sorry but Im not sure...

Quote:
Originally Posted by itbeme23
Anybody having problems with the Rams playbook causing freezes? I've tried to play IND vs. LAR in my test CFM three different times, and each time it's crashed. I know it's not the defensive playbooks, because after as many test games as I've played, I'm almost positive I've used all the defensive playbooks at least once.
I'll update the book today, probably one formation too many... Sorry

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Originally Posted by angels28
Thank you very much. No more QBs waiting for open receivers on verts play.
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Old 09-07-2017, 01:25 PM   #138
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

Do we do the same process for Xbox one?
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Old 09-07-2017, 02:01 PM   #139
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

Quote:
Originally Posted by capa
For Play now, does the same method work to get playbooks assigned?

C
Yes. The method for custom playbooks is the same in Play Now. Set up second profile, download all playbooks to that profile, then use 2-controller method to assign. Once you're in-game, you can then move the second controller to the middle, that way you can play a User vs. CPU game (which is not allowed in CFM, hence the "3rd string QB workaround").

Quote:
Originally Posted by xSABOx
I'll update the book today, probably one formation too many... Sorry
No worries, man. Just wanted to make you aware. I experienced the same issue with the ATL playbook as well. I'm slider testing in a 32 team franchise, so I'm using pretty much all the playbooks you've uploaded. Simply awesome work!!!
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Old 09-07-2017, 02:21 PM   #140
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

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Originally Posted by asandique
Do we do the same process for Xbox one?
Find Vanwolfs link on first post

Quote:
Originally Posted by itbeme23
No worries, man. Just wanted to make you aware. I experienced the same issue with the ATL playbook as well. I'm slider testing in a 32 team franchise, so I'm using pretty much all the playbooks you've uploaded. Simply awesome work!!!
SOB lol... I just uploaded a new version of the WAS/LAR book.. gonna do ATL/SF next...
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Old 09-07-2017, 02:29 PM   #141
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

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Originally Posted by xSABOx
Find Vanwolfs link on first post



SOB lol... I just uploaded a new version of the WAS/LAR book.. gonna do ATL/SF next...
Could you put a note on the ones you update on front page. Your PB's are life saving
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Old 09-07-2017, 05:49 PM   #142
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

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Originally Posted by BasketballGHS
Could you put a note on the ones you update on front page. Your PB's are life saving
I've been updating the 2nd post... although I've uploaded 5 more teams... I plan on updating the entire first post once I finish the project, hopefully by tmrw or Saturday
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Old 09-07-2017, 10:19 PM   #143
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

Instead of using the 3rd qb, we could just pick the owner instead and it works just the same righf?
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Old 09-07-2017, 10:44 PM   #144
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Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

Quote:
Originally Posted by asandique
Instead of using the 3rd qb, we could just pick the owner instead and it works just the same righf?


It won't work. You will have to control the other team.

This only works with players. And it has to be a benched player.

My only issue is that it remove super sim.

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