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Sabo's Madden 18 Completed CPU Gameplans Project

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Old 08-24-2017, 06:00 PM   #57
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

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Originally Posted by kzdwfy
This was in CFM. I havent tried Josh's changes only because im disturbed the cpu wouldnt use their gameplan in tbe playbook

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Old 08-24-2017, 07:06 PM   #58
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

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Originally Posted by kzdwfy
I was definitely getting a mix out of the playcalling although i probably need to do done more research.

I just want the cpu to play to their strengths. For example, the pats run the ball way too much to not be playing to the strength of Brady like they do in real life

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Trust me, the amount of plays that were shown were just limitation of the gaming engine not the amount of plays they'll call... To go in to detail a little bit, I program same plays with mroe stars than others, thats why they'll show up on the gameplan screen but every play in the playbook has at least a half star, so the CPU will use them...

the main goal with these is that the CPU uses more than jsut 30 same plays out of the 500 plays in their book... I chose 250 plays that can all be used at any time... we use the star system to determine which ones they favor depending on down and distance...

On to your 2nd part, I don't belive we'll ever see that unless EA comes up with some sort of tendency traits that ACTUALLY work...
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Old 08-25-2017, 05:50 PM   #59
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

Updated 2nd post with details on how I'm doing offense gameplans... also updated which playbooks i've uploaded
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Old 08-26-2017, 01:29 PM   #60
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

Awesome, Sabo. Downloading some playbooks now!
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Old 08-26-2017, 01:45 PM   #61
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

I attached a clip showing that the AI quarterback can be smart in this game



https://drive.google.com/open?id=0B5...mZWWTZ4R19hakU

Last edited by mooch49; 08-26-2017 at 01:48 PM.
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Old 08-26-2017, 01:50 PM   #62
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

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Originally Posted by SwaggerCoach
Awesome, Sabo. Downloading some playbooks now!
Swagger!

I was thinking of you one working on Carolinas book, lemme know what you think!
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Old 08-26-2017, 02:01 PM   #63
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

Sabo used ur books last year and again this year..thank u..community owes u and others (swagger Coach and many others) how do this a big thanks!


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Old 08-26-2017, 03:59 PM   #64
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

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Originally Posted by StefJoeHalt
Sabo used ur books last year and again this year..thank u..community owes u and others (swagger Coach and many others) how do this a big thanks!


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Thanks Stef!!

I just wish EA would just patch/tune a way for us to assign these books under schemes... would make life a lot easier in terms of managing CFM...
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