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Sabo's Madden 18 Completed CPU Gameplans Project

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Old 08-23-2017, 12:22 PM   #25
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

Removing cover 0 and cover 1 would go a long way. Cover 1 is used IRL when the QB the defense is facing is atrocious. However, there are no atrocious QB's in Madden since every QB is pin point accurate.
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Old 08-23-2017, 12:26 PM   #26
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

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Originally Posted by vrtkolman
Removing cover 0 and cover 1 would go a long way. Cover 1 is used IRL when the QB the defense is facing is atrocious. However, there are no atrocious QB's in Madden since every QB is pin point accurate.
I'm gonna experiment with leaving in some cover 1 plays but only the ones that don't automatically bump n run... But i for sure got rid of all cover zero blitzes...
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Old 08-23-2017, 04:56 PM   #27
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

Alright guys just uploaded all of the defensive playbooks... Also updated 2nd post
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Old 08-23-2017, 05:01 PM   #28
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

SABO... If we're using 32 team CFM, can we go under each coach and give them the playbooks in 2nd post?
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Old 08-23-2017, 05:05 PM   #29
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

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Originally Posted by xSABOx
Alright guys just uploaded all of the defensive playbooks... Also updated 2nd post
Excellent! Sabo question for ya. Is it possible to use your method and also use Josh's gameplanning method of taking control of the coach on your main account, and changing the gameplan to Red Zone Offense and Red Zone Defense before playing the game?

I wonder if this will work. I can't test it right now but curious.
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Old 08-23-2017, 05:12 PM   #30
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

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Originally Posted by The Kid 24
SABO... If we're using 32 team CFM, can we go under each coach and give them the playbooks in 2nd post?
Would make perfect sense if we could but for some reason EA doesn't allow you to assign custom playbooks under schemes...
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Old 08-23-2017, 05:13 PM   #31
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

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Excellent! Sabo question for ya. Is it possible to use your method and also use Josh's gameplanning method of taking control of the coach on your main account, and changing the gameplan to Red Zone Offense and Red Zone Defense before playing the game?

I wonder if this will work. I can't test it right now but curious.
I don't think so because it doesn't look like you'll be able to be a coach and use these schemes... only way I can get CPU to take over the game in CFM is if you use the 3rd string QB trick
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Old 08-23-2017, 05:24 PM   #32
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

You would have to first use a coach/owner in CFM, change the gameplans and schemes for that team, then retire the coach at which point you can create new character which would preferably be a 3rd string quarterback. The schemes and gameplans should stick from what you changed them as the coach/owner. Hope this helps.

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