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Madden NFL 19 Adds Specialist Positions Including Rush Ends, Slot Receivers

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Old 06-05-2018, 07:13 PM   #105
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Re: Madden NFL 19 Adds Specialist Positions Including Rush Ends, Slot Receivers

Would be nice to finally have a designated LS position and force every team to carry one. And have severe penalties for having anyone other than the LS snap in game...

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Old 06-05-2018, 07:15 PM   #106
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Re: Madden NFL 19 Adds Specialist Positions Including Rush Ends, Slot Receivers

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Originally Posted by ncbravesfan
I'm still waiting for them to add Holder as a depth chart position so you can easily assign the punter instead of the default backup QB (who rarely EVER holds on kicks).
Why would anyone want to put anyone other than the backup QB at holder? I dont know why teams do it in real life to be honest. It severely limits what you are capable of doing on fakes or bad snap situations....

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Old 06-05-2018, 08:34 PM   #107
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Re: Madden NFL 19 Adds Specialist Positions Including Rush Ends, Slot Receivers

Quote:
Originally Posted by Godgers12
Would be nice to finally have a designated LS position and force every team to carry one. And have severe penalties for having anyone other than the LS snap in game...

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I'm in favor also. Unfortunately, traditionally in Madden, there aren't severe penalties for much of anything for someone playing out of position outside of skill positions on offense. A linebacker can be put in at OT and he'll do a passable job at blocking a terrific DE.
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Old 06-06-2018, 05:34 AM   #108
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Re: Madden NFL 19 Adds Specialist Positions Including Rush Ends, Slot Receivers

Quote:
Originally Posted by Godgers12
Why would anyone want to put anyone other than the backup QB at holder? I dont know why teams do it in real life to be honest. It severely limits what you are capable of doing on fakes or bad snap situations....

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Not really relevant to his thread but real NFL teams do this to enable the specialists to go off and practice together on their own , build up chemistry /timing etc in a way a QB being used wouldn't allow , as this type of continuity and understanding has no counterpart in Madden , and bad snaps arent a thing , this becomes irrelevant
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Old 06-06-2018, 09:29 AM   #109
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Re: Madden NFL 19 Adds Specialist Positions Including Rush Ends, Slot Receivers

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Originally Posted by Unlucky 13
I'm in favor also. Unfortunately, traditionally in Madden, there aren't severe penalties for much of anything for someone playing out of position outside of skill positions on offense. A linebacker can be put in at OT and he'll do a passable job at blocking a terrific DE.
I was hoping with the addition of sim/arcade/competitive modes that there would no longer be a reason to not add more sim elements to the game that could be seen as being a random dice roll. The competitive community wouldn't have a reason to complain if they added things such as bad snaps, natural hook/slice on FGs with non accurate kickers, WRs running wrong routes based on awr/playbook knowledge, crappy OL getting abused by the likes of Mack, Watt, Clowney, Donald and so on. I just think that the potential of these 3 game modes are going to go vastly underutilized and will fail to live up to their potential...

Even something as simple as implementing bad snaps based on a couple factors, LS's should have traits for snap consistency. Hell even a snap meter so the user has input in the process. It would be instead of the current 2 click system it would be 4. 1st 2 clicks would be snap power and accuracy, next 2 would be kick power and accuracy. Of course it should be an option to turn on or off. Also, if you completely mess up the meter as in real life there wouldn't be many air mail snaps, but wide/high/muffed snaps that would take longer to get the kick off. Saying all that I highly doubt EA implements anything like this.

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Old 06-06-2018, 10:15 AM   #110
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Re: Madden NFL 19 Adds Specialist Positions Including Rush Ends, Slot Receivers

Quote:
Originally Posted by Godgers12
Even something as simple as implementing bad snaps based on a couple factors, LS's should have traits for snap consistency. Hell even a snap meter so the user has input in the process. It would be instead of the current 2 click system it would be 4. 1st 2 clicks would be snap power and accuracy, next 2 would be kick power and accuracy. Of course it should be an option to turn on or off. Also, if you completely mess up the meter as in real life there wouldn't be many air mail snaps, but wide/high/muffed snaps that would take longer to get the kick off. Saying all that I highly doubt EA implements anything like this.
I talked to Clint about bad snaps once upon a time and he wasn't going for it. The problem is players can't deal with the fact that bad things can happen, and with dice rolls they can happen consecutively, which leads people to say things are broke. His example was that if a guy gives up a TD on a bad snap due to a bad dice roll, next drive he conceivably could come out and roll a bad snap on the first play.

People tend to forget that even with super low probability of things happening it doesn't mean once in a blue moon it can't happen repeatedly. With the snap there wouldn't even be opponent interaction like a hit stick on a fumble so it just compounds the rage people will feel. Think of it like back to back bad drops on open passes, when this happens people scream the game is broke but in reality it CAN happen so when it does they look at it in a vacuum not in the realm of this sequence of events occurs hundreds of million times and your just experience a bad stretch.

Long story short I don't see it coming anytime soon. We did talk through a system that did take user input into account (using jump snap as a trigger possibly) but it still seems a ways off before being considered.
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Old 06-06-2018, 10:28 AM   #111
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Re: Madden NFL 19 Adds Specialist Positions Including Rush Ends, Slot Receivers

Quote:
Originally Posted by Godgers12
Why would anyone want to put anyone other than the backup QB at holder? I dont know why teams do it in real life to be honest. It severely limits what you are capable of doing on fakes or bad snap situations....

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I understand where you are coming from but I like to make things as realistic to the actual NFL as possible, that's all.
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Old 06-06-2018, 10:36 AM   #112
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Re: Madden NFL 19 Adds Specialist Positions Including Rush Ends, Slot Receivers

Quote:
Originally Posted by T4VERTS
I talked to Clint about bad snaps once upon a time and he wasn't going for it. The problem is players can't deal with the fact that bad things can happen, and with dice rolls they can happen consecutively, which leads people to say things are broke. His example was that if a guy gives up a TD on a bad snap due to a bad dice roll, next drive he conceivably could come out and roll a bad snap on the first play.

People tend to forget that even with super low probability of things happening it doesn't mean once in a blue moon it can't happen repeatedly. With the snap there wouldn't even be opponent interaction like a hit stick on a fumble so it just compounds the rage people will feel. Think of it like back to back bad drops on open passes, when this happens people scream the game is broke but in reality it CAN happen so when it does they look at it in a vacuum not in the realm of this sequence of events occurs hundreds of million times and your just experience a bad stretch.

Long story short I don't see it coming anytime soon. We did talk through a system that did take user input into account (using jump snap as a trigger possibly) but it still seems a ways off before being considered.
I doubt if the Competitive crowd would ever want bad snaps in the game, but I feel the Sim user vs cpu crowd wouldn't mind bad snaps every once in awhile based on ratings, weather, etc....

Isn't that why the modes are separated in the first place?
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