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M19 CFM Interview w/Ben Heumiller (13min)

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Old 06-11-2018, 04:23 AM   #1
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M19 CFM Interview w/Ben Heumiller (13min)

Interview courtesy of DML Network:
https://youtu.be/TMk_Q6LrKVI


Great interview with a lot of information about the layered functionality of Schemes and Archetypes.

1) Redone generated Draft Classes to balance out Archetypes in each class, along with minimizing the number (1-3) of Superstar Dev Trait players generated in each class.
- nice notation that it will be a challenge for a player to maintain that Superstar Trait status as their career progresses, with “performance” as one of the driving factors.

2) Some talk about how “Regression” will work.
- Caps established that trigger the regression
- possible “Freaks” that bypass those caps (ie T Brady)

3) (15) additional ratings added to expand Player Differentiation.
- (1) OVR pt increases w/in Archetypes will be visible during gameplay.

4) “Animation Loop Closures” that provide context to why something happened.
- Player Reactions to outcome.
- dropped catch given as an example.

5) Player Cerebral clarification
- AWR rating for Offense
- Play Recognition for Deffense

6) Players will play to their ratings more than have been in any other Madden.
- via Archetypes

7) Can change Draft Projection of a player using Draft Class Editor.

8) Draftees walking out on stage during draft.
- Superstar Trait Player will pose

9) How “Snapshots” will work w/in CFM.
- Looping clips from your game (clarification needed if Snapshots will be pics or game highlights)
- will be able to see other Online league players Snapshots while in your Hub.

10) Ends interview with a “Major” declaration for any CFM gamers going forth.

Last edited by khaliib; 06-11-2018 at 05:18 AM.
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Old 06-11-2018, 05:10 AM   #2
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Re: M19 CFM Interview w/Ben Heumiller (13min)

Some really good stuff here!! I wonder if you can draft freaks or if they are only limited to specific existing players. Also I'm really excited to hear what the major CFM addition will be.

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Old 06-11-2018, 05:34 AM   #3
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Re: M19 CFM Interview w/Ben Heumiller (13min)

If I could pick any designer at EA to head up CFM, it'd be Haumiller. I really mean that. He is one of the main reasons NCAA was always better.
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Old 06-11-2018, 06:34 AM   #4
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Re: M19 CFM Interview w/Ben Heumiller (13min)

Quote:
Originally Posted by khaliib
Interview courtesy of DML Network:
https://youtu.be/TMk_Q6LrKVI


Great interview with a lot of information about the layered functionality of Schemes and Archetypes.

1) Redone generated Draft Classes to balance out Archetypes in each class, along with minimizing the number (1-3) of Superstar Dev Trait players generated in each class.
- nice notation that it will be a challenge for a player to maintain that Superstar Trait status as their career progresses, with “performance” as one of the driving factors.

2) Some talk about how “Regression” will work.
- Caps established that trigger the regression
- possible “Freaks” that bypass those caps (ie T Brady)

3) (15) additional ratings added to expand Player Differentiation.
- (1) OVR pt increases w/in Archetypes will be visible during gameplay.

4) “Animation Loop Closures” that provide context to why something happened.
- Player Reactions to outcome.
- dropped catch given as an example.

5) Player Cerebral clarification
- AWR rating for Offense
- Play Recognition for Deffense

6) Players will play to their ratings more than have been in any other Madden.
- via Archetypes

7) Can change Draft Projection of a player using Draft Class Editor.

8) Draftees walking out on stage during draft.
- Superstar Trait Player will pose

9) How “Snapshots” will work w/in CFM.
- Looping clips from your game (clarification needed if Snapshots will be pics or game highlights)
- will be able to see other Online league players Snapshots while in your Hub.

10) Ends interview with a “Major” declaration for any CFM gamers going forth.

Thanks for the summary!
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Old 06-11-2018, 07:02 AM   #5
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Re: M19 CFM Interview w/Ben Heumiller (13min)

The declaration was just that CFM isn't going anywhere, it's a major part of Madden's history and will continue to receive focus moving forward.

One question around archetypes that Ben discussed is around the rating part, he said a 75 OVR in the right scheme will develop quicker than an 80 OVR which of course makes sense.

However, will they perform better? If you have 100% Offense fit (i.e all players fits the scheme perfectly) will they perform better than a team that doesn't fit their scheme but have higher individual OVR's?

I would expect that to be true else it will be just about finding highest OVR for the scheme rather than fit.
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Old 06-11-2018, 07:12 AM   #6
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Re: M19 CFM Interview w/Ben Heumiller (13min)

The mentioned re-naming of the traits , removing the slow progression trait , in order to placate nfl/NFLPA concerns is probably why EA would find it extremely difficult to re-introduce any true player 'personality system in Madden , too much pressure not to portray any player in a bad light , even by implication or comparison
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Old 06-11-2018, 07:23 AM   #7
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Re: M19 CFM Interview w/Ben Heumiller (13min)

Quote:
Originally Posted by joshrapley
The declaration was just that CFM isn't going anywhere, it's a major part of Madden's history and will continue to receive focus moving forward.

One question around archetypes that Ben discussed is around the rating part, he said a 75 OVR in the right scheme will develop quicker than an 80 OVR which of course makes sense.

However, will they perform better? If you have 100% Offense fit (i.e all players fits the scheme perfectly) will they perform better than a team that doesn't fit their scheme but have higher individual OVR's?

I would expect that to be true else it will be just about finding highest OVR for the scheme rather than fit.
Nothing has been said about reaching 100% scheme fit directly.

A player who fits progresses faster. That's it. They don't get rating bonuses (that would be redundant: a scheme fit should perform better because he fits your scheme. If your outside zone run game is anchored by 350 lb linemen that can't hit a moving target, you might be in trouble).

The best way to think of this is that scheme fits progress faster because that's what your staff is oriented to teach. I imagine in the future they may replace a simplistic overall scheme with position coaches with a specialty type so you can tailor the scheme a lot further.
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Old 06-11-2018, 07:30 AM   #8
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Re: M19 CFM Interview w/Ben Heumiller (13min)

Quote:
Originally Posted by adembroski
Nothing has been said about reaching 100% scheme fit directly.

A player who fits progresses faster. That's it. They don't get rating bonuses (that would be redundant: a scheme fit should perform better because he fits your scheme. If your outside zone run game is anchored by 350 lb linemen that can't hit a moving target, you might be in trouble).

The best way to think of this is that scheme fits progress faster because that's what your staff is oriented to teach. I imagine in the future they may replace a simplistic overall scheme with position coaches with a specialty type so you can tailor the scheme a lot further.
This. Scheme currently is only a modifier of improved XP for those who fit. I think they didn't want do too much negatively with scheme year 1 until they really see how well it works in the hands of real players.
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