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Anyone find any semblance of a running game yet?

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Old 08-02-2018, 09:45 AM   #25
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Re: Anyone find any semblance of a running game yet?

Anyone know if hitting the sprint button cues the D to disengage blocks? Has been a dev confirmed feature for years and would like to know if it’s still there.


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Old 08-02-2018, 09:54 AM   #26
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Re: Anyone find any semblance of a running game yet?

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Originally Posted by saunupe1911
I've been identifying the Mike as well. It really makes no difference. It needs to be patched. Been playing the game all day bro. Trust...I know what I'm talking about.
It will get better. It took me about a week of the beta to figure out a handful of plays I could run consistently against defenses I was able to identify. Sometimes I needed to ID Mike on the front side, others on the back, and other times it was the MLB.

Each play or groups of plays has its nuances. Still, have to keep in mind your offensive line and their strengths.

I also found that refraining from drastic moves on the sticks, behind the line of scrimmage (LOS) helped me. Also, sometimes hitting the burst button behind the LOS was necessary.

I went into practice mode and started testing plays against base defenses. It was frustrating at first. I understand, but keep testing,the run plays will happen.
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Old 08-02-2018, 09:55 AM   #27
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Re: Anyone find any semblance of a running game yet?

My concerns in the running game are primarily the CPU’s inability to hit gaping holes on default AP, and the backside pursuit being ridiculous OP for both. I can run too, but not with a varied playbook. I have to cherry pick money running plays, and not utilize all my sets. Sliders/AM (for cpu) will be able to fix this, but I’d like to play default this year if at all possible. Sliderholeitus is something i suffer from.


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Old 08-02-2018, 10:06 AM   #28
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Re: Anyone find any semblance of a running game yet?

I'm loving the running game this year, it actually takes some strategy to run the ball now. Noticed that some lower rated RB's take longer to burst off the line also.
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Old 08-02-2018, 10:15 AM   #29
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Re: Anyone find any semblance of a running game yet?

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Originally Posted by 49UNCFan
I'm loving the running game this year, it actually takes some strategy to run the ball now. Noticed that some lower rated RB's take longer to burst off the line also.
Yeah I think finally acceleration/agility are a major importance this year.
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Old 08-02-2018, 10:20 AM   #30
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Re: Anyone find any semblance of a running game yet?

I like that I don't average 6ypc anymore. But the CPU cannot run the ball.. Default all pro and default all Madden, they average like 2ypc
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Old 08-02-2018, 10:21 AM   #31
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Re: Anyone find any semblance of a running game yet?

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That doesn't count against the Raiders defense.
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Old 08-02-2018, 10:24 AM   #32
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Re: Anyone find any semblance of a running game yet?

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Originally Posted by Outkizast
That doesn't count against the Raiders defense.
LOL, a self deprecating fan, you remind me of myself. I just made a joke in another thread about someone complaining about time management near the half and end of game in regards to Jason Garrett so..yeah I feel ya
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