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Anyone find any semblance of a running game yet?

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Old 08-02-2018, 10:01 AM   #33
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Re: Anyone find any semblance of a running game yet?

User running game on All Pro is working well for me. Realistic yards per carry. Don't use sprint button until you get to second level. Be patient, tap those feet, find the hole, get mostly through it and then hit sprint. It's actually pretty satisfying. Some runs get stuffed in the backfield, and that's okay.

CPU run game is broken on default All Pro sliders. I stuff them 99% of the time even if I'm in a dime defense anticipating a pass. Even when they get a hole, the CPU jukes for no reason, which slows them down and they get tackled. Also had a time where the CPU gained like 4 yards but if they would have cut up field instead of running out of bounds, they would have had 15+ yard carry.
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Old 08-02-2018, 10:08 AM   #34
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Re: Anyone find any semblance of a running game yet?

No. Not for me or CPU. In my second game last night i averaged 1.2 ypc and the cpu averaged 1.5
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Old 08-02-2018, 10:16 AM   #35
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Re: Anyone find any semblance of a running game yet?

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Originally Posted by roadman
I don't find it at all to be frustrating to be patient with holes and setting up blocks.

Isn't that what we see on NFL Sunday, Monday and Thursday night football?

I wasn't a fan at all the way the run game was before.
Before? Are you talking about 18? How was it different from then and now.

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Old 08-02-2018, 10:21 AM   #36
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Re: Anyone find any semblance of a running game yet?

Quote:
Originally Posted by underdog13
Before? Are you talking about 18? How was it different from then and now.

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I am talking from the beta side of things vs 18 and before.

The first few games in the beta the CPU and User(me) couldn't get anything going.

It took me about 3 to 4 days to learn patience, hit the hole and then use the sprint button once you get to the second level. The CPU hit some nice long runs on me as well.

18 and before, I couldn't muster a running game to save my life on AP sim, not touching th e sliders.
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Old 08-02-2018, 10:22 AM   #37
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Re: Anyone find any semblance of a running game yet?

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Originally Posted by underdog13
Before? Are you talking about 18? How was it different from then and now.

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It takes way more user input and patience this year. Past years you could just hold the sprint button down.
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Old 08-02-2018, 10:27 AM   #38
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Re: Anyone find any semblance of a running game yet?

Quote:
Originally Posted by roadman
I am talking from the beta side of things vs 18 and before.

The first few games in the beta the CPU and User(me) couldn't get anything going.

It took me about 3 to 4 days to learn patience, hit the hole and then use the sprint button once you get to the second level. The CPU hit some nice long runs on me as well.

18 and before, I couldn't muster a running game to save my life on AP sim, not touching th e sliders.
Love how it sounds, thanks

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Old 08-02-2018, 11:05 AM   #39
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Re: Anyone find any semblance of a running game yet?

It's not even about using patience.

There have been countless times in the few games I played I'm hit as I get the handoff. Or moments after. Situations where nothing can be done.

And the CPU run game is also horrid.
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Old 08-02-2018, 11:39 AM   #40
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Re: Anyone find any semblance of a running game yet?

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Originally Posted by Outkizast
That doesn't count against the Raiders defense.
That's a negative sparky. The raiders run defense was actually slightly above average last year (12th in the league or something like that). The pass defense is what killed us. Hence the reason almost every cornerback was let go.
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