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Originally Posted by tg88forHOF |
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Two questions I haven't seen asked yet, so apologies if this was asked and answered...
What game mode (simulation, arcade, competitive) are you playing on, and what's your speed parity setting?
While you're answering that, some general stuff relevant to what you're dealing with:
You're probably aware that in the real world, the general talent level of offensive linemen hasn't kept pace with the defense, and with the game in general...it's been an ongoing trend for awhile now. EA modeled that by generally lowering average o line ratings relative to the defense. That's cool and all....but that also means the o-line starts getting hilariously outgunned in specific stats in simulation (the mode that puts the heaviest emphasis on ratings) as you go up the difficulty scale. Basically, the difficulty adds more weight to each point of stat disparity; a 2 point gap between PMV and PBW means more on AM than AP.
Also, Impact Block (the stat that basically determines how much of the initial blocking contact is ignored) is straight horked for defensive players. It has way more effect per point than it should, it's randomly way higher than it should be, and it's barely weighed (if at all) in a defender's OVR....so a bunch of low 80s defenders are running around with an inflated IBL that isn't driving up their OVR, letting them basically treat your linemen like they don't exist.
Obviously, that doesn't explain the guys standing around contemplating life's mysteries while their buddy gets destroyed....but it kind of does. It's pretty clear that linemen have a recognition cone the same way everybody else does, and I think the coded blocking scheme for the play restricts that cone further...the AI tells the player just to not look very far in one direction, because that's the other guy's responsibility. Well, the other guy is getting blown up so fast and so spectacularly that the defender is by him and out of the first guy's recognition cone before the AI even thinks to look for work....he's left literally believing nobody is trying to rush today.
The net result is that you kind of do have to have unrealistically highly rated linemen to deal with average-to-above average rushers.
I appreciate that you're trying to adapt to and overcome the problem as it is with what you have available, but the mountain's way taller than you thought it was.
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I am playing simulation mode, franchise, All Madden 60 speed parity. I was at 75 but lowered it recently.
Ok so this makes sense. I mean I can ignore the issues when a lineman just does not block or just misses an assignment. We can liken that to occasional blown assignments. They happen.
What I can't deal with is one of the better rated tackles in the league getting beaten like a drum basically every other play.
I mean I have mostly adapted. Last game I was sacked 4 times. 1 or 2 were auto instasacks from playaction. I can live with this. But to get here I had to make a trade for a good tackle. I have to call quick passes, I have to run for my life and throw the ball away multiple times a game. And I have to accept the fact that if I need 8-15 yards in any given situation, I'm looking at at least 50% odds of a sack.
But what I do have is the PC version of the game. And I have frosty. So if I can figure out what you are calling the problem, maybe I can MOD it's potency down to a tolerable level.