I similarly voted "not sim" for everything.
If the game provides me a mechanic to leverage in pursuit of victory, I will use it. If the game wants me to not perform a certain behavior, it needs to discourage me from doing that. Among other things, for example:
- I consider 1st and 10 a passing down, and generally speaking my run-pass ratio in play calling this year has been very lopsided
- I use the catch controls at all times
- I user a linebacker or safety on defense in coverage
- if I am beating an opponent while only calling a handful of plays, I will stay with those handful of plays until that opponent forces me into something else; informed by playing hundreds of games in Madden 20 now, it is my strong opinion that M20 is a plenty balanced enough game in online head-to-head to force this punch-counterpunch balance, even with the lopsided advantage outside zone runs have.
Based on the poll options, I gather than some of my behaviors I admit above would probably make a lot of "sim" people upset, lol.
In the online franchise I run, we likewise don't really care about "sim" on the field; win however you can leveraging whatever on-field systems the game provides. Since the game doesn't provide tools to police any "not sim" behavior on the field, I don't even try. It's far less stressful for the most part. Some of our league's most compelling games this year have been the styles clashes between drop-back passing players who would more easily fit in everyone's "sim" mold and scrambling, Playmaker-control abusing, User LB chasing Madden ballers. There are some problem areas - Nickel Wide 9 Mid Blitz was a very popular play in our league vs the CPU because the CPU in Madden 20 has extremely limited pre-snap recognition, something that I hope the QB audibling AI described for Madden 21 changes. But for the most part we have a lot of fun.
We do have very strict guard rails around off-the-field behavior such as trades. We do this because: the way Madden CPU teams value players in trades leaves a lot to be desired; our league doesn't have 32 users so we make a good-faith effort to help keep CPU team rosters competitive; and most importantly, there are some tools in the game I, the league commissioner, may use to counteract bad actors. "Sim" is not a factor in determining our off-field rules, though.