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Originally Posted by RogueHominid |
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Very helpful, thanks!
I have an additional, related question that I've asked before but can't remember the answer to:
If you want to run, say, press quarters, or maybe C3 match press, as base, bread and butter calls, are you looking to develop your CBs and Ss as primarily ZCV, primarily MCV, or mixed-skills types.
The reason I ask is that once you start drafting generated players and developing, they often come in with more defined and distinct skill sets (clearly better at MCV or ZCV) than base-roster players (though top-end guys can be more closely grouped). It seems like from a GM/player-development strategy, it'd be good to know which of those coverage skills is more important for that type of defense, especially since it can be tough to develop guys to be equally proficient in man and zone while also being actually good at both.
Coach, your take is that the ZCV rating is predominant in these calls, correct?
CM, is that your take as well, or is yours different?
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I prioritize safeties foremost to play Quarters. The safeties have to be able to run like the wind, and they have to be able to play man because they are going to end up in man coverage a lot (when a defender matches a route in a pattern match coverage, the MCV rating is used to determine how well he does so). The safeties also have to be able to play downhill against the run because both safeties have inside run responsibilities. They have to have good Play Recognition so playaction doesn’t freeze them.
It can be very hard to find good safeties who can do all these things well in Madden, especially man coverage. Fortunately when you play Quarters / Palms, against most 3x1 sets you can safely freelance with one of the two safeties to help out the other one. When in doubt between two marginal guys, grab the one who is better to user control (SPD / ACC / COD) and deploy him carefully.
Away from safety, ideally I like to have one stud press-man cornerback, and his primary job is to isolate against the backside receiver when the offense plays Trips sets to press him and make his life hell. Nickel back basically needs to be a third safety; good at everything, maybe a little more emphasis on zone and press since he’s underneath, chucking and tackling more? I don’t worry about CB2 as much, he just needs to have long speed to not let the trips-side #1 receiver get behind him. Finally, you want to make sure you have a cover linebacker with range and cover skills so you don’t get wheel-routed to death by receiving backs on the backside of 3x1 sets. The middle linebacker can be more of a downhill player, and what you need him to do can depend on the opponent; he can sit in his short zone to help in coverage, he can spy against a mobile QB, he can blitz if you aren’t expecting shallow crossers… whatever you need, really.