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Old 06-04-2012, 06:26 PM   #41
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Re: EA Community Blog : Connected Careers

Quote:
Originally Posted by Big FN Deal
It is extremely difficult to improve on ratings. There was one point I tried to bump shaun rodgers BSH from 93 to 94 and it was 49K plus points. It would take me almost half of a season to upgrade that attribute. http://forums.traditionsportsonline....-it-all.78658/

Yikes 1 point for half a season.. that might be too difficult - they should cap it at like 5 per year or something.. your choice of were to use those pts.
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Old 06-04-2012, 06:29 PM   #42
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Re: EA Community Blog : Connected Careers

Quote:
Originally Posted by beauforsure
Yikes 1 point for half a season.. that might be too difficult
I think it's more of a thing to where the amount of XP it costs to from 93 to 94 is way higher than it is for a lower attribute. So while it's 49k from 93 to 94 it's only 2k from 70 to 71, 3k from 71 to 72, etc.
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Old 06-04-2012, 06:29 PM   #43
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Re: EA Community Blog : Connected Careers

Quote:
Originally Posted by Big FN Deal
It is extremely difficult to improve on ratings. There was one point I tried to bump shaun rodgers BSH from 93 to 94 and it was 49K plus points. It would take me almost half of a season to upgrade that attribute. http://forums.traditionsportsonline....-it-all.78658/
Alright thanks.
Damn that good to know, so I'm assuming positions that don't require certain ratings (QB=speed, K/P=tackle) will be harder to get or is that me just dreaming? haha

And do players like Bailey/Woodson(older players) have a harder time upgrading ratings while players hitting their prime(Rodgers/LeSean McCoy) is a little easier or it just doesn't matter?
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Old 06-04-2012, 06:29 PM   #44
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Re: EA Community Blog : Connected Careers

How does DPP affect XP points? Are there still streaks and stuff like that.

All of this sounds amazing, but I really liked DPP. Hopefully it's not completely gone.

edit: Also in terms of "retiring"

Is there an option for players to switch coaches/players/teams without having to retire that player? If I want the CPU to control my created coach while I am now another player, is that possible as well?
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Old 06-04-2012, 06:32 PM   #45
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At first when I saw this was unimpressed but after reading josh loomans blog I'm really excited for this I may buy madden now


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Old 06-04-2012, 06:42 PM   #46
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Re: EA Community Blog : Connected Careers

I'm trying to figure out if you can have multiple of these careers?

In one of my "careers" could I have a superstar on a team and my friends have superstars on other teams in the league, or maybe all play for the same team if that's possible? On another career I could just play as you would in an online franchise as in M12?
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Old 06-04-2012, 06:56 PM   #47
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can someone explain how this online vs offline works?
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Old 06-04-2012, 06:59 PM   #48
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Re: EA Blogs On Connected Careers

I'm wondering how regression works if progression is completely in control of the user. If my player is a 34-year old RB, I shouldn't be able to make him FASTER, etc., and I would hope players like this would have ratings come down naturally on their own. I'm assuming that regression will happen and that perhaps, in the case of an aging RB, buying a speed "upgrade" would just offset the regression to some degree.
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