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Madden 12 - damn it's nice

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Old 09-16-2012, 11:01 AM   #17
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yea, those were the good old days!...I remember playing this one football game for C64, I can't remember the full name but I remember it had the title Sunday Football..It was a coach only game...man, I spent many hours playing that game!..especially on a football Sunday..it was so addicting...

I miss those days!
I remember a game called abc monday night football on c64



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Old 09-16-2012, 11:01 AM   #18
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Re: Madden 12 - damn it's nice

I prefer 13 for gameplay, 12 for franchise mode. Hate the Xp RPG element in the game this year.
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Old 09-16-2012, 11:01 AM   #19
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Re: Madden 12 - damn it's nice

What exactly is updated in the passing game? I see no difference.
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Old 09-16-2012, 11:03 AM   #20
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Re: Madden 12 - damn it's nice

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Originally Posted by Obnoxious
But I swear there was a football game named after a QB.
Aikman had a game and Joe Montana had a couple of games for the Genesis (it's just that Madden owned it completely).
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Old 09-16-2012, 11:04 AM   #21
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Re: Madden 12 - damn it's nice

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Originally Posted by ultralow36
I remember a game called abc monday night football on c64



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I think it was called NFL QB Club. But Aikman was the cover man and a commentator or something. The games gameplay played pretty much like 2K5 but was made in the mid 90s.
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Old 09-16-2012, 11:04 AM   #22
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Originally Posted by JoshC1977
Agree...."rag doll physics" does not mean that players should flop around and act like rag dolls.....

The ONLY gameplay element that is better in Madden 13 is the updated passing game (which is also in NCAA 13). If they had that in Madden 12, I would never had purchased 13 with it's wannabe "World of Madden" elements.
everybody that know about ragdoll phx knew this would happen just by looking at backbreaker football...why is it a shock...



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Old 09-16-2012, 11:08 AM   #23
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Re: Madden 12 - damn it's nice

They should add like a bones/muscles aspects to the characters do they don't go all triple jointed completely rotated legs on tackles.
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Old 09-16-2012, 11:12 AM   #24
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Re: Madden 12 - damn it's nice

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Originally Posted by Obnoxious
What exactly is updated in the passing game? I see no difference.
The main thing is that the pass arcs are improved. In previous iterations of Madden, all throws had more or less the same trajectories. Sure, you could lob a pass, but deep out patterns were thrown on very flat trajectories (the reason why "super LBs" were such a problem). If you had a receiver running a deep out and you had two defenders (LB in a zone before the receiver and the CB playing behind the received), the QB pass would be very flat and would usually wind up in the hands of the LB (batted down or a INT). If you lobbed it, then the CB would cut in front of the route and pick it off (call that the Matt Leinart/Steve Walsh effect).

In the newer passing game, QBs throw from a variety of angles (so those deep out patterns have enough arc on them to go over the LB's head without lobbing the pass). This allows you (with a good QB) to more effectively throw between zones. This greatly expanded the available passing plays that would actually work.
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