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Originally Posted by Noose |
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Alright Xan, here's all the equipment values. Hopefully you can create them in the order they're listed for streamline use. Also, any chance thaat fields in the appearance tab like left wrist and right wrist could be next to each other as opposed to alphabetical order? Not biggie, but does allow for faster use. Also curious of two more things, then I'll pipe down for a bit. Is it possible to creat a function to export an existing players appearances and import those to another? And also, not sure but is there a "Chest" field? I cannot seem to find one, although haven't looked much, but it seems that some of my model edits are not changing the chest region. I'll look into more and if I find something I'll report it, otherwise here's the equipment stuff, thanks again!
http://www.mediafire.com/view/?j8th061l6iw7r6m
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You rock man! I don't know where chest is either - has to be one of the ones still unmapped ( which is getting to be a small list! ). I didn't regroup the wrists, etc and stuck with alpha cus, well frankly, I like it that way better
( its good to be king! ).
So updating the first post with a new version!
(not putting them in other posts anymore - just makes a mess)!
Updates in the newest version:
1. Appearance tab has dropdowns for the values now thanks to Noose!
2. You can export / import an appearance ( pick & choose which fields, including Portrait and handedness ).
3. Renamed 'view' to 'advanced' and added a view tab with optional column highlighting or ( yes, mutually exclusive ) color coding of values that effect the overalls. The colors carry the most weight to least in this order: red, orange, yellow, green, blue, aqua.
4. Under Draft, there is now a Fix Draft function for franchises. Per the other threads, what this does is set all coaches draft priorities to 0 for P, K, and QB if there is a 'QB Of The Future' or 'Franchise QB' under 30 ( I added that part
) on the team. All other priorities are set to 100, per the recommendations / discussions of old.
Request!!!
I'm still working on the much maligned calculated OVRs, trying to improve them. Right now, defensive ends are an abortion! If anyone has a better formula ( you can see my pathetic one in the PlayerData class on Form1.cs, 'CalcOverall' ), then please share! Thanks!