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Jarodd21s Madden 13 All-Madden sliders

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Old 03-25-2013, 07:08 PM   #5185
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by WeaponX24
Do you mean I'm running too many offensive plays?
Yeah the average amount of plays that each team get per game is usually around 60-65. You usually get around 80-90. Some of that is due to the poor clock management of the CPU but they been getting close to 55-65 plays a game on you also. The total amount of plays per game combined for both teams in the NFL is around 120-130. You probably need to drop your game clock down another minute. I don't know why you won't play with the accelerated clock. It kind of helps balance the games out. Then you can play with the game clock higher anywhere around 13-15 minutes depending on where you have it at..
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Old 03-25-2013, 07:43 PM   #5186
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by Jarodd21
Yeah the average amount of plays that each team get per game is usually around 60-65. You usually get around 80-90. Some of that is due to the poor clock management of the CPU but they been getting close to 55-65 plays a game on you also. The total amount of plays per game combined for both teams in the NFL is around 120-130. You probably need to drop your game clock down another minute. I don't know why you won't play with the accelerated clock. It kind of helps balance the games out. Then you can play with the game clock higher anywhere around 13-15 minutes depending on where you have it at..
I feel like its unrealistic. You get the full :25 seconds to adjust your offense to attack the defense in real life. Why not do so in the game. I mean I'll try it. I think it would just make audibles harder. But I'll try it. I'm currently playing 10 minute quarters.

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Old 03-25-2013, 07:55 PM   #5187
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by Jarodd21
The way you are running the ball you probably need to raise the CPUs blockshedding to the red or blue set. I don't think 5 points will do much..

Yeah I don't know what you ae doing wrong with your pass defense because it's not that bad for me with the black settings.. Just stay at it and you'll figure out a good scheme.
You're right, 5 points didn't do much. I'm in preseason now, and my rookie was still averaging 7 yards per carry with 80 rush reaction and 5 added to blockshedding. I'll bump it up more.
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Old 03-25-2013, 07:59 PM   #5188
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by Jarodd21
Yeah if I raise the Holding slider from where it is now it will be a crazy amount of holding being called.. IMO I have it at the perfect spot..
Agreed. I tried bumping it up, and it was an obscene amount of calls. Also, anyone figured out how to get intentional grounding to ever be called? The computer intentionally grounds the ball all the time with a high intangible QB against me to avoid sacks. So frustrating.
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Old 03-25-2013, 08:53 PM   #5189
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by WeaponX24
I feel like its unrealistic. You get the full :25 seconds to adjust your offense to attack the defense in real life. Why not do so in the game. I mean I'll try it. I think it would just make audibles harder. But I'll try it. I'm currently playing 10 minute quarters.
In real life you don't get alot of time to audible and do a bunch of hot routes at the line of scrimmage unless you are running the hurry up. Teams might make one audible at the line of scrimmage and go with that. A lot of gamers like to make 1-2 audibles and a bunch of hot routes at the line of scrimmage which is unrealistic because you don't get that much time in real life to make those kind of adjustments unless you are running the hurry up. Teams in real life usually run with the play they call in the huddle and maybe make one quick adjustment at the line of scrimmage if something doesn't look right. You get plenty of time to make that kind of adjustment at the line of scrimmage with the runoff. I'm very quick at making my adjustments so it doesn't hurt me..
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Old 03-25-2013, 09:47 PM   #5190
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by RakeWorm
You're right, 5 points didn't do much. I'm in preseason now, and my rookie was still averaging 7 yards per carry with 80 rush reaction and 5 added to blockshedding. I'll bump it up more.
Seems like you know how to run the ball good. You reall should just plug in the full blue set run defense (Rush reaction, Blockshedding, and Tackling) and see how it goes with that setup. Running the ball is pretty easy once you get the hang of it so your just wasting time moving there rush defense up slowly like that.
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Old 03-25-2013, 11:27 PM   #5191
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Re: Jarodd21s Madden 13 All-Madden sliders

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Agreed. I tried bumping it up, and it was an obscene amount of calls. Also, anyone figured out how to get intentional grounding to ever be called? The computer intentionally grounds the ball all the time with a high intangible QB against me to avoid sacks. So frustrating.
I agree with that I would also like to know the answer to this same with pass interference. I have seen PI maybe once in several season lol
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Old 03-26-2013, 01:10 AM   #5192
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Re: Jarodd21s Madden 13 All-Madden sliders

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I agree with that I would also like to know the answer to this same with pass interference. I have seen PI maybe once in several season lol
Pass Interference has been broken for years. It's rarely ever called.. Hopefully they finally decided to fix that slider for Madden 14/25.
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