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GJD23 & WTBB's Madden 25 All-Madden Sliders

This is a discussion on GJD23 & WTBB's Madden 25 All-Madden Sliders within the Madden NFL Old Gen Sliders forums.

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Old 07-06-2015, 02:39 PM   #9745
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

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Originally Posted by sms024
Yeah, low CPU accuracy requires modification to IG. The way you do it is start with a high setting and lower it until the QB stops throwing dink and dunk passes, and if he starts throwing it away immediately then it needs to go back up. Just gotta find a good balance between hanging in there to make a play and getting rid of it when he should. I honestly like CPU accuracy at 5 because it separates the good from the bad. In my opinion anything over 10 is too much because then all the QBs start playing the same instead of bad ones playing bad and good ones playing good. That's why I hated it at 100.


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Yes, this is what we need to find. This would help with the defense being over matched. My next game I was going to play with QB acc and WR catch. The whole key I'd finding the balance between realistic and as competitive as we can get it.

And that comes down to hum offense a lot I believe. Some of you guys are a lot better offensively than I am as I can see from some of the games y'all put up.

Realistic cpu offense and solid defense from both sides, limiting turnovers from either side and making field position matter are some things that I have been trying to get back.
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Old 07-06-2015, 02:42 PM   #9746
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

One of the problems with trying to lower interceptions from the user is if we go too low on int slider, passing becomes too easy for some of you obviously!

I'm inclined to keep cpu pass defense all at default as they seemed to play legit solid defense against me with that.

Hoping to get some games in the next few days.
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Old 07-06-2015, 02:44 PM   #9747
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

I made some adjustment and played a game last night that was the best I've played in a while. I won by 3 scores, but it wasn't a gimme. I had to earn it. Still needs tweaked to slow down the run game but the CPU QB play was pretty spot on what I'm looking for.

Played redskins(me) vs Jaguars and both teams are 74 OVR. 1st pass Chad Henne threw was a 64 yard TD because I came out in cover 6 and there were 2 streaks on the cover 2 side. Safer took one guy so Henne bombed it to the other. Beautiful play


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Old 07-06-2015, 02:46 PM   #9748
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

What kind of sliders are you at if you don't mind sharing?
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Old 07-06-2015, 02:46 PM   #9749
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

Henne got hurt and finished with 62%. Blane gabbert came in and kicked off a monster comeback and finished with 71%. RGIII finished with 58%


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Old 07-06-2015, 02:47 PM   #9750
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

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What kind of sliders are you at if you don't mind sharing?

I'll post them after work. Still needs adjusting but I feel like I'm close to where I want it


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Old 07-06-2015, 02:51 PM   #9751
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

Looking forward to it!

Personally, I'm still leaning toward keeping the 25 avg or lower in the hum categories to ensure the game stays at "all-madden" difficulty. I'm just hoping I can get the cpu run game slowed a bit with 25 hum tak and still avoid the 5-10 sack games.

The game seemed fine with 50 hum tackle but lacked that intensity that it had when it was at 25 tak. I need that competition from the cpu so that it feels like this football game matters to both teams!
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Old 07-06-2015, 02:52 PM   #9752
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

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Originally Posted by sms024
I'll post them after work. Still needs adjusting but I feel like I'm close to where I want it


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Where did you have cpu QB acc at?
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