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GJD23 & WTBB's Madden 25 All-Madden Sliders

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Old 01-15-2014, 02:29 PM   #3481
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

Quote:
Originally Posted by wordtobigbird
Ouch nml. Havent seen that sack issue but I have notice no huddle will reallyyy kick fatigue up and it actually screwes up the offense more than it helped. They ended up with the bottom half of their WRs. If sacks continue to be an issue I may raise roughing the passer back up but I really like how it puts heat on the user. Maybe I'll raise int just a tiny bit for competitive balance if we have to lower the sacks.

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The no huddle was definitely an issue at the end of the game. Brady kept completing short passes and by the time they were at the Oakland 37, my whole d-line was backups and so were the Patriot WRs and RB. On that last set of downs, my players got through the line without a problem.
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Old 01-15-2014, 02:31 PM   #3482
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

Me

Kap 16/23 - 150 2 TDs 0 INT
Woodead 15 Attempts 59 yards
Grant 8 att 27 yards

Revis 3 INTs

Cpu
Stafford 13/29 - 173 0 TDs 5 INT
Jacobs 6 att 15 yards
Tuner 4 att 27 yards

I won 20-3 , i have to find a way to get better offensive from the cpu.
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Old 01-15-2014, 02:37 PM   #3483
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

1:02 left. starting from own 14 thanks to penalty. 17 yards to the rookie on first down. Out of bounds. His first catch of the season I think. Avant for 2 on a curl. Timeout. Then a dropped pass trying to run before he had ball by Johnson. But then the Celek pass for 8 yards barely got a first as I juked into a hit. Then I hurry up with same play and go to jackson down middle this time. Timeout. I led pass to left to try and keep him away from Mathieu. :30 seconds left. Ball at 38. Johnson gets a 6 yard catch and I spike it. :16 seconds left. 3rd and 4. I run play action and I get locked in looking at the pressure because I got sacked on a play action pass earlier. No one gets through right away but I drift left and dont see open man. I scramble away from pressure and barely dump the pass off to Casey. He actually breaks a tackle before getting bumped out of bounds. 9 seconds left. at the 20. Bring out the FG unit and nail the game winner. :5 seconds. Kick offed off short normally but return only takes 3 seconds. They call a hail mary but we easily swat it. Ended the losing streak at 2!

Lindley 25/40 306 62% TD long27
Dwyer 13-50 3.8
Jennings 4-(-1)

Foles 19/30 203 63% long24
Brown 24-126 5.2 TD long42 nofumbles finally
Polk 11-62 long14. I subbed him in for a drive in 4th. If you want even RB distribution you'll have to use formation subs or use your backup for a couple drives again if your starter has been taking a heavy load the last drive. Autosubs won't do it. In NFL teams sub for formations and because they run 2/3 back systems these days. Everyone gets their touches. You'll have to be more engaged calling plays and gameplannig for that realism.

Fletcher led with 6 tackles. A first for a CB to lead but the pass/run ratio was high and he did make a nice stop on a toss sweep grabbing someones ankles. Chung 5. Barr ryans 4.

Only ONE sack on Lindley. Barwin. My only issue with sacks is how its usually the QBs right side when it should be their blindside they get sacked from. But I dont have cole on the other side anymore.

Still in 2nd place as the Cowboys won their game. But now its the first matchup against them. we get to go on the road into jerry jones stadium.

Note the Cardinals offense was ranked 32nd. Cowbkgs offense is ranked 15th. Thankfully I get Kendricks back for this game. Cowboys are healthy. Only missing Spencer and two nobodies. This should be tough.

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Old 01-15-2014, 02:51 PM   #3484
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

WTTB, with the new tweaks to the sliders are you seeing issues with the tackle distribution. I noticed safety and CB getting lots of tackles but shouldn't the LB's getting most of the tackes?
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Old 01-15-2014, 02:51 PM   #3485
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

Josh Freeman and MJD in the Cowboys backfield. Murray still on team. MJD 95 Murray 85, James Jones got added with Dez and Austin. They drafted a rookie QB who is 82 and Freeman is an 81 and starting. MJD Murray Dez James Jones ouch

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Old 01-15-2014, 03:32 PM   #3486
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

Down 17-13 at halftime. I jumped our to a 7-0 lead in the first. Gave up a FG early 2nd. Score another TD mid 2nd to go up 14-3. At this point Freeman has gotten sacked by interior line man twice. I check the Cowboys depth chart and their C is a rookie at 75 ovr and RG is a 70. RT 73. so their line is very shaky. Explained how I couldn't pressure lindley but cowboys make my guys look better.

But after I got that TD and stopped them again for a punt I threw an int. that mustve gave them some momentum because freeman came our firing afterward. Hitting witten and bryant then tossed a 36 yard TD to austin with 4 minutes left in half. I punt after and they take 2 minute drill and score another TD off witten and bryant then running it in.

I noticed something with the rushing game for user. the run blocking starts getting really good as season goes on because my lineman end up on fire I think. My guys are opening big holes now. Going to watch run blocking for rest of season.

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Old 01-15-2014, 03:34 PM   #3487
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

Freeman 12/16 196 75% TD long36
Foles 6/10 72 60% TD INT

Brown 19-107 5.6 TD
JonesDrew 6-16 2.6 TD
Polk 3-16 5.3
Foles 2-13

Kendricks back strong with 5 tackles to lead team. 3 sacks on Freeman. Barwin Sopoaga and Cox.

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Old 01-15-2014, 03:35 PM   #3488
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

Couldn't get a game in - however I do finish early today and will definitely get my CFM underway

Quote:
Originally Posted by CheesHd09
So I set my sliders in the main menu and noticed after doing so it went to "custom" skill level. When i changed it back to All - madden o course the sliders reset to the default all - madden.

Is there a specific way to set the sliders in the main menu so they dont generate a custom skill level?
All this stuff is explained in the OP man.
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