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PS3 Madden 2010 Potential Buyers

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Old 04-06-2009, 09:28 AM   #9
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Re: PS3 Madden 2010 Potential Buyers

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Originally Posted by da bucs gm
omg stop this thread now. It's not about switch system is better(cause that's what this thread will turn into). We are in this together working toward one goal making madden the best football out by expressing our ideas and wants to the dev. team. not a 360 vs PS3 war. They will both be the same ****in game so don't start this up.
^ haha, anybody else see the irony in this? the only person here getting all fired up is the one basically saying 'let's not get all fired up'...
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Old 04-06-2009, 09:39 AM   #10
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Re: PS3 Madden 2010 Potential Buyers

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Originally Posted by jvaccaro
^ haha, anybody else see the irony in this? the only person here getting all fired up is the one basically saying 'let's not get all fired up'...

I'm not fired up at all. I said what I had to say. BEFORE it happens.
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Old 04-06-2009, 09:47 AM   #11
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Re: PS3 Madden 2010 Potential Buyers

Ian has actually never had an issue with disc size. Look on his twitter. A lot of people have no idea how games are developed and assume more size automatically means more features. First of all the reason Head Coach hasn't been ported over to Madden has nothing to do with space issues. Code and text based information takes up a tiny fraction of disc space.

Here are a few comments that he has made on the subject

Re: The Show 09-

"@DTown1 incredible game, but the ps3 has nothing to do with it IMO. They could make it for 360 and nothing would change."

When asked if disc space was an issue for Madden-

"bluray only allows more content on the disc, not in the game. Not sure I agree on ps3 exclusives...how about Gears and Bioshock?"

When asked if PS3 is superior-

"That's not how things work. We're making two games for two platforms that are nearly identical. Not sure how PS3 suffers?

I'll take a developer's word over random people's opinions. People like to take buzz words and run with them to assume things are superior when in actuality the two consoles are ridiculously close in terms of power.

Last edited by NYyankz225; 04-06-2009 at 09:52 AM.
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Old 04-06-2009, 09:51 AM   #12
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Re: PS3 Madden 2010 Potential Buyers

nice info man
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Old 04-06-2009, 01:24 PM   #13
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Re: PS3 Madden 2010 Potential Buyers

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Originally Posted by NYyankz225
Ian has actually never had an issue with disc size. Look on his twitter. A lot of people have no idea how games are developed and assume more size automatically means more features. First of all the reason Head Coach hasn't been ported over to Madden has nothing to do with space issues. Code and text based information takes up a tiny fraction of disc space.

Here are a few comments that he has made on the subject

Re: The Show 09-

"@DTown1 incredible game, but the ps3 has nothing to do with it IMO. They could make it for 360 and nothing would change."

When asked if disc space was an issue for Madden-

"bluray only allows more content on the disc, not in the game. Not sure I agree on ps3 exclusives...how about Gears and Bioshock?"

When asked if PS3 is superior-

"That's not how things work. We're making two games for two platforms that are nearly identical. Not sure how PS3 suffers?

I'll take a developer's word over random people's opinions. People like to take buzz words and run with them to assume things are superior when in actuality the two consoles are ridiculously close in terms of power.
I agree.

Im personally just specualating. I admittedly dont know how it all works, nor have I ever claimed to.

I really dont understand what that means though as far as "more content on disc, but not the game". Could someone explain that? Anyone know?
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Old 04-06-2009, 01:26 PM   #14
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Re: PS3 Madden 2010 Potential Buyers

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Originally Posted by Clarke_311
Developers said that the PS3 was easier to work with.
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Old 04-06-2009, 01:38 PM   #15
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Re: PS3 Madden 2010 Potential Buyers

I'm going to pick up a PS3 this year for my birthday.

I already have a 360 but as I'm in a PAL region I will be importing NCAA and Madden in the NTSC format on the PS3 so I can use draft classes.

First time I'll ever have been able to play NCAA so looking forward to both that and the draft classes.
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Old 04-06-2009, 01:47 PM   #16
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Re: PS3 Madden 2010 Potential Buyers

Having more space does not directly mean that you can add more features, and does not mean you can make a longer game, etc. RAM is actually the biggest bottleneck for modern consoles, not disc space. You could have 5,000,000 Gigabytes of storage but if your ram is limited to 128 MB you're not going to benefit at all. The PS3 has a more limited and divided architecture where the RAM is sectionalized and can only be used for certain things (512 split into 2 sections). The 360 archictecture allows the RAM to be divided however the developer sees fit. But let me explain how disc space relates to features without getting too off topic. I'll try to make it straightforward.

What more disc space allows you to do is add more content meaning art assets, videos, audio, etc. The gameplay features themselves are relatively unaffected by how much space you have to work with. I'll try to explain clearer.

Video games are a collection of different forms of "content" which creates the game that you experience. Games use captured video footage (cutscenes are different), audio (voices, sound effects, music, etc), "art assets" (textures used for buildings, grass, people, menu art, etc) and something I will simply label "game code", which is obviously much more involved than I'm making it sound. "Game code" would include AI routines, animations, lighting, physics, IO system (controller functions), and most importantly the "gameplay features" themselves. When a game like Madden is reiterated on and a new feature is added, new game code is written to carry out these features.

The code for the new feature will call upon the different content from the disc including audio and the art assets, but the feature itself takes relatively miniscule disc space. Where disc space COULD become an issue is if this new feature requires a large amount of content, for example video footage or audio. So depending on the feature, it could be very space intensive. For example, if Madden was going to introduce a new feature where every single game ever played in the NFL is on the disc, the new FEATURE itself (the code that instructs the game to call up the video) is not space intensive, it is the footage required to make the feature work, in this case video, that takes up a lot of space.

Video is one of the largest space takers, especially when you're working with HD video. Cutscenes are NOT prerecorded video footage, they are simply specific "code" instructions that call on specific animations (which is not a huge space taker, although it is getting larger).

So realistically, Ian could add as many gameplay features as he wants (as long as they use current assets) without taking a big hit on space.

The advantage of more disc space is more variation in the assets, not the quality or length of the game.

For example, you could recreate an entire city street on either a floppy disk or the largest hard drive in existence. The feature itself (recreating an entire city street) is not limited by disk space. What is limited is the amount of unique assets and variation allowed. On a floppy disk, all of the buildings would look the same and everything would look the same because they will call on the same textures (art assets), which is reliant on the space. On a 100 TB hard drive, each building could use entirely unique textures and extra unique touches could be added. Now, if a new feature was to be added to this "game", it would not require a significant amount of disc space. For example, if they wanted the add the ability for you to be able to run through the street using a button press, this could be done almost exactly the same on both. All it requires is new instructions ("game code") to allow the person to move at a faster speed. No assets are changed (the buildings look the same, etc) but a new "feature" is added.

That's also an extreme example and it doesn't take into account the biggest issue (RAM) but I hope you get the point. The difference between the 360's storage and PS3's Blu Ray is not a significant factor as far as I know, especially for a game like Madden. Games like Fallout 3 which offer EXTREMELY massive and open ended worlds with LOADS of audio prove this point. A game like that would be affected by disc space before a game like Madden is. Yet Fallout 3 (on 360, PS3 and PC) is considered by many to be the Game of 2008 , and the 360 is considered the premium version (besides the PC of course for mod support).

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