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Whew - PRO-TAK is Much Better Now

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Old 06-06-2009, 05:38 PM   #33
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Re: Whew - PRO-TAK is much better now.

Good stuff Ian. I know you said momentum in pro-tak scenarios is improved as well, but what about regular momentum? Looking at some of the vids from E3 there were a few Kick returns (I'm thinking one in particular looked REALLY good...can't remember which one though) that looked excellent with good weight shifting, planting, etc.

The other running looked very "twitchy" by comparison. I know Adembroski mentioned that there potentially were momentum issues and it may have been scaled back from when he saw it for that reason, but I was curious as to what (if any) tuning will be done to better balance this before release?

Thanks...and the game looks like it's shaping up prety nicely.
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Old 06-06-2009, 05:39 PM   #34
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Re: Whew - PRO-TAK is much better now.

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Has anyone else noticed that Ian looks exactly like Tony Romo?
Yea he does
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Old 06-06-2009, 05:43 PM   #35
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Re: Whew - PRO-TAK is much better now.

I like this Cummings guy
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Old 06-06-2009, 05:44 PM   #36
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Re: Whew - PRO-TAK is much better now.

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Originally Posted by DocHolliday
Ian the Pass Rush seems to be the final thing you guys need to knock this out of the park!

Get those DE's down field!

And running animations!


welcome back ian!
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Old 06-06-2009, 05:45 PM   #37
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Re: Whew - PRO-TAK is much better now.

I like this post a lot
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Old 06-06-2009, 05:46 PM   #38
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Re: Whew - PRO-TAK is much better now.

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I like this Cummings guy
Who doesn't?
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Old 06-06-2009, 05:47 PM   #39
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Re: Whew - PRO-TAK is much better now.

Locomotion, momentum, acceleration, etc is all still being worked on so once we get locked in I'll do my best to let everyone know how it panned out (positive and negative). Though the game was more 'weighted' at community day than it is now, it was also the primary cause towards all of our broken gameplay (600+ rush yards per game with fast players, easy money 100% completions on curls and slants, etc). I am still definitely happy with the strides taken this year. Every single person felt the changes immediately at E3...and that was a great goal to reach.

Just so you all know, compared to the build at community day, as of right now the turn rates are about 4% tighter, and acceleration/deceleration are about 8% faster. The direction change animations (they are still there) were trimmed to be about 7% shorter.

Even with us having to slightly back away from the CD values to help fix all of our AI issues, I just thought it would help to compare the current Madden 10 values against Madden 09..
Turn rates = 46% wider than 09
Acceleration/Deceleration = 32% slower than 09
Direction change animations = can't compare, there really weren't any in 09

I am honestly the most concerned with the actual bugs at this point where players blip around and face the other direction without having to cut or slow down and follow ANY laws of momentum...it is a much more rare occurrence now but it is still happening (mostly with blockers). Momentum is still very important to me though - we are doing our best to balance the game to not have money plays and AI issues while still keeping that "SIM" feel at the fore-front. Will update soon.
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Old 06-06-2009, 05:47 PM   #40
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Re: Whew - PRO-TAK is much better now.

Thanx alot Ian. Hopefully the presentation is still being tuned as well.

Id like to see more replays, have the playcall screen not come up so quickly if we don't press any buttons, and also have the post play camera kick in after the play is over.
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