Home

Madden NFL 11 Blog: Catch Tuning

This is a discussion on Madden NFL 11 Blog: Catch Tuning within the Madden NFL Old Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 03-24-2010, 10:50 PM   #81
Semi-retired
 
BrianFifaFan's Arena
 
OVR: 50
Join Date: Oct 2003
Location: Dayton,OH
Posts: 4,144
Blog Entries: 7
Re: Madden NFL 11 Blog: Catch Tuning

I'm personally encouraged because we know this is tip of the iceburg stuff. I'm gonna bet the farm that OL/DL is a biggie for either the draft or soon thereafter. Headscans and tuning catching aren't bad, but they hardly qualify as bombshells and Ian knows this. See it on Sunday from a presentation standpoint is played out from last year. And I could see how this tool could be used, along with ProTac, to tweak the OL/DL to get it more realistic. Anyone wanna bet? BTW, forgot to mention that Ian had already said that locomotion was being worked on big time this cycle. The Blue Names all have known that for a while. It all comes together finally for realistic momentum and blocking. I got a dollar on it!
__________________
Note to Tiburon Marketing:

A great product sells itself, no "back of the box" features required! (See Fifa...)

BrianFifaFan is offline  
Reply With Quote
Advertisements - Register to remove
Old 03-24-2010, 11:30 PM   #82
All Star
 
Valdarez's Arena
 
OVR: 51
Join Date: Feb 2008
Location: Austin, TX
Posts: 5,093
Blog Entries: 33
Re: Ian Cummings' Catch Tuning Blog (3/24)

Quote:
Originally Posted by Hova57
alot of the middle ware and tools they use received an big update to things there were using.the problem is that it was too late to implement by the time the game was released . so they had the time to implement it and mess with for the next cycle.
i did some research based on what Ian had said about the games engine on one of his blogs. i ran across quite a few upgrades to systems they used and the date also ran with the developement cycle in 10 which most was too late to put in the game.
What are the middle ware tools you are referring to?
__________________
Follow Me On Twitter: http://twitter.com/Valdarez
Read My Blog - Vision Is Everything
Valdarez is offline  
Reply With Quote
Old 03-25-2010, 12:51 AM   #83
Hall Of Fame
 
BlueNGold's Arena
 
OVR: 41
Join Date: Aug 2009
Location: Winnipeg, MB
Posts: 21,830
Blog Entries: 1
Re: Madden NFL 11 Blog: Catch Tuning

Quote:
Originally Posted by BrianFifaFan
I'm personally encouraged because we know this is tip of the iceburg stuff. I'm gonna bet the farm that OL/DL is a biggie for either the draft or soon thereafter. Headscans and tuning catching aren't bad, but they hardly qualify as bombshells and Ian knows this. See it on Sunday from a presentation standpoint is played out from last year. And I could see how this tool could be used, along with ProTac, to tweak the OL/DL to get it more realistic. Anyone wanna bet? BTW, forgot to mention that Ian had already said that locomotion was being worked on big time this cycle. The Blue Names all have known that for a while. It all comes together finally for realistic momentum and blocking. I got a dollar on it!
Someone has secrets I see.
__________________
Quote:
Originally Posted by bradtxmale
I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



BlueNGold is offline  
Reply With Quote
Old 03-25-2010, 12:56 AM   #84
9.17.13
 
SouthernBrick's Arena
 
OVR: 42
Join Date: Mar 2009
Location: Not even on the map. Really, it isn't. =/
Posts: 5,853
Re: Madden NFL 11 Blog: Catch Tuning

Quote:
Originally Posted by BrianFifaFan
I'm personally encouraged because we know this is tip of the iceburg stuff. I'm gonna bet the farm that OL/DL is a biggie for either the draft or soon thereafter. Headscans and tuning catching aren't bad, but they hardly qualify as bombshells and Ian knows this. See it on Sunday from a presentation standpoint is played out from last year. And I could see how this tool could be used, along with ProTac, to tweak the OL/DL to get it more realistic. Anyone wanna bet? BTW, forgot to mention that Ian had already said that locomotion was being worked on big time this cycle. The Blue Names all have known that for a while. It all comes together finally for realistic momentum and blocking. I got a dollar on it!
I hope that is the case but, I'm pretty skeptical. I'll believe it when I see it.
__________________
Quote:
Originally Posted by WatsonTiger
One out of 7 billion, and we still tagged your ***.
SouthernBrick is offline  
Reply With Quote
Old 03-25-2010, 07:57 AM   #85
*ll St*r
 
roadman's Arena
 
OVR: 34
Join Date: Aug 2003
Location: Midwest
Posts: 26,175
Re: Madden NFL 11 Blog: Catch Tuning

Quote:
Originally Posted by BrianFifaFan
I'm personally encouraged because we know this is tip of the iceburg stuff. I'm gonna bet the farm that OL/DL is a biggie for either the draft or soon thereafter. Headscans and tuning catching aren't bad, but they hardly qualify as bombshells and Ian knows this. See it on Sunday from a presentation standpoint is played out from last year. And I could see how this tool could be used, along with ProTac, to tweak the OL/DL to get it more realistic. Anyone wanna bet? BTW, forgot to mention that Ian had already said that locomotion was being worked on big time this cycle. The Blue Names all have known that for a while. It all comes together finally for realistic momentum and blocking. I got a dollar on it!
Thanks for the heads up, Brian. If true, this is news we can use.

Brian is not one to shine anyone on.
roadman is offline  
Reply With Quote
Advertisements - Register to remove
Old 03-25-2010, 08:10 AM   #86
MVP
 
Hova57's Arena
 
OVR: 31
Join Date: Mar 2008
Location: Pittsburgh
Blog Entries: 2
Re: Ian Cummings' Catch Tuning Blog (3/24)

Quote:
Originally Posted by Valdarez
What are the middle ware tools you are referring to?
Emotion FX , their autodesk or ANT
Hova57 is offline  
Reply With Quote
Old 03-25-2010, 09:51 AM   #87
Banned
 
OVR: 10
Join Date: Mar 2010
Blog Entries: 2
i see nothing special about this picture, it like any other madden pic to me; i really hope madden bring it this year, and not get us all hyped up like did for the madden 10.
Bjones84 is offline  
Reply With Quote
Old 03-25-2010, 10:29 AM   #88
Semi-retired
 
BrianFifaFan's Arena
 
OVR: 50
Join Date: Oct 2003
Location: Dayton,OH
Posts: 4,144
Blog Entries: 7
Re: Ian Cummings' Catch Tuning Blog (3/24)

Quote:
Originally Posted by Hova57
Emotion FX , their autodesk or ANT
I've started to play around with Autodesk 3ds Max. I'm building my little virtual Madden Man, and am gonna try to get some animation loops with some IK to show some of the biomechanics I'd like to see in Madden to make the game seem more authentic. I'm wondering if thats what Ian was using last year to show the route-running changes. It looks really similar to what I seeing as I'm working with it. I like 3dsMax a lot better than Cinema 4d. It's great for static work, but not animation. I'd be interested to find out what all they have in their toolkit. A lot of it has to be proprietary stuff, but I'm sure they've got a lot of "off the shelf" stuff, too.

I'm really looking forward to hearing more about the tweaking tool for branching decisions that he was talking about. That, used in conjunction with the existing pro-tac system offers a ton of possiblities. Plus, Ian had shared that they were exploring either using the "rail-tracks" locomotion system that was developed by the Fifa team and is used in both Fifa10 and WC, or making their own variant.

All of this seems to be adding up to a counter to the on the fly calculations that Euphoria uses. In a way, I kinda feel Tiburon's approach. You can mold specific animations, now seemlingly frame by frame, into a "sig style" type scenario. This will look less helter-skelter and random, like you would get with free physics. I'm just hoping that this is implemented across the board and not just a few glaring problem areas, like pass catching. Well, I guess whole swaths of the game could be considered "problem" areas... I'd just be happy if this next installment had the depth of "sig-style" animations that NBA2k does without the occasional brain-dead movements that 2k suffers from. And this first blog gives me hope, because the come-back routes in Madden10 where a definite "braindead" moment, that appears to have been addressed.
__________________
Note to Tiburon Marketing:

A great product sells itself, no "back of the box" features required! (See Fifa...)

BrianFifaFan is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 12:49 AM.
Top -