I wanted to post a similar thread, so I did a search... resurrecting this from a couple of days ago.
Madden '12, has, without a doubt, the worst commentary of any sports game from this generation. It is horrible, laughably bad, is full of glitches, and is really just terrible. So, you may ask, well, why leave on commentary if it is so bad? Well, I will turn it off soon, but I like to hear the special things -- like when a player throws for 3,000 yards, or super bowl, etc -- and those things are appreciated.
I play as the Patriots in my Franchise. I have played one season so far, and I'm in the super bowl. Just to recount the things that REALLY bother me.
The Patriots have no offensive weapon that the game has any information about, I don't really know why, they don't have the "special player" to comment on; nothing about Wes Welker, Tom Brady, Gronkowski, or Ocho Cinco (understandable, game shipped with him on Cincinnatti), so instead, I get the cut-and-dry "Now let's take a look at the offense, who
as a group look to put up some points in this one..." followed immediately by, "and that's a player who is
definitely someone to watch in
this one."
Then, on defense.
"Now, let's take a look at the defense, who as a unit want to... make a
NAME for themselves in this one." Followed immediately by, "Yeah he is DEFINITELY primed to be a performer in THIS one TODAY."
Every game.
Every game.
Every game.
After two exhibition games I was sick of it. But after 18 games, it is absolutely crazy.
Another thing,
What is the key to every game for the two commentators? Home field advantage. BEfore every game, that's the key. "What do you see as the key to today's game?" "Well, The Patriots want to hold onto homefield advantage and get those thousands of fans on their side." EVERY GAME, according to the commentators, comes down to homefield advantage. I don't mind if a Jets/Patriots matchup comes down to homefield, between two even teams or something, but you could play as the 91 overall Green Bay Packers versus the lowly Cincinatti Bengals and EVERY GAME the key to the game is homefield. Give me a break. "And out comes the Quarterback who in an interview earlier this week said that he wants to get off to a quick start." In franchise year 1, you get this for like 50% of QB's... imagine what it will be like in Franchise year 3, year 5, or hell, year 10. It sucks.
Then, of course, we have the simple glitches. Wide open guys who catch passes and it was a risky pass for the QB to make. Like 25% of passing TDs, even those that are like screen passes, were because the "Cornerback went for the interception and the safety doesn't appreciate that!" "Tom Brady ... is a streaky passer" after you complete five passes in a row, like every time. Or, the weird crazy things like when he announced "Wilfork kicks it off." Weird bizarre things. I don't really mind those, I know it's just a mistake, but it's still bizarre.
Then, there are things that seem to signify a lack of effort. Ben Jarvis Green Ellis, his name isn't in the game... Just #42. He rushed for 1,000 yards last year, he's been a key member of the Patriots for well over a season. He has some of the most touchdowns for running backs in the NFL... yet... nothing on him, just #42. They also don't have Woodhead, Ridley, or anybody from the Patriots backfield. Now, I know, Green Ellis and Woodhead have interesting names and they're not in name databases, but both of them are very well known, and when the Patriots play on Monday Night or Sunday Night, the announcers talk about them ad nauseam.
Now, if the Patriot's -- a 'popular' good team who are in the running for Super Bowls -- don't have their primary players in the game, I can only imagine what it's like for Houston, Cincinnati, Miami, Jacksonville, Carolina, Arizona, and other teams.
I cannot think of a game that has worse announcing than Madden '12, it is just terrible. But, let's stop fooling ourselves, the commentary is not going to get patched. We're stuck with this. They might patch mistakes, like calling Wilfork the kicker for New England, but they're not going to patch the overall ****tiness and redundancy of the commentary.
Hahahaha, yeah I got that one a few games ago. I honestly didn't mind, it was funny, and I'd rather have that glitch than have Chris Collinsworth go on for 18 seconds about how "old timers throwing to their wide receivers in the dark," after a 3-yard irrelevent pass, meanwhile, there's a pick six and Collinsworth is still rattling on about something from three plays earlier.
Completely agree with the rest of your post, it's a good one. I wish ... WISH .. and have wanted for years that they go to a college that has a broadcasting program, and they hire like 10 students for an internship, 10 people with good voices, and for their project, they do all of the audio in the game, record every name, every possible name, and then work on stitching lines and connecting everything together. They could then have like three broadcast teams depending on the type of game it was (MNF, SNF, local game, etc), and use them. I think it'd be a tremendous idea and they'd get alot more out of it than they do by paying Collinsworth and the other guy.
The one thing I do disagree with, though, is with technology. They are limited on things like total disc space, and audio takes a disproportionately large chunk of space, but they're not thinking outside the box with audio (or, outside the disc). They could package the game with the same audio that they do now, but if you connect to X-Box Live or PSN, you could download a multi-gb audio pack that provides the rest of the audio for the game and runs off of the Hard Drive. If someone didn't have the storage space, the internet connection, or whatever, they wouldn't need to download it and they'd still have whatever is on the disc, but for the majority of people who do have the space and a connection, they could download it and enjoy the rest. This would take more work, obviously, recording more audio and also intelligently stitching it together with the on-disc audio, but if they released audio packs, say, once every few weeks, they could keep the audio at least somewhat fresh, and also keep it slightly more relevant to real life.
Radio guy, IMO, was a better idea, but was horribly implemented. The concept of radio guy: some random voice talent who they could pay in peanuts and record all of the slave-audio that they need, and would then be used to have way more detailed audio than the relatively expensive real life TV personalities... that is a great idea. But the implementation was
terrible. The audio clips they used for radio guy and the scripting was not what radio guys say, instead, he was like the drunk annoying fan who sits behind you at games and tells you everything that is obviously happening on the field. Radio announcers in real life are supposed to tell the story of what's going on, instead, this guy just said things like "WATCH OUT" and "HERE THEY COME." It was effectively a TV announcer's script but with "radio" audio. It didn't make any sense in implementation. A good idea but so poorly implemented.