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Madden NFL 13 Community Event #1 - Feedback Wanted

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Old 02-01-2012, 04:07 PM   #89
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Re: Madden NFL 13 Community Event #1 - Feedback Wanted

Quote:
Originally Posted by tazdevil20
I think you guys might be misunderstanding what community day really is.
No, EA apparently misunderstands what Community Days are.

Gone are the appreciation-filled get-togethers of old where the developers would use it as an avenue to thank MaddenMania and other websites for their support.

These events should have an impact on the game more than they seemingly do. Even past invites have expressed their displeasure of how suggestions have gone ignored.

The community wants the game to improve - they don't want a bunch of individuals to only play the game and talk about how much better it is than last year. They want improvements - impact - changes.

Look - there are some more people on the team NOW that I trust than were there - but that doesn't mean this single event, COMMUNITY DAY, is making the impact it can on the game we all want to improve.

All it seemingly takes is having an NCAA/Madden site with a few fans to be invited; That's a marketing tool, not a resource for true feedback.
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Old 02-01-2012, 04:12 PM   #90
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Re: Madden NFL 13 Community Event #1 - Feedback Wanted

Quote:
Originally Posted by Pared
No, EA apparently misunderstands what Community Days are.

Gone are the appreciation-filled get-togethers of old where the developers would use it as an avenue to thank MaddenMania and other websites for their support.

These events should have an impact on the game more than they seemingly do. Even past invites have expressed their displeasure of how suggestions have gone ignored.

The community wants the game to improve - they don't want a bunch of individuals to only play the game and talk about how much better it is than last year. They want improvements - impact - changes.

Look - there are some more people on the team NOW that I trust than were there - but that doesn't mean this single event, COMMUNITY DAY, is making the impact it can on the game we all want to improve.

All it seemingly takes is having an NCAA/Madden site with a few fans to be invited; That's a marketing tool, not a resource for true feedback.
Yes - we both agree on this, I just worded it differently
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Old 02-01-2012, 04:23 PM   #91
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Re: Madden NFL 13 Community Event #1 - Feedback Wanted

Alot of things that I would like addressed other people have brought up in this thread. Not sure they could even do anything about some of these things at the current stage but always worth a shot.

-Presentation

The audio part of the presentation is pretty bad. Offline franchise no matter if it's in year 1 or year 15 to has to feel different almost every week to keep from getting stale. Like for example to have commentary talk about last weeks games or up coming matchups. Or where you are in relation to other teams in the standings. Things like that go a long way in keeping things fresh. I think this is already being worked on.

Expanded Rosters and UDFA.

I like the idea when this was introduced but the execution could have been a little better. Like for example I know the the CPU would keep some of these UDFA due to thinking their overall was better than a current veteran on the team. This which would allow the veteran to be cut but the UDFA would be alot lower in ratings than the person that they replaced.It's not a game breaker but does get noticed. Also instead of the CPU making up UDFA maybe they could look at expanding the amount of players the NCAA imported draft classes takes. I think it only takes 250 or so players at the current moment. Which is not enough to cover all the roster spots that open up in when pre-season starts.

Imported Draft Classes

I see some improvement was made but its still flawed. Mainly right now the cpu just goes down the list and picks by overall when an NCAA class is used. Which means everbody in the 1st rd is an A potential, 2nd rd = B, 3rd = C...etc. No late round gems or busts. I Would like to see this a bit radomized so those 4th-7th rd picks are worth something when using imported draft classes.

A FIX TO THE ALIEN SHOULDER PADS TOO!!!

Scouting

I like the direction the new scouting system is going but the user needs more info to start. General Draft prospect numbers are an ABSOLUTE must!! No way we should even start the scouting or get to after the combine stage and not know everyone in the draft their 40 time, bench press, vertical....etc numbers. NFL teams know all these numbers before they start scouting and so should we. I would even be fine without the exact numbers just something that tells us an idea of the exact rating. Maybe a letter grade or something like NBA 2k does in which it says this player has speed faster than your #2 guy on the depth chart. Something along those lines.

Also if they are going to keep this POTENTIAL crap. Then they at least need to hide it in the scouting screen or take out the option to sort by it. You can sort by potential and have the best draft class every year if you want to. Kind of defeats the purpose of scouting doesn't it?

I'm sure I'll think of other things but those are a few off of my head.

Thanks for helping look out for your fellow Madden gamers and hope you have fun out there.

Last edited by TitanUP2; 02-01-2012 at 04:29 PM.
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Old 02-01-2012, 04:24 PM   #92
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Quote:
Originally Posted by Pared
No, EA apparently misunderstands what Community Days are.

Gone are the appreciation-filled get-togethers of old where the developers would use it as an avenue to thank MaddenMania and other websites for their support.

These events should have an impact on the game more than they seemingly do. Even past invites have expressed their displeasure of how suggestions have gone ignored.

The community wants the game to improve - they don't want a bunch of individuals to only play the game and talk about how much better it is than last year. They want improvements - impact - changes.

Look - there are some more people on the team NOW that I trust than were there - but that doesn't mean this single event, COMMUNITY DAY, is making the impact it can on the game we all want to improve.

All it seemingly takes is having an NCAA/Madden site with a few fans to be invited; That's a marketing tool, not a resource for true feedback.
I can promise you if we weren't down there sounding off about what needs fixed/tweaked/debugged/added/removed and do the best we can to put the game through the ringer WE WOULD NOT BE INVITED BACK. They assemble the group based on area of expertise, how to rationally express their ideas and communicate with others. What website we work for has nothing to do with it as several guys don't work for any websites.

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Old 02-01-2012, 04:28 PM   #93
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Re: Madden NFL 13 Community Event #1 - Feedback Wanted

Quote:
Originally Posted by tazdevil20
I think you guys might be misunderstanding what community day really is. It's not an invitation, necessarily, for the community to influence the game as much as we might think. It's more of a guage for them to determine how well the game will sell. They want to know if someone who doesn't play Madden would be willing to buy it. TNT hit the nail on the head in an earlier post. It's a risky business decision by EA to cater the game more towards people who may or may not buy the game and can't tell the difference between cover 2 and cover 4. What they have done is geared the game more towards those kinds of folks, and they are not buying the game anyway. Along with not really garnering the growth in sales, they have slowly begun to alienate the folks who actually ARE fans and ARE football heads who want to buy the game. I know a LOT of guys who are my age who were HUGE madden gamers from the beginning who have stopped buying the game all together because it's gotten so ridiculous.
You're right there. EA has done a lot for the casual gamer (GameFlow is a pretty good example). That's all well and fine, but you're right, they haven't really done enough to innovate the game for the experienced players.

If you look at the wishlists for a game like The Show, the posts have a completely different tone to them, and for much less glaring issues.
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Old 02-01-2012, 04:34 PM   #94
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Re: Madden NFL 13 Community Event #1 - Feedback Wanted

I would love to see them add more customization components to the game. I'm recreating the 1993 rosters right now, and it is so disheartening to finish a roster and can't put the team in the correct uniform from that year.

TeamBuilder is fantastic for NCAA, but will likely never make it to Madden (due to legal reasons?). But there should be way more uniform options, stadium options, etc.

How cool would it be to play a game between the LA Raiders and Denver Broncos at the old Mile High?

One of the loading screens for Franchise Mode promotes the ability to move a team to Los Angeles. That sounds great...until you have to build the team. Then you say, "THAT'S IT??" I tried to create the LA Chargers and had to use a chess piece for the logo. Seriously??

Customization!! People are creative. They'll love it.
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Old 02-01-2012, 04:37 PM   #95
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Re: Madden NFL 13 Community Event #1 - Feedback Wanted

Quote:
Originally Posted by CRMosier_LM
I can promise you if we weren't down there sounding off about what needs fixed/tweaked/debugged/added/removed and do the best we can to put the game through the ringer WE WOULD NOT BE INVITED BACK. They assemble the group based on area of expertise, how to rationally express their ideas and communicate with others. What website we work for has nothing to do with it as several guys don't work for any websites.

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I have been to events at EA Canada - I understand the point in bold.

There are many problems in the formula being used. Whether it's the timing of the event, the individuals, the developers being stubborn, someone's inability to listen... WHATEVER it is, it's not useful nor does it have as large an impact as others have had.

Of all the major sports gaming companies, I can tell you first and second hand that EA's events don't provide the results they can. If you can honestly look book at the events you've been to and feel the game has progressed BECAUSE of these events and can objectively say they have benefited the series' progression, then I don't know where to even begin to argue.
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Old 02-01-2012, 04:43 PM   #96
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Re: Madden NFL 13 Community Event #1 - Feedback Wanted

Quote:
Originally Posted by Pared
Of all the major sports gaming companies, I can tell you first and second hand that EA's events don't provide the results they can. If you can honestly look book at the events you've been to and feel the game has progressed BECAUSE of these events and can objectively say they have benefited the series' progression, then I don't know where to even begin to argue.
I can....

but let's not argue, that's not the point of the thread really.
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