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Madden NFL 13 Gameplay Impressions

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Old 04-25-2012, 09:26 PM   #33
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Re: Madden 13 Gameplay Impressions

Quote:
Originally Posted by SageInfinite
The animations are definitely improving, but there still is too much sliding,snapping into place, and not enough transitional animation, but this is the best the game has looked this whole gen, as it should be.
Yep, it looks like the electric glide/slide is still in

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Old 04-25-2012, 09:31 PM   #34
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Re: Madden 13 Gameplay Impressions

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Originally Posted by ODogg
Yeah the only time you should be putting up 45 points is when you're Brees or someone like him, not when you're some scrub QB like the Ravens QB or someone...
Again I agree with you. But still even with an elite you still ain't always going to put up 45 point games. That again is why I hope AI D challenges still even they it can't make a play on the ball until it see it. That is where ratings I'm will start to count and no longer just speed. Be I guess we will soon enough.
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Old 04-25-2012, 09:33 PM   #35
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Re: Madden 13 Gameplay Impressions

This is straight off of the press release. These aren't impressions.
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Old 04-25-2012, 09:41 PM   #36
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Re: Madden 13 Gameplay Impressions

The hype begins. We are four months away from disappointment. Every year they write about how great all these new things are, and then half don't even make it in the game
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Old 04-25-2012, 09:59 PM   #37
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Re: Madden 13 Gameplay Impressions

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Originally Posted by SuperNoVa27
To everyone saying that the "new" mechanic is old. You're wrong, leading receivers was in prior Maddens but the pass trajectory and ball speeds are what is new, thus making it a new mechanic. You can't single out one feature and label the entire thing as old if it's something that is a combination of many features like passing....
It's not new if it was in the game before bro.

IMO the pass trajectory are probably only three-four different angles which are tied into how far the receiver is from the ball.It a bad idea if it is done this way. I will start writing my post for the "pass trajectory broken thread".
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Old 04-25-2012, 10:17 PM   #38
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Re: Madden 13 Gameplay Impressions

I liked the auto-pump fake. I hope its tied into a pump fake rating.

With that being said im still not that excited for this game, I understand their will be no physics based engine this gen. But looks like they still have not addressed foot planting or made gang tackling even close to as smooth as 2K5 and All-Pro. I was also hoping they would implement audibles where the QB would come off from under the center like Peyton Manning.
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Old 04-25-2012, 10:52 PM   #39
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Re: Madden 13 Gameplay Impressions

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Originally Posted by Legend Killer
Again I agree with you. But still even with an elite you still ain't always going to put up 45 point games. That again is why I hope AI D challenges still even they it can't make a play on the ball until it see it. That is where ratings I'm will start to count and no longer just speed. Be I guess we will soon enough.
My whole point.

So far I was able to do really well with bad qb on all pro. I'm not dreaming, this won't change this year. Hope some day.
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Old 04-25-2012, 10:54 PM   #40
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Re: Madden 13 Gameplay Impressions

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Originally Posted by MiNiDiTkA
Yep, it looks like the electric glide/slide is still in

PRE-ALPHA.......ANIMATIONS WILL NOT BE PERFECT.
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