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Madden NFL 25 Connected Franchise & Owner Mode Articles From Around the Web

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Old 05-20-2013, 05:37 PM   #57
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Re: Madden NFL 25 Connected Franchise & Owner Mode Articles From Around the Web

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Originally Posted by RynoAid
not sure i can speak to much of that yet.
Dynamic attendance? If fans are really unhappy will my stadium be half filled to start games?
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Old 05-20-2013, 05:42 PM   #58
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Re: (GoodGameBro) 'Madden NFL 25' CFM: Owner Mode & NCAA import are back

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Originally Posted by Sheen_O_Mack
Will there be different process for stadiums? For example if I want to build a new stadium for the browns can I build a Jerry Jones like "palace" in Cleveland or will I be limited on what I can build based on the money I have.
I saw a screen talking about market size and fan support, so I would think there would be some limiting, though say you built the Browns into a power house, perhaps you could then build them a palace as you'll have more fan support
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Old 05-20-2013, 05:51 PM   #59
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Re: Madden NFL 25 Connected Franchise & Owner Mode Articles From Around the Web

What about 46 man game day rosters and injury reports every week? Can i list my players as probable, questionable, doubtful/out?
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Old 05-20-2013, 06:08 PM   #60
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Originally Posted by RynoAid
not sure i can speak to much of that yet.
So without saying yes, your saying there's finally going to be a weekly news show?
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Old 05-20-2013, 06:16 PM   #61
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Re: Madden NFL 25 Connected Franchise & Owner Mode Articles From Around the Web

I don't know if this info is available yet, but with offline franchise back, are we able to spectate the matches in the NFL season (CPU vs. CPU) or are we forced to play? Also, can we manage the depth charts and added several created players to different teams like before?
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Old 05-20-2013, 06:21 PM   #62
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Re: Madden NFL 25 Connected Franchise & Owner Mode Articles From Around the Web

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Originally Posted by Mauler97
So without saying yes, your saying there's finally going to be a weekly news show?
no that is not what i am saying...
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Old 05-20-2013, 06:50 PM   #63
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Originally Posted by Sheen_O_Mack
This is how felt while watching/reading the article




One thing I thought of while reading was, how is building a new stadium going to work?

Will there be different process for stadiums? For example if I want to build a new stadium for the browns can I build a Jerry Jones like "palace" in Cleveland or will I be limited on what I can build based on the money I have.

And to what extent will stadium upgrades go. Will it actually affect anything or will it be pointless like in earlier iterations of Madden.
There will be different stadium types, absolutely. They do have major stadiums such as Dallas.

This will, however, be tied into the money you have so you might only be able to afford certain ones, or if you go all out, it could mean you lose out in other areas. There is a lot of push/pull & risk/reward management this year.

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Old 05-20-2013, 07:18 PM   #64
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Re: (GoodGameBro) 'Madden NFL 25' CFM: Owner Mode & NCAA import are back

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Originally Posted by Skyboxer
Actually on occasions in Gamestop people brought back Madden 13 pissed of as they "removed franchise mode"
I witnessed it first hand. You have to remember most don't go into these forums like here at OS. They simply know when Madden is coming out and grab it.
Yeah, I get you. My issue is with saying "most," as many other people complained about franchise as "removed" because, in terms of traditional function some of us wanted, it was. Last year, people here used the same defense ("you don't understand..."). While many certainly misunderstood the mode, the issue for many others wasn't a lack of understanding (on or off this site), it was simply dissatisfaction with handling of the change. It is a generalization that is often used to slough off complaints and minimize last year's issues IMO.

Anyway, it's a minor gripe in the overall scheme of things, I acknowledge that. I don't intend to dwell on all I felt was wrong with 13. I'm just glad something is being done about it now. Hopefully more good news trickles in.
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