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Information--amatuer draft MLB10--bug?

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Old 03-26-2010, 11:03 PM   #97
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Re: Information--amatuer draft MLB10--bug?

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Originally Posted by HustlinOwl
No thanks, I'd go back to high heat before I would do that unless they have added the ability to watch the game while you manage.
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Old 03-28-2010, 04:02 PM   #98
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Re: Information--amatuer draft MLB10--bug?

Ok I haven't really had a lot of time with the game lately so I decided to sim with some rosters I edited. Unfortunately I found what some here have stated about GREAT players on the FA list after a few season. To be honest I never really have checked the list while simming up until now.

In the 2014 offseason I went in and changed everything that I had set to manual to auto.

On May 1st 2014 the FA list looks like this...and age


Ryan Howard 34
Mark Tex 33
Gallardo 28
Sabathia 33 (Coming off a 20 win MVP year)
A Mc Cutchen 27
J Santana 34
Soria 29
Peavy 32
Scherzer 29
Buchholtz 29
Youkilis 34
weaver 31
Cabrera 28
Verlander 31
M Cabrera 30

I then backed out of this and restarted the same franchise in 2012.(Last time I saved) This time I made trades manual for "my" team hoping it was something to do with trades.

After getting to 2014 offseason again I see some different names( A LOT of A rated still that are young), but what I found interesting is that ALL the players that are A rated that are free agents were rated as A FA for arbitration purposes. Seems like teams do not want to give up a draft pick for a FA.

This seems to only start happening in 2014 off season. I ALSO NOTICED TEAMS had very little resources as well. I am going to upload the franchise save if anyone wants to look into it. I am curious if I continue past if this is the only season this occurs.

http://www.mediafire.com/?gmumowmwnjg

Last edited by tabarnes19_SDS; 03-28-2010 at 04:08 PM. Reason: Added Link
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Old 03-28-2010, 07:38 PM   #99
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Re: Information--amatuer draft MLB10--bug?

This started out as me just testing my rosters and I have found the problem here that many have seen. I have simmed 5 different times 5 years into the franchise.....WOW is this time consuming.

Once you get to year 4 and 5 of your franchise CPU teams seem to run out of money. The reason I am seeing is the arbitration and renewal process is off this year. In the league round up screen I am seeing the cpu renew players for over 3 or 4 million. Towards the end of free agency teams cut big name players, Prince Fielder is one that happens all the time with Price and many young players.

The cpu gets so strapped that it does not offer arbitration to its young Type A FA who go unsigned.

Another thing I have not seen is the cpu signing fa in season after the patch.

Many teams have between 2-9 million to spend.
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Old 03-28-2010, 09:30 PM   #100
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Re: Information--amatuer draft MLB10--bug?

This isn't really related to the draft but since money is the topic, I thought I'd share...

I was simming to check out training and progression (and yes players do progress, but they progress MORE if you train them), and noticed Asdrubal Cabrera won his arbitration hearing for... anybody???

Spoiler




Amazing
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Old 03-29-2010, 12:19 AM   #101
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Re: Information--amatuer draft MLB10--bug?

In reference to teams not having money to spend.

Technically they do, they can spend over budget but only if you force them. The way net income in the game is incorrect, but that is not the real issue. The real issue is that they are spending so much. I posted a video a while back showing how the yankees could get their payroll up to like 500 mil or some ridiculous number

Basically the show is in a fixed economy. Or if that doesn't make tons of sense imagine it as a (movie reference) "Ground Hog Day" economy, just repeating 2010 (finances wise) over and over. The range of salaries (30 k- 25 mil) players will ask for is always the same. The amount you can charge for tickets is always the same range. Media revenue .... on and on and on. There is no inflation, expansion or contraction. It doesn't matter if its 2010, 2016, or 2074 it will always exist within the same limits.

So if the rosters were progressing (my big issue) correctly and arbitration was used correctly (for the most part i think it is) there would be no reason to see anything besides a slight fluctuation (5% max) in payrolls. The average payroll should remain about 90 mil all the time any year.

With the sim results that I've got and what Barnes seems to be getting is pointing to too many high rated players, (i think the problem is in how dynamic potential and player progression are "working") causing payrolls to spike and forcing All-Stars to FA.
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Old 03-29-2010, 12:25 AM   #102
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Re: Information--amatuer draft MLB10--bug?

Quote:
Originally Posted by tabarnes19
This started out as me just testing my rosters and I have found the problem here that many have seen. I have simmed 5 different times 5 years into the franchise.....WOW is this time consuming.

Once you get to year 4 and 5 of your franchise CPU teams seem to run out of money. The reason I am seeing is the arbitration and renewal process is off this year. In the league round up screen I am seeing the cpu renew players for over 3 or 4 million. Towards the end of free agency teams cut big name players, Prince Fielder is one that happens all the time with Price and many young players.

The cpu gets so strapped that it does not offer arbitration to its young Type A FA who go unsigned.

Another thing I have not seen is the cpu signing fa in season after the patch.

Many teams have between 2-9 million to spend.
I played a year with the Pirates finishing 4th and my budget went down 1% which is the same as last year. Did you check team budgets to see whether they are keeping pace with salaries?

Sounds like the problem with stud free agents going unsigned is that salaries increase dramatically but team budgets do not keep pace.

But then, people are telling those of us who are trying to find a solution to this problem to find another game. I'm still holding out hope that they will fix this one.
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Old 03-29-2010, 01:14 AM   #103
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Re: Information--amatuer draft MLB10--bug?

Okay....we may have come up with something.
When tbarnes mentioned not seeing players signed mid season off the FA list an longer post patch....something clicked.
I never tested on my patched machine(I use two....one for any patches...and one for no patches)......
I now am seeing top guys not getting signed....in 2014(the 2013 off season)..when using the patched game.
This may be patch related.
I have to run more tests on my unpatched machine.

M.K.
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Old 03-29-2010, 01:26 AM   #104
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Re: Information--amatuer draft MLB10--bug?

Quote:
Originally Posted by Knight165
Okay....we may have come up with something.
When tbarnes mentioned not seeing players signed mid season off the FA list an longer post patch....something clicked.
I never tested on my patched machine(I use two....one for any patches...and one for no patches)......
I now am seeing top guys not getting signed....in 2014(the 2013 off season)..when using the patched game.
This may be patch related.
I have to run more tests on my unpatched machine.

M.K.
Knight165
This doesn't sound good. I'll test through 2014 tonight on my patched version for another data set.

Update: Definitely have to agree with what tBarnes was reporting. I thought I wasn't seeing this but must of only simmed this far pre-patch.
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