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Old 03-23-2010, 03:54 PM   #65
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Re: Information--amatuer draft MLB10--bug?

I've recorded what I've seen and posted videos on youtube(the first and hopefully last time I will ever do such a thing)

I've included the links below


http://www.youtube.com/watch?v=jSWTjPOoMiw

http://www.youtube.com/watch?v=p7HWBYESkpI

http://www.youtube.com/watch?v=bR_JMCeANTw
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Old 03-23-2010, 04:59 PM   #66
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Re: Information--amatuer draft MLB10--bug?

Quote:
Originally Posted by Knight165
I think we've already discussed this...but you can't really have more than say 5 rounds in the game. Unlike real life....where each team has 8-10 levels to put players...the game really only has 2. How would you compensate for all those players(30 rounds) coming into a compacted league?

I understand that. My point is that with only 5 draft choices a year the scouting system needs to have predictable results. If player development is a crap shoot then it defeats the purpose of scouting players.

As far as money...it went back and forth....at no time could a team not sign SOMEONE to a position....and going through the finances I saw some teams at times take loans...whether for payroll or other finances, I don't really know...but I checked available funds at different points(right before off season....during off season....beginning of regular season) at I never saw a team with negative funds. I think the lowest I saw was 8 million available...and I'm not sure if it was during the FA period or not.
I'm not sure at what point in the season that save file is in...but I think the lowest available funds for a team is 30 million(? thereabouts).

What I am specifically referring to is payroll vs budget. I simmed my Pirate franchise to 2013 and I somehow had a payroll of $120,000,000 with a budget of $85,000,000. Click on free agents and check it out. In year 2020 what are the team payrolls compared to team budgets?

I had plenty of money available for other things, but not for signing players.

M.K
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Old 03-23-2010, 08:05 PM   #67
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Re: Information--amatuer draft MLB10--bug?

Quote:
Originally Posted by jlech84
I've recorded what I've seen and posted videos on youtube(the first and hopefully last time I will ever do such a thing)

I've included the links below


http://www.youtube.com/watch?v=jSWTjPOoMiw

http://www.youtube.com/watch?v=p7HWBYESkpI

http://www.youtube.com/watch?v=bR_JMCeANTw
jlech;

I don't know how you got to that!
I've never seen anything like it.
But I can't tell anything from the videos.
If you're saying it happens all the time and can replicate it...can you do me a favor.
At the end of season....but before you start your off season...can you save the franchise files until 2016?
I'd like to take each progressive year and look at what's happening from year to year until it starts hitting that point.
Thanks.
Sorry you took all that time to upload those..but it doesn't tell me anything.
If you don't want to do it I understand.
Did you check out that franchise file I linked?....you can see it's nothing like that!

M.K.
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Old 03-23-2010, 08:08 PM   #68
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Re: Information--amatuer draft MLB10--bug?

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Originally Posted by alstl
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Are you saying that none of your targeted players entered the draft?
Are you targeting the youngest guys?...they may not enter until a few years down the road...

I was talking about FA money. I've never seen a team with less than 10 million for the FA period(and that was after the exclusive signing time for their own players)
I'm pretty sure every team in that file I linked has at least 30 mil for FA's.
Man...you guys must give out MAX contracts!...

M.K.
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Old 03-23-2010, 08:11 PM   #69
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Re: Information--amatuer draft MLB10--bug?

Quote:
Originally Posted by Knight165
jlech;

I don't know how you got to that!
I've never seen anything like it.
But I can't tell anything from the videos.
If you're saying it happens all the time and can replicate it...can you do me a favor.
At the end of season....but before you start your off season...can you save the franchise files until 2016?
I'd like to take each progressive year and look at what's happening from year to year until it starts hitting that point.
Thanks.
Sorry you took all that time to upload those..but it doesn't tell me anything.
If you don't want to do it I understand.
Did you check out that franchise file I linked?....you can see it's nothing like that!

M.K.
Knight165
I would love to see it as well. There is alot of cool programming under the hood here that can cause all kinds of weird things so it is possible a couple things have occurred which has caused a snow ball effect.

The controls that they have in programming on who to play based on age, potential, ratings, rule 5 status, options remaining and potential is really cool. Not 100%, but could it ever be?

The more I dig the more I understand why certain things occur.
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Old 03-23-2010, 08:45 PM   #70
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Re: Information--amatuer draft MLB10--bug?

Yeah the videos don't show a whole lot, it is kind of hard to follow if you aren't looking for the exact things I am, but here is what they were intended to show.

1) teams payrolls: if you pay close enough attention you can notice what the numbers are and see teams are spending over their budget and have increased them immensely.

2) the quality free agents that are remaining unsigned.

3) the number of A rated starting pitchers in the game. I completely understand its hard to notice or pick up on, but what I did was scroll down to lowest A rated SP for each team. So if I am on the 6th pitcher than 6 pitchers have an A rating... (there are 107 by the way)

basically proof that I am not making this all up

Then I would upload my file or download your franchise file, but unfortunately I do not have the ability to do so (at least in any basic conventional method)

So I'm not sure what is going on with the programming or what because these are the results I am getting over and over again.

I set all settings to auto, so I am not controlling rule 5 draft or the amateur draft, signings of any sort, or anything with ticket prices training, scouting nothing.

If I have time I'll try and run it another way maybe control 1 team and set everything to auto and see what could be causing it.

1 thing I did notice: A lot of players who are currently fringe starters with relatively little potential like Drew Stubbs and Brendan Ryan come to mind they are turning into A overall players and I checked their player cards and its with average seasons Stubbs best year was .280 16 hr and he's rated as an all-star? Something is messed up

With what I am getting the franchise mode is, and hopefully understandably, unplayable. I hope I start to get different results.

If I find out the problem I'll keep you posted

Thanks
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Old 03-23-2010, 10:30 PM   #71
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Re: Information--amatuer draft MLB10--bug?

Off Topic --

Knight,

Are you planning on controlling every team's payroll? For example, making sure the payrolls for each team match theirs in real life (pro-rated most likely). If you are, could you explain how you plan on doing this? Maybe at some point you could post your franchise laws or how you plan on playing your franchise so I can cheat off of you!
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Old 03-23-2010, 10:39 PM   #72
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Re: Information--amatuer draft MLB10--bug?

Quote:
Originally Posted by ty5oke
Off Topic --

Knight,

Are you planning on controlling every team's payroll? For example, making sure the payrolls for each team match theirs in real life (pro-rated most likely). If you are, could you explain how you plan on doing this? Maybe at some point you could post your franchise laws or how you plan on playing your franchise so I can cheat off of you!

You know...originally I was...but after simming until 2020 twice now...I might just go as it rolls.
I'll be checking for this specifically once we get a bit closer.
The one thing I will do to cut down on the first year trades is to sign some of the guy to multi-year contracts.
I had one year where there were very few trades(2018 I believe)...and when I looked...it was because there were very few last year of contract guys(that teams wanted to dump for prospects or better contracts)

M.K.
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