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The TrueSim Roster Project: MLB 22

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Old 04-26-2022, 04:00 PM   #81
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Re: The TrueSim Roster Project: MLB 22

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Originally Posted by The Kid 24
I bet him and the other bigger missing guys (Anibal, Dee, etc) will all be in with face scans on Friday... What I guess is being consider the first real roster update.

But Im sure you guys are too far along to start over.
You would hope so, currently right now about 42 players are missing from the game that are on a team's 40 man roster. I highly doubt this will ever happen due to graphic work involved but sure would be nice if like OOTP they could use every minor league system. I can not fathom though the amount of graphic work that would take to have 300 players in each organization.
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Old 04-26-2022, 04:08 PM   #82
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Re: The TrueSim Roster Project: MLB 22

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Originally Posted by LegendKillerOne
You would hope so, currently right now about 42 players are missing from the game that are on a team's 40 man roster. I highly doubt this will ever happen due to graphic work involved but sure would be nice if like OOTP they could use every minor league system. I can not fathom though the amount of graphic work that would take to have 300 players in each organization.
I guess we'll see... May be just me but I really want the big missing guys in the game with face scans.

Oh right, that will most likely never happen... Way too much work and memory Im sure.
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Old 04-26-2022, 06:23 PM   #83
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Re: The TrueSim Roster Project: MLB 22

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Yeah... Sorry man don't want it to come across as dissing your roster at all. I used default and was getting similar results. Maybe its me I don't know.

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No worries. Slightly tweak contact/timing sliders to get your desired results
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Old 04-28-2022, 10:48 AM   #84
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The TrueSim Roster Project: MLB 22

Hope everyone is doing well!

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Last edited by DavisAC12; 04-28-2022 at 10:53 AM.
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Old 04-28-2022, 07:21 PM   #85
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Re: The TrueSim Roster Project: MLB 22

Yep just cracking heads with online play killing time until I can start my franchise. Trying to get acquainted with the hitting..17-5 h2h. Not doing the grinding stuff with the baseball cards.
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Old 04-29-2022, 12:40 AM   #86
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Re: The TrueSim Roster Project: MLB 22

Seeing really balanced strikeout numbers in the build we've been testing, still making solid progress

We'll be keeping a close eye on the upcoming roster update and deciding if improvements are significant enough to consider adapting that as our base
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Old 04-29-2022, 04:41 PM   #87
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Damn good roster update today, bunch of dudes that made OD rosters are in with scans.

Still no Cano but w/e I guess.

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Old 04-29-2022, 06:04 PM   #88
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Re: The TrueSim Roster Project: MLB 22

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Originally Posted by The Kid 24
Damn good roster update today, bunch of dudes that made OD rosters are in with scans.

Still no Cano but w/e I guess.

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Probably a silly question but .. Will those scans be implemented into pre existing saves with an obviously different roster?


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