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Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike %

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Old 04-01-2015, 12:37 AM   #25
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Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

Would you think quick counts will work with these sliders?


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Old 04-01-2015, 01:00 AM   #26
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Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

Quote:
Originally Posted by itbeme23
Hey, dude. It's been a few years since I used Meter Pitching. I know that I've read through a bunch of threads in years past saying that you have to zero out the control and consistency sliders to get a good challenge, so you may want to try that.

I'm curious though, have you tried classic pitching yet? I've used every interface in the game, and believe me when I say that Classic gives you the most realistic simulation experience in the game. So, if that's what you're searching for, I urge you to give the sliders a shot as-is for a good five games, and hopefully, you'll see what I'm talking about.

Hope you decide to give them a shot.
I actually played all of last year with Classic and I do agree it is way more realistic and I enjoy it very much. I plan on playing with these sliders and Classic pitching regularly in my Franchise.

I just miss the meter because it makes me feel like I'm influencing the game. I realize that sometimes that might cause me to demolish the opposition but I was thinking along the lines of what you suggested with zeroing out the control/consistency and maybe trying to bump up one difficulty on my pitching.. I just want to see if meter pitching can somehow be realistic just like classic.
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Old 04-01-2015, 03:10 AM   #27
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Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

Quote:
Originally Posted by stretch150
Would you think quick counts will work with these sliders?


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Hey, man. I've never used QC, so I wouldn't be able to tell you if the set would work for them or not. These are built to play 9 innings....every pitch, every at-bat.

The best advice I could give you is to use them in at least 5 QC games and log your stats. Maybe then I can give you some direction on what sliders to adjust based on the results in your test games.

Let me know if I can help any further.
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Old 04-01-2015, 03:15 AM   #28
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Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

Quote:
Originally Posted by xCULLO
I actually played all of last year with Classic and I do agree it is way more realistic and I enjoy it very much. I plan on playing with these sliders and Classic pitching regularly in my Franchise.

I just miss the meter because it makes me feel like I'm influencing the game. I realize that sometimes that might cause me to demolish the opposition but I was thinking along the lines of what you suggested with zeroing out the control/consistency and maybe trying to bump up one difficulty on my pitching.. I just want to see if meter pitching can somehow be realistic just like classic.
Ahh, I see what you're saying now. I understand where you're coming, for sure. I used to be the same way, but as I got further obsessed with statistics, I felt that the ratings should matter most, which is why I use classic and timing hitting. To each their own, though.

My suggestion would be to zero out Control and Consistency if you're going to use Meter. Track your stats, and let me know. Maybe I can give you some direction once I see your results.

Good luck!
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Old 04-01-2015, 11:40 AM   #29
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Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

Quote:
Originally Posted by itbeme23
Ahh, I see what you're saying now. I understand where you're coming, for sure. I used to be the same way, but as I got further obsessed with statistics, I felt that the ratings should matter most, which is why I use classic and timing hitting. To each their own, though.

My suggestion would be to zero out Control and Consistency if you're going to use Meter. Track your stats, and let me know. Maybe I can give you some direction once I see your results.

Good luck!
Sounds good I've been tweaking the sliders a bit to my preference as well because i was having trouble getting XBH. Almost done with a game now and will be posting the box score.
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Old 04-01-2015, 11:57 AM   #30
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Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

Detail - Check
Testing Time - Check

Bad @$$ - Double Check!

Thanks man I will give them a go tonight and post a box score for you - as always I thank everyone who attempts to make a great game greater!!
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Old 04-01-2015, 12:47 PM   #31
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Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

GAME 1
All Star Pitching(METER) CON/CONSIS - 0

SD: 0 5 0
LAD: 4 7 0

Win: C. Kershaw
Loss: I. Kennedy

Starting Pitching:

I. Kennedy: 6.0 IP, 5 H, 2 R, 2 ER, 1 BB, 2 K, 82 Pitches, 54 Strikes, 28 Balls, 66% Overall Strikes

C. Kershaw: 8.0 IP, 3 H, 0 R, 0 ER, 0 BB, 9 K, 102 Pitches, 81 Strikes, 21 Balls, 79% Overall Strikes

Team Pitching:

SD: 147 Pitches, 91 Strikes, 56 Balls, 62% Overall Strikes
LAD: 129 Pitches, 102 Strikes, 27 Balls, 79% Overall Strikes

Team Strikeouts:

SD: 11
LAD: 8

Team Walks:

SD: 0
LAD: 3

Extra Base Hits:

SD: 1
2B: R. Pena

LAD: 4
2B: J. Uribe
3B: Y. Puig
HR: A. Gonzalez, Y. Grandal

SIDE NOTES:
-I've been testing the sliders in a Franchise, and so far seeing a lot of easy fly balls getting dropped (Not due to over-running or not in right position, literally just bouncing out of the glove).
-Lots of throwing errors and pulling cut-off men out of position.
-Stolen Bases are fairly easy if you wait a couple pitches into an at bat with no extra lead. Got a few stand-up triples but they were both in San Fran/San Diego so that could be park factor.
When listening to radio show I'm noticing a lot of complete games are happening from pitchers with average stamina.
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Old 04-01-2015, 01:44 PM   #32
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Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

Quote:
Originally Posted by xCULLO
Sounds good I've been tweaking the sliders a bit to my preference as well because i was having trouble getting XBH. Almost done with a game now and will be posting the box score.
Up to this point, I haven't noticed a lack in extra base hits. I've been getting a good variety of doubles and home runs, with the occasional triple being thrown in. Be careful of adjusting the sliders too much at once, as it may throw some of the other hitting sliders out of wack. Of course, I encourage people to tweak the set to their liking/skill level, but I always suggest starting in 1-2 click increments.

Quote:
Originally Posted by xCULLO
GAME 1
All Star Pitching(METER) CON/CONSIS - 0

SD: 0 5 0
LAD: 4 7 0

Win: C. Kershaw
Loss: I. Kennedy

Starting Pitching:

I. Kennedy: 6.0 IP, 5 H, 2 R, 2 ER, 1 BB, 2 K, 82 Pitches, 54 Strikes, 28 Balls, 66% Overall Strikes

C. Kershaw: 8.0 IP, 3 H, 0 R, 0 ER, 0 BB, 9 K, 102 Pitches, 81 Strikes, 21 Balls, 79% Overall Strikes

Team Pitching:

SD: 147 Pitches, 91 Strikes, 56 Balls, 62% Overall Strikes
LAD: 129 Pitches, 102 Strikes, 27 Balls, 79% Overall Strikes

Team Strikeouts:

SD: 11
LAD: 8

Team Walks:

SD: 0
LAD: 3

Extra Base Hits:

SD: 1
2B: R. Pena

LAD: 4
2B: J. Uribe
3B: Y. Puig
HR: A. Gonzalez, Y. Grandal

SIDE NOTES:
-I've been testing the sliders in a Franchise, and so far seeing a lot of easy fly balls getting dropped (Not due to over-running or not in right position, literally just bouncing out of the glove).
-Lots of throwing errors and pulling cut-off men out of position.
-Stolen Bases are fairly easy if you wait a couple pitches into an at bat with no extra lead. Got a few stand-up triples but they were both in San Fran/San Diego so that could be park factor.
When listening to radio show I'm noticing a lot of complete games are happening from pitchers with average stamina.
Hey man,

I really appreciate you posting a box score, as that is the most helpful thing to me during the testing phase. It also helps me give suggestions/direction on any slider tweaks that may be needed.

As far as the pitching stats, I like Kennedy's numbers (although he's a huge D-Bag). If you could for your next game include the first pitch strike percentage as well, because that's just as important (if not more) than overall strike percentages. Let me know if you need help locating that in the in-game menu.

As far as your stats, it's really hard to gauge, because well....it's Kershaw. He's a beast, and a strike throwing machine, so it's really hard to tell whether or not Control/Consistency at 0 is going to work for you using Meter Pitching. 79% is extremely high for an overall strike percentage. Basically, 4 out of every five pitches you made were for strikes. That's really hard to achieve in real-life even if you are the greatest pitcher on the planet like Kershaw is. My suggestion there would be to use the same settings with a pitcher like Anderson, or maybe even give a spot start to Nicasio, and see what kind of numbers you get. If you are still above 70% in overall strikes, perhaps you can try moving up to HOF pitching to see if that helps. Personally, I'd stick with Classic, but that's just because I'm biased. LOL

Thanks for the side notes as well. Your observations really help because stolen bases are not an area that I've really dove into just yet. In exhibitions, I wouldn't say that stealing bases has been "easy". It seems like if you get a good jump (even without an extra lead), you have a good chance of swiping the bag. However, if you don't get a good jump, and if there's a decent catcher at home plate, you'll more than likely get thrown out. If I had to guess at my stolen base percentage right now, I'd say it's maybe in the 70% range? That would only be a guess though.

My concerns are with the errors that you're speaking of in Franchise mode. That would be BAD. I haven't seen one outfielder drop an easy fly ball in any of the 13 games that I've played to this point, all of which have been in Exhibition mode. That would lead me to believe that the sliders (at least the error sliders) may be performing differently in the two modes, which again would be really, really, BAD.

Good observation on the throwing errors, because I have been seeing the same thing even in Exhibition mode, where outfielders make poor throws to the cut-off men, pulling them out of position. This doesn't ALWAYS result in the runner advancing, but it's annoying for sure. I'm thinking that maybe we can lower Outfielder/Infielder Throwing Errors to 4, to see if the issue is rectified. Thoughts?

Lastly, your observation about the complete games. This unfortunately wouldn't be tied to my slider set, because unless anything has changed, the sim stats run on a completely different engine than the games that we actually play. That would be a franchise killer for me, because my goal is to actually play a 162 game season this year, and having unrealistic sim stats would put a damper on it for sure.

Keep the feedback and stats coming, dude. I appreciate it.
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