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Originally Posted by JWDixon120 |
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Alright, so I've played 8 full 9 inning games with this in Franchise using Atlanta and these are my takeaways
(Also I'm playing on Legendary hitting and pitching)
Hitting wise, I was starting to think it was too easy as I was around a .360 AVG as a team through 5 games, however I moved pitch speed up to 10 for each and it has since leveled out more and I really like the skill level.
Fielding still seems a little wonky. Partly because it is particularly hard to "lock on" to the ball this year it seems. OF reaction time could use a slight boost IMO as stated above in the replies. Fielders are already slow depending on their reaction attribute. Infielders feel decent I would say, but again that's more on SDS' end. The "assist" option sometimes makes my infielders run in on a hard hit grounder and it ends up rolling to the outfield when it shouldn't. Again, this is more so on SDS. (Personally I believe the rosters were rated pretty poorly this year across the board... examples being Ozzie Albies and Dansby Swanson only having speed in the 70's despite them being 88 and 86th percentile in sprint speed. Also Albies only has 79 fielding after having just 4 errors all of last year seems odd.)
Pitching has proven to be extremely difficult so far. My pitchers seem to have pretty poor control all around. Even my guys like Soroka and Hamels struggle to hit their spots when I get the meter perfect. This has led to a lot of hits/HR's thus far. Unfortunately my pitchers are missing within the zone instead of outside of it. I believe i've had only one game so far allowing under 10 hits.
Side note here: Not to "brag" (because personally I find no reason too) but last year using Mike's sliders, I played every pitch of a 162 game season and managed to win the WS, so I don't believe the pitching flaws are totally just user error.
Mike Soroka who has over a 80 HR/9 attribute has given up 4 HR in just 13 innings. That's about 2.74 HR/9. He was at 0.7HR/9 Last year
Also, Swings and misses still seem far and few between. I'm tied for 2nd last in team strikeouts with only 40 through 8 games. 0-2 counts are relatively easy to get into, but guys will foul every strikeout pitch away until they put one in play.
Hope this helps and hopefully we can keep making progress!
P.S: Has anyone else had the issue where the AI makes literally 15 trades on April 2nd? It seems to be only top prospects that get traded. Royce Lewis, Gavin Lux, etc all were traded and Lux was traded twice. I simmed through the date with the trade slider on 0 and it still occurred. Luckily I use 30 team control so I can correct it, however it is annoying SDS programmed the AI to move that many high profile prospects on the same day.
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It's been disappointing to see the game's fielding "locking on" regress back to where it was about 2 years ago. It's really surprising. This set has always recommended using auto-fielding, and until further notice, that may be the necessary case for 20.
I'm definitely planning to make some changes this weekend to fielding, user pitching/AI hitting. I will say that I'm actually getting a lot more swings and misses by the AI this year. The issue you mentioned about 3rd strikes being much harder than strikes 1-2 is an issue that has plagued this game for years. The game just uses contact swing too much.
If you're seeing too many hit and run attempts (why, SDS? WHY?!) and/or getting crushed while pitching, you're likely around the plate too much. Throw more balls and try and get the AI to chase. At the very least, it'll help keep them honest.
As for the trading, I have in the top of my first post to adjust the rosters before starting a franchise. These trades are the game balancing out positional depth, and you can handle some of that yourself ahead of time. Turning the slider to 0 won't stop this, but what will stop it is to temporarily turn off trading. You may want to leave it off most of the first season, even but that balance is up to everyone else. I plan to spending time before the first season balancing rosters, and then simming ahead to test it before I bother playing any games. Keep frequent backups in April!