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Performance-Based Player Progression (Official Thread)

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Old 04-13-2015, 07:19 PM   #113
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Re: Performance-Based Player Progression (Official Thread)

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Originally Posted by loveOSFM12
Hey everyone, I came across this forum while looking for info about progression and regression because this game still feels like MLB 14 in terms of the "new" Performance-Based Player Progression.


I read everyone's post and I am very interested in what you had to say. My only question is; Will there be a patch to fix this issue and if so, when?


Cheers

I don't think....and I don't think SCEA thinks there is anything to fix.

M.K.
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Old 04-13-2015, 09:33 PM   #114
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Re: Preformance-Based Player Progression (Official Thread)

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Originally Posted by GoSeahawks
The rating distribution causes about a ten point decline in league wide batting averages, which in turn lowers the league wide ERA down to about 3.30-3.40, which is quite a bit lower than league average(AL 2014 ERA 3.81 and NL 2014 ERA 3.66). There is a lot of data that I have yet to look at, but the initial results tell me the game is not properly balanced(at 2014 level statistics) for multi year franchises.
While I agree with your general point about player ratings, the stats actually look ok. While the league ERA was 3.74 in 2014, it was 4.46 in 2004. ERA has gone down pretty much every year for a while now. A .30 decrease in ERA in 20 years isn't that unrealistic.
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Old 04-18-2015, 12:05 PM   #115
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Re: Performance-Based Player Progression (Official Thread)

If I edit a players ratings inside of Franchise mode, does it impact their progression in a negative way?
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Old 04-26-2015, 09:32 AM   #116
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Re: Performance-Based Player Progression (Official Thread)

This is a major issue. Position players are not the problem. They come into the league with reasonable attributes and progress and regress rather normally. However, after playing and simming until 2025 I can tell you that major league pitchers have become too dominant. More than a handful of teams have rotations resembling the Atlanta Braves of the early 90's (Maddux, Smoltz, Glavine). This should be a rarity, not a norm! Even the worst teams have an average attribute overall for SP's of 85. ERA's have plummetted and strikeouts have increased to unbelievable levels. I grew up watching the Big Unit and none since has gotten 300 k's in a season. Just last night in season 2025 6 pitchers got to 300! Very unrealistic. Yes, era's have been decreasing in real life but not like this. The freaking batting champion batted .298!

The performance progression is also to blame. If a B potential player plays well in the minors, he's almost guaranteed to become an A potential. After that, he's almost sure to progress to a 90 overall or higher.

If they don't patch this, everyone is going to have to edit 100+ players in their franchise modes. Every year. That would be lame.

By the way, this is with knights osfm rosters. No better than wih stock rosters.
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Old 04-26-2015, 03:43 PM   #117
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Re: Performance-Based Player Progression (Official Thread)

From which year does it become an obvious problem?
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Old 04-26-2015, 04:00 PM   #118
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Re: Performance-Based Player Progression (Official Thread)

I think there is too much reward for pitchers, with the performance based progression. I see too many pitchers move significant bumps in progression (10 plus). I think it needs to be toned down a little or have it go the other way just as fast.

Too many STUD pitchers flood the league. Considering the default rosters have really good number 2 pitchers at 84-85 overall. In later seasons those level pitchers are AA-AAA caliber.
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Old 04-26-2015, 04:41 PM   #119
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Re: Performance-Based Player Progression (Official Thread)

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Originally Posted by geisterhome
From which year does it become an obvious problem?
For me, year 5 was obvious with about 20 pitchers putting up cy young award stats. In year 8, strikeout totals are insane. 6 players reached the 300 mark.


They definitely need to tone down the performance based stats for pitchers. I had a crappy b potential sitting in aa and he skyrocketed to a 90 a potential in a few years. He's obviously going to do well in aa since he was a 70 and a b right? Do they really need to make him an a potential?

Im assuming the computer does this on their teams as well, hence the unreasonable pitching attributes.
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Old 04-26-2015, 05:02 PM   #120
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Re: Performance-Based Player Progression (Official Thread)

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Originally Posted by tabarnes19
I think there is too much reward for pitchers, with the performance based progression. I see too many pitchers move significant bumps in progression (10 plus). I think it needs to be toned down a little or have it go the other way just as fast.

Too many STUD pitchers flood the league. Considering the default rosters have really good number 2 pitchers at 84-85 overall. In later seasons those level pitchers are AA-AAA caliber.
Yes! Exactly my point. One year my triple A staff looked like it could take a bad offensive team to the world series.

There are a lot of smart people on these forums. Since the developers didn't fix this, we have to somehow work around it. I doub they will nerf the pitcher progression.
Smart people! Lets think of something smart! I really dont want to sit in front of my tv editing drafted pitchers for an hour. Id rather be playing the game i spen money for.

Can anyone think of a global way to solve pitcher progression without individually editing cpu potentials?

Please help us long term franchise users!

By they way, the only scea player still dominating in 2025 is clayton kershaw. He's in his mid30's and has 3,500 career strikeouts. Beast of a player.
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