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The problem with patching "problems" based on user feedback

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Old 05-31-2015, 06:06 PM   #17
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Re: The problem with patching "problems" based on user feedback

Quote:
Originally Posted by tessl
I'm not a developer, you need to ask them.
the patch for bunting effected:

* Rate at which cpu controlled players bunt
* Success rates of bunts both cpu and user


I don't play MoM so I have no idea how this effected bunting in that mode, but for those that play the games it has made for a better experience. If its anything like Sportscast Sim (I do that for my minor league games if I don't play them) players on my team will still bunt at times during the game, even when not instructed.
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Old 05-31-2015, 08:04 PM   #18
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Re: The problem with patching "problems" based on user feedback

Quote:
Originally Posted by tessl
I'm not a developer, you need to ask them.
Why would I do that? You brought up the idea.

They didn't change the rate of Users bunting, because a user players decides to bunt on their own, without any CPU influence. That makes it impossible for the developers to alter the rate.
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Old 05-31-2015, 08:09 PM   #19
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Re: The problem with patching "problems" based on user feedback

Quote:
Originally Posted by tessl
I use manage mode. People complained the batters were bunting too much so the "fixed" it in the patch. Now user controlled batters never bunt for a hit.

Too many bunts are not realistic but the batter never bunting is as unrealistic because IRL players bunt for a hit on their own.

It isn't a game breaker but an example of how "fixing" something has to be done carefully.

I understand what you are saying here, because before, guys on your team would try and bunt for a hit on their own. Myself though I hated that. If you want them to bunt for a hit just call for it.
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Old 06-01-2015, 12:36 PM   #20
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Re: The problem with patching "problems" based on user feedback

Is he arguing that the developers patched users brains and made them now never opt to press "triangle" at the plate? Seriously? Users can still bunt. They can still press y, if it's not 90 percent successful with guys like Gordon and Hamilton anymore, and guys are opting to actually swing the bat with these guys instead of drag bunting every time up, then I say the patch did it's job well.
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Old 06-01-2015, 01:06 PM   #21
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Re: The problem with patching "problems" based on user feedback

Quote:
Originally Posted by ManiacMatt1782
Is he arguing that the developers patched users brains and made them now never opt to press "triangle" at the plate? Seriously? Users can still bunt. They can still press y, if it's not 90 percent successful with guys like Gordon and Hamilton anymore, and guys are opting to actually swing the bat with these guys instead of drag bunting every time up, then I say the patch did it's job well.
He's talking M.o.M. games....
He wants to see Bartolo Colon try and drag bunt at some obscure moment that makes no sense because it happens once every blood moon that falls on the 16th of the 3rd month of the year.
As I showed with the baseball reference chart.....bunting for hits is miniscule .....the CPU still does it....he wants to see the team he is managing do it without his input.


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Old 06-01-2015, 08:11 PM   #22
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Re: The problem with patching "problems" based on user feedback

I was watching the Cardinals last night, and the pitcher Carlos Martinez attempted at laying down a bunt with no on and no outs. I've seen Brian McCann lay down to beat out a shift. The notion that no one bunts that you're asserting, based on the fact that it happens so rarely in the real game, has no merit to me.
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Old 06-02-2015, 02:33 PM   #23
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Re: The problem with patching "problems" based on user feedback

Quote:
Originally Posted by Knight165
He's talking M.o.M. games....
He wants to see Bartolo Colon try and drag bunt at some obscure moment that makes no sense because it happens once every blood moon that falls on the 16th of the 3rd month of the year.
As I showed with the baseball reference chart.....bunting for hits is miniscule .....the CPU still does it....he wants to see the team he is managing do it without his input.


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This is a pretty unnecessary sentence. He wasn't asking anything of the sort.

I don't understand his idea of the CPU deciding user bunt rates and how the devs adjusted that, but I don't think he's looking for anything out of the ordinary when it comes to his own team bunting.

As he said, MLB players are rarely, if ever, given a sign for a drag bunt.
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Old 06-02-2015, 03:55 PM   #24
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Re: The problem with patching "problems" based on user feedback

Quote:
Originally Posted by Jr.
This is a pretty unnecessary sentence. He wasn't asking anything of the sort.

I don't understand his idea of the CPU deciding user bunt rates and how the devs adjusted that, but I don't think he's looking for anything out of the ordinary when it comes to his own team bunting.

As he said, MLB players are rarely, if ever, given a sign for a drag bunt.
I believe his issue is that players on his team will not bunt on their own unless instructed by him. Something they apparently did prior to this latest patch. This is all inside MoM
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