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Too many HR's?

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Old 03-31-2017, 12:57 PM   #97
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Re: Too many HR's?

Quote:
Originally Posted by El_MaYiMbE
Right. I think we are saying same thing.
But I am not sure that limiting the hanging pitches would be a good thing either.

I really don't know anymore after reading it all lol.

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I'm not saying eliminate. I'm saying curb the frequency of them. I think they are too prevalent particularly when a pitchers confidence falls.


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Old 03-31-2017, 01:01 PM   #98
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Re: Too many HR's?

Quote:
Originally Posted by Jon Arbuckle
Just had yet another HR derby, this one after going up a difficulty level. And I don't think I've used guess pitch or power swing once this year.

And as for some saying the pitches have been slowed down, I'll say this: I slowed pitch speed sliders down two notches or so across the board in previous years to give myself more time to judge pitches. Have not felt the need to do that this year.


I think part of the pitch speed thing is the improved and more consistent frame rate.


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Old 03-31-2017, 01:24 PM   #99
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Re: Too many HR's?

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Originally Posted by bkrich83
I'm not seeing a ton of bombs. But I've had two games where the ball seemed to be really flying out of the park. What I noticed was that the pitchers on both sides were leaving a lot of balls in the heart of the plate. I think pitcher confidence may play in to this a bit.

My theory isn't to lower the hitting sliders but to raise the pitch consistency and possibly the pitcher control (not sure of their official names as I'm not in front of the game) a notch or two and see what that does. Ideally this would help control the number of meatball pitches thrown.
This is a good theory, I noticed this a decent amount last night. Changeups/Fastballs hanging in the middle of the zone more often than most games. I adjusted the confidence and in the next game (1 game sample size but still) I did not see as much of the meatballs.
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Old 03-31-2017, 01:25 PM   #100
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Re: Too many HR's?

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Originally Posted by Marino
This is a good theory, I noticed this a decent amount last night. Changeups/Fastballs hanging in the middle of the zone more often than most games. I adjusted the confidence and in the next game (1 game sample size but still) I did not see as much of the meatballs.
So do you feel it would be better to turn off pitch confidence?
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Old 03-31-2017, 01:29 PM   #101
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Re: Too many HR's?

Just a heads up for those going the "too many meatballs" route - we do actually have a way of tracking that per game (at least for pitches right down the middle). Use the "Deep Strike" result filter in Batter Analysis.

This number can vary quite a bit from game to game per team depending on pitcher performance, but it usually falls in a range of 8 - 15 per team during CPU vs CPU games in 16. If it's edging up higher than that in '17, you might be on to something.

Of course this doesn't take into account pitches that hang above the middle like changeups and curves, but there's no easy way to track those.

Quote:
Originally Posted by The JareBear
So do you feel it would be better to turn off pitch confidence?
That won't matter. It only turns off the meter displays - the underlying system is still functional.

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Old 03-31-2017, 01:31 PM   #102
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Re: Too many HR's?

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Originally Posted by The JareBear
So do you feel it would be better to turn off pitch confidence?
Turning it off relates to the on screen graphic only. It does nothing to the underlying mechanics.
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Old 03-31-2017, 01:34 PM   #103
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Re: Too many HR's?

I would have lost money on that bet. I thought for sure pitch confidence was an added "dice roll factor" on top of the standard pitcher ratings.

The more ya know!
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Old 03-31-2017, 01:36 PM   #104
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Re: Too many HR's?

So in that case, and correct me if I am wrong please, it seems like the two routes to go would be either:

A.) Pitcher consistency/control (either or both) - if number of meatballs is the issue

or

B.) hitting sliders to adjust how often a meatball is crushed
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