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Coors Field gameplay is a disaster

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Old 04-22-2022, 12:37 PM   #33
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Re: Coors Field gameplay is a disaster

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Originally Posted by IrishSalsa
Lol classic pitching is not a coin flip. Just because you may not understand how it works or how to pitch using it doesn't make it a coin flip.
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Old 04-22-2022, 12:48 PM   #34
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Re: Coors Field gameplay is a disaster

I've been using classic pitching for ever and agree with everyone else that's it's basically all ratings based and a perfectly viable interface pitching mechanic. One thing I will say though is that it can become like pitching with your eyes closed and a total guessing game depending the difficulty and on how your sliders are set up.
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Old 04-22-2022, 01:15 PM   #35
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Re: Coors Field gameplay is a disaster

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Originally Posted by KnightTemplar
This here. Been using it forever. Wouldn’t use anything else.
Quick question about classic pitching. When you use this interface do you use the left stick to control location? Or is it basically just time the meter and it goes wherever the CPU AI decides to put it based on attributes?
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Old 04-22-2022, 01:22 PM   #36
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Re: Coors Field gameplay is a disaster

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Originally Posted by IrishSalsa


I remember when that kind of box score wasn't uncommon during the pre-humidor days of the 90s. I'll never forget the 15-16 Rockies-Dodgers game where Nomo allowed 10 stolen bases. Crazy times.
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Old 04-22-2022, 01:28 PM   #37
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Re: Coors Field gameplay is a disaster

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Originally Posted by Instant C1a55ic
Classic focuses on just the players attributes to determine where the ball will go. So, essentially it is kind of a coin-flip with a lower OVR guy because his accuracy isnt as sharp. That alone is the reason why I dont use it. The higher difficulty you go, you know what happens.

I get it works for you, but for me I would want some control over where the pitch goes, the speed, as well as be able to improve the accuracy by hitting the "window" thats available for the meter guys.

Try another game, record a few at bats if you can. I would love to see your placements, where the balls actually go, and how/why the CPU is crushing them. In all my years playing this franchise, i have never had a game like what you have shown here.
You still aim the pitch. There are just a lot more factors that play into accuracy and effectiveness using classic than say meter pitching. You absolutely can pitch a gem with your #5 SP and next game your #1 SP gets lit up. That type of disparity possibility from game to game is why a lot of players use classic. The other pitching mechanics can be mastered with enough practice.

I posted box score of another game using same thing. Mets had 18 hits and DeGrom was DeGrom allowing 3 hits in 7ip.

I'm not saying games like this don't ever happen or never should. But I am 100% saying that box score of 30 runs and 40 hits combined with all those homeruns aren't happening anywhere except Coors Field. I feel like if not using great pitchers I would always have one team or both hit for 12+ hits on average with ease. It is what it is. I'm using Seattle in franchise so I'll never play there.

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Old 04-22-2022, 02:02 PM   #38
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Re: Coors Field gameplay is a disaster

Quote:
Originally Posted by Therebelyell626
Quick question about classic pitching. When you use this interface do you use the left stick to control location? Or is it basically just time the meter and it goes wherever the CPU AI decides to put it based on attributes?
There is no meter for classic. just aim and throw. Attributes take over at that point. But you still "aim" yes. If your guy has elite control attributes, then you'll hit that spot you aimed for more often then a guy that has poor control. So, you can't "help" a pitcher that has poor control by using any tricks or aides. If he sucks, he sucks.
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Old 04-22-2022, 02:09 PM   #39
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Re: Coors Field gameplay is a disaster

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Originally Posted by IrishSalsa
You're right. But like I said, I have a pretty good feel for this game from playing for 10+ years now. When the ball physics is noticeably different there's not much you can do. I mean when they hit the ball I was thinking fly ball out so many times only to see it keep going for doubles and homeruns lol. It was visible to me which I can't say I ever experienced in this game.

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Many have stated and I tend to agree, the hit variety is a lot different than years previous so past experiences dont always mean alot


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Old 04-22-2022, 02:22 PM   #40
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Re: Coors Field gameplay is a disaster

One other thing to mention about classic that is key. The longer you hold the button, the more break/velocity you get, but if you just tap it, you get the most control. So there is still user input there. That was key for me. I didn't use classic before because I thought it was just press the button and that the user had no input. You still have some, but it's much more ratings driven. That's the best balance for me. I wouldn't use it online (as the others are just straight up more effective), but offline it produces the most realistic and fun results for me.

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