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What would you want from my team 2k18?

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Old 05-12-2017, 04:21 PM   #33
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Re: What would you want from my team 2k18?

I just read that devs from MLB the Show 2017 gave out 10 standard packs & 11k stubs for any PSN ID that played from 3/28 to 5/11 for server issues.

This is the kind of straight forward customer first thinking that makes me really sad for 2K. If I was a baseball fan at all, I would completely dump 2K17 and go straight to that game.
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Old 05-12-2017, 10:21 PM   #34
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Re: What would you want from my team 2k18?

1. No more infuriating "momentum engine" or playing people on a different difficulty. I find that disgusting. If my god squad gets matched up with an all-emerald team (which shouldn't happen as much as it does anyway) I expect to destroy them, not have my DI Deandre outrebounded by emerald porzingis.

2. For the love of god, fix the passing. I get at least 5-10 turnovers per game from when the player I'm passing to inexplicably closes off his own passing lane as soon as I initiate the pass. This happens for both full court and even short, seemingly easy passes.

3. I really hope defending in general is a bit easier in 2k18. I find it literally impossible to defend 5-out pick & rolls. Doesn't matter what settings I use, which player I control, even if I'm running DI Mutombo. I still get destroyed. He either gets an open shot or an open dunk. And that's just the beginning of the myriad of bugs, weird animations and general sloppiness that infest every corner of MTO. The defensive AI in this game is horrible. One example is when your guards retreat randomly to the baseline at the beginning of a defensive possession and leave their matchups wide open from three.

4. A clear description of what some of the defensive settings actually do is a MUST.

5. Make it much harder for people to inbound steal. I'm sick of being hassled by some cheeser with Yao every single time I want to inbound the ball and it is nowhere near realistic.

6. Calculate team overalls with a simple average. How 2k managed to screw this up in 2k17 is just insane. It's literally the most basic math imaginable.

7. Fire everyone who was involved with the production of 2k17 MTO. Everyone.

8. Bricked dunks happen WAY too often.

9. For some reason, it's incredibly easy to score right after an offensive rebound. If anyone gets an offensive board with a decent big man, putback king basically ensures a foul or point.

10. Fix that weird animation that triggers if you're driving baseline and you start to shoot, then your player just puts his hands up and like lets the ball flop out of bounds. 9/10 times, it's now the other team's ball. I think you guys know what I'm talking about. Happens with gaurds and bigs alike.

11. Wasn't a law passed requiring games with microtransactions like this to publish their odds? It makes sense to me, because this is basically gambling. I'll have to look into this. But 2k should definitely publish their odds. It would force the odds to be actually decent, because if people saw that the odds were crap (like those Beasts packs) then people would stop buying packs and the entire 2k auction market would die.

Last edited by jschmib; 05-14-2017 at 12:42 AM.
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Old 05-13-2017, 08:30 PM   #35
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Re: What would you want from my team 2k18?

In short: i just want to play against similar teams.


Long version:

Matchmaking based on roster quality that actually works. Then you should be able to choose between two online modes:
- play against teams with a similar roster
- play against all team

Of course first they'll have to fix the way they currently grade your lineup. For example, it's beyond me how i get a 90+ overall lineup while using 2 amethysts, 2 rubies + a mix of sapphire, emerald, gold and then of course 3 bronze bench warmers.

1. Just add up all the players' overalls and divide them by 13... boom, you have your average. That would be a start.

2. If they want to put in a tiny amount of effort they can expand this basic formula a bit by adding badges to the mix. Obviously hall of fame badges should be weighed more heavily than bronze ones...

3. Finally, to make it close to perfect, put more weight on high overalls. For example: the highest overall is 99 and the lowest is 65 so you take the average of that which is 82. Now, to keep it simple i'll just use the tiers instead of overalls so our average is emerald (82). Basically emeralds and everything below won't have any extra points added to them while sapphire and above will. I'll just use the basic factor of two to illustrate what i'm trying to say even though it may not be the best and/or most balanced formula to use. Sapphires will have an added 2 points, ruby 4, amethyst 8, diamond 16, pink diamond 32. So for example an 80 overall will count as 80, an 85 as 87, 90 as 98, 95 as 111 and 99 as 131.

Now you might be wondering why the extra points for higher rated cards? At first glance it does seem like the first two steps with the basic overalls and badges should be enough. Unfortunately i'd imagine there will be people who'll try to cheat the system by using a 6 or 7 man rotation of 95+ players and then have 65 overalls for the rest of their team in order to artificially lower their team's overall rating. That way their overall might be low enough to get matched up with people using a more realistic ten or especially 13 men rotation with 70-75 overall players instead of those 65 overalls that never get used. By adding the extra points this becomes impossible.
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Old 05-13-2017, 08:52 PM   #36
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Re: What would you want from my team 2k18?

As for features i'd like:

- importing my mycareer player into myteam. For those of us with multiple players, we should just be able to use one at a time in our lineup. I'd imagine almost nobody (including myself) wants to get matched up with a team of myplayers. Just the one really shouldn't be an issue though, especially with all of the unrealistic cards that are already in the game anyway.

- add a type of rags to riches mode where you can develop players/cards. Say there's a bronze or silver player you really like for whatever reason, could be animations, appearance or you're just a fan irl. Have us do drills, challenges, etc using that player and by doing those as well as using the player online we can get upgrades, hot zones and badges. Now of course 2k will be thinking no way, because everyone will get diamonds without paying. Well, either make it progressively harder to rise through the tiers ending with near impossible for pink diamond or find a way of making us pay for it. The latter is their specialty anyway so that shouldn't be a problem.
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Old 05-13-2017, 11:09 PM   #37
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Re: What would you want from my team 2k18?

Quote:
Originally Posted by jschmib
1. No more infuriating "momentum engine" or playing people on a different difficulty. I find that disgusting. If my god squad gets matched up with an all-emerald team (which shouldn't happen as much as it does anyway) I expect to destroy them, not have my DI Deandre outrebounded by emerald porzingis.

2. For the love of god, fix the passing. I get at least 5-10 turnovers per game from when the player I'm passing to inexplicably closes off his own passing lane as soon as I initiate the pass. This happens for both full court and even short, seemingly easy passes.

3. I really hope defending in general is a bit easier in 2k18. I find it literally impossible to defend 5-out pick & rolls. Doesn't matter what settings I use, which player I control, even if I'm running DI Mutombo. I still get destroyed. He either gets an open shot or an open dunk. And that's just the beginning of the myriad of bugs, weird animations and general sloppiness that infest every corner of MTO. The defensive AI in this game is horrible.

4. A clear description of what some of the defensive settings actually do is a MUST.

5. Make it much harder for people to inbound steal. I'm sick of being hassled by some cheeser with Yao every single time I want to inbound the ball and it is nowhere near realistic.

6. Calculate team overalls with a simple average. How 2k managed to screw this up in 2k17 is just insane. It's literally the most basic math imaginable.

7. Fire everyone who was involved with the production of 2k17 MTO. Everyone.

8. Bricked dunks happen WAY too often.

9. For some reason, it's incredibly easy to score right after an offensive rebound. If anyone gets an offensive board with a decent big man, putback king basically ensures a foul or point.

10. Fix that weird animation that triggers if you're driving baseline and you start to shoot, then your player just puts his hands up and like lets the ball flop out of bounds. 9/10 times, it's now the other team's ball. I think you guys know what I'm talking about. Happens with gaurds and bigs alike.

11. Wasn't a law passed requiring games with microtransactions like this to publish their odds? It makes sense to me, because this is basically gambling. I'll have to look into this.

I am bumping this every day until 2k addresses this , please NBA Live do something please.
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Old 05-15-2017, 10:50 AM   #38
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Re: What would you want from my team 2k18?

I just want a ton of single player challenges that give out packs for rewards, like NBA live has
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Old 05-17-2017, 08:19 PM   #39
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Re: What would you want from my team 2k18?

-- Do what MLB The Show's Diamond Dynasty mode did and get rid of the concept of player contracts. I shouldn't be discouraged from using the cards that I like just because it's going to become a constant drain of my MT to continue playing with them after their initial contract expires.

-- Bring back the hall of fame ratings scale and stop making up all these fake fantasy ratings. There's been zero uniqueness to any of the card ratings this year because every perimeter player has a 90+ three, every big man has 90+ post moves, and every good card has 90+ defense. 90+ ratings should be reserved for the all-time time great performers at that particular skill, not given out to any good player who had a couple of great regular season games. And please stop giving players who rarely shot threes in real life a good three point rating in 2K. Cards like Ryan Anderson and Channing Frye have no value when Ralph Sampson and Hakeem Olajuwon can stretch the floor just as effectively when equipped with shooting badges/shoes.

-- Take out the ability to add fake, undeserved badges to players. You shouldn't be able to turn a defensive liability into a defensive stopper just by adding that badge to a card. The same problem exists on the other side of the ball, where people are able to give any card in the game catch & shoot/corner specialist/deadeye/limitless range and turn non-shooters into reliable shooters.

-- Get rid of shoe attribute boosts. As with added badges, shoe boosts are letting people dribble/shoot/defend with cards that shouldn't be able to do those things effectively.

-- Give the people who don't like using all-diamond lineups a way to play competitive online matches with more realistic roster restrictions. The lineup restrictions could be based off card tiers, or off a team's overall rating.

-- Have a staff member test every major card that's added to the game throughout the year for any broken or hard-to-use animations. So many of the highly rated cards in MyTeam become unusable because they are equipped with a bad set of offensive animations. It only takes 5 minutes in freestyle mode to test out a player's full animation set, so it wouldn't be a big time investment to do this.

-- Until the gameplay team figures out how to make raw height and weight less overpowering on the court, don't let everyone who plays the mode have a cheap Yao Ming card. Because he was so common this year, Yao killed the viability of using any center who's not in his height/weight class, which kept 90% of the center cards in the mode from being used competitively.

Last edited by jyoung; 05-17-2017 at 09:10 PM.
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Old 08-14-2017, 01:15 AM   #40
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Re: What would you want from my team 2k18?

Still no news on MT in 2K18 yet. I would say that 17 was a pretty solid year. The content was really good, the new rewards in MTO and Blacktop were a good start, and the pack odds were better than 2K16.

This year i hope to see a big push towards a competitive scene in My Team. I'm talking online leaderboards, online tournaments, and live events. If we are going to spent all this time and in some cases money on our teams, we need the proper vehicle to use them.

I hope there is some type of salary cap mode for competitive tournaments that keep each team balanced. You choose the players you want but your overall team rating is capped at 85 or something like that. So you wouldn't be able to use a team full a diamonds. This will make the team buidling aspect of the mode even more important.

Lets hear something 2k!
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