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Remdizzle's Updated Rosters: New Jerseys, Gear Edits, Rating Edits, The Whole 9 (PS4)

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Old 02-05-2014, 04:23 PM   #25
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Re: Remdizzle's Updated Rosters: New Jerseys, Gear Edits, Rating Edits, The Whole 9

Every good roster will cross plat eventually.
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Old 02-05-2014, 04:34 PM   #26
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Re: Remdizzle's Updated Rosters: New Jerseys, Gear Edits, Rating Edits, The Whole 9

Quote:
Originally Posted by remdizzle

I noticed this too bro, 2k's shooting mechanics and probabilities for next-gen are all out of whack in so many ways lol. Of course we all experience the A+, Excellent shot feedback bricks, and the opposite random swishes lol. I'm curious to see your video as I noticed this in particular with next-gen since I played on current-gen (PC) for a good 3 months; At first glance most think that ratings work like grades; 60's = D , 70's = C , 80's = B , 90's = A ; whereas in reality anything above 65 (from my observation and testing) suffices as a good enough rating to show success in whichever category aside from things such as on ball D and stealing probability.
Exactly. IMO it translated better in CG. In NG Matthews is underrated statistically with a 67 med but he shoots as good as Aldridge does in real life while Aldridge who has an 88 shoots better than anyone who ever played the game. Then you have Garnett with a 92.
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Old 02-05-2014, 06:35 PM   #27
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Re: Remdizzle's Updated Rosters: New Jerseys, Gear Edits, Rating Edits, The Whole 9

STOKED to hear about this project. I've always enjoyed your global's on PC version. Since I got the PS4 and NBA 2k14, I haven't touched my PC version purely based off gameplay. I miss the graphical mods and insane good rosters, but it's not worth going back to. So I'm definitely looking forward to the rosters!
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Old 02-05-2014, 08:48 PM   #28
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Re: Remdizzle's Updated Rosters: New Jerseys, Gear Edits, Rating Edits, The Whole 9

How will these rosters work in MyGM with injured players?

Won't those injured players end up not playing at all?
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Old 02-05-2014, 08:49 PM   #29
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Re: Remdizzle's Updated Rosters: New Jerseys, Gear Edits, Rating Edits, The Whole 9

Just curious... How close to a finish date?
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Old 02-05-2014, 09:10 PM   #30
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Re: Remdizzle's Updated Rosters: New Jerseys, Gear Edits, Rating Edits, The Whole 9

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Originally Posted by The Kid 24
How will these rosters work in MyGM with injured players?

Won't those injured players end up not playing at all?
Pretty sure injuries reset in MyGM.
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Old 02-05-2014, 11:10 PM   #31
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Re: Remdizzle's Updated Rosters: New Jerseys, Gear Edits, Rating Edits, The Whole 9

Quote:
Originally Posted by pimpinpidgeon8
Pretty sure injuries reset in MyGM.
But those injured players wont be in the starting lineups, correct?
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Old 02-06-2014, 01:20 AM   #32
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Re: Remdizzle's Updated Rosters: New Jerseys, Gear Edits, Rating Edits, The Whole 9

Quote:
Originally Posted by DiceMan
If these are for PS4 color me interested!
Yup these are indeed for PS4 my man!

Quote:
Originally Posted by Permatron
I can knock out the speed edits and/or the tendencies. Whatever help needed in order to get this out as quickly as possible.
Awesome man, I'll definitely shoot you a PM/post when I'm ready for them

Quote:
Originally Posted by kaevee
Hey Cam, sounds like a great project! In addition to the wingspan edits, are you intending to include the body length and shoulder width edits. If not, I think you should!
When I referred to wingspan edits I meant the body length and shoulder width edits as well, so no worries

Quote:
Originally Posted by FiddleSticks
Hey nice job man. By any chance are the custom (edited) rosters able to be used in MyCareer mode? In previous years 2K13,12,11 I was able too. Thanks
I'm not so sure about this, I don't recall upon starting a MyCareer having the option to select a custom roster

Quote:
Originally Posted by No Pressure
Hey cam definitely liked your Global for the PC, I see we've taken the same route switching over to the PS4. I actually re rated basically every player in an older roster and noticed a couple things. For one, offensive stats were wayyy over powered in 12 minute sims. I think like 3 teams were below 100 ppg lol. So I decided to go back again and re rate all the defense categories, raising the average OBD,LPD, and Defensive Awareness. I still had issues with ppg in 12 minute sims. I tried 11 min quarters and the Sims came out a lot better. I'm not exactly sure why this is, I guess offensive ratings in General have to be dumbed down like you mentioned. Also HATE how you can't control CPU rotations, you're almost guaranteed to have someone way over perform just because the CPU is giving them 35 minutes a game.
Haha we did indeed take the same route; There's so much that goes into these ratings to get correct sim stats it's ridiculous. I'm hoping to derive the perfect combo and get it as close to IRL as I could

Quote:
Originally Posted by kamackeris76
screw PS4....sell it ...get an XboxOne and get this roster out on that !! ....joking!

seriously though this sounds amazing !! just wish you were xbox....are there any other projects out there on xbox that are as good as this sounds??
Haha I hear ya man, I was once xbox, I took a bold leap going PS4 rather than X1 after being on 360 since its launch; but the specs and the lack of my clout of friends that were on 360 with me led me to join Sony lol. But as Kaanyr says here:

Quote:
Originally Posted by Kaanyr Vhok
Every good roster will cross plat eventually.


Quote:
Originally Posted by catfish9-5
I could do the speed edits if you like. I have been working on one for my self, but would much rather do it for this complete roster. Would not be able to do until later in the week, but shoot me a pm with your psn and I'll knock it out.
That would be great man, I'll put you down for em if they're not already covered by another volunteer!

Quote:
Originally Posted by Kaanyr Vhok
Exactly. IMO it translated better in CG. In NG Matthews is underrated statistically with a 67 med but he shoots as good as Aldridge does in real life while Aldridge who has an 88 shoots better than anyone who ever played the game. Then you have Garnett with a 92.
Oh I know man, it's ridiculous, with me rerating each player in-game things will mirror their real life counterparts and hopefully with tendency edits, sim stats will be accurate, best believe Garnett will not have a 92 mid range in my roster lol

Quote:
Originally Posted by rovert22044
STOKED to hear about this project. I've always enjoyed your global's on PC version. Since I got the PS4 and NBA 2k14, I haven't touched my PC version purely based off gameplay. I miss the graphical mods and insane good rosters, but it's not worth going back to. So I'm definitely looking forward to the rosters!
Glad to hear you followed my PC work and that you've been down the PC path so you've been spoiled like myself for so long with endless capabilities when it comes to graphical mods and rosters lol. I hope the roster doesn't disappoint!

Quote:
Originally Posted by The Kid 24
How will these rosters work in MyGM with injured players?

Won't those injured players end up not playing at all?
Injuries reset when you start a MyGM, as well as rotations

Quote:
Originally Posted by The Kid 24
Just curious... How close to a finish date?
I can have the base edits done some time tonight/tomorrow pending any distractions; I've been sick and haven't been able to really touch my PS4 or even hop on my computer for that matter

Quote:
Originally Posted by pimpinpidgeon8
Pretty sure injuries reset in MyGM.
This is correct!

Quote:
Originally Posted by The Kid 24
But those injured players wont be in the starting lineups, correct?
Rotations and even player roles are reset by whatever AI logic 2k has instilled, so injuries or their fallouts regarding rotations won't carry over into MyGM


Well guys sorry for not having a release out for you all, anyone that knows me from NLSC knows I'm always getting sick and end up having to take a break from my projects lol; I'm told I don't rest enough . But just as an update, I'm on the last couple of teams to finish all gear, rating, wingspan edits for, after that I'll post the file name and if I have it in me, the spreadsheet I mentioned earlier with the ratings and potentials of each active player. I still haven't touched FA's so if someone would be willing to hook those up that'd be dope! After I post the filename for you all to BETA test, then those that have volunteered to help out, let me know when you get the file and such so we can get an assembly line working so we don't have two separate files floating out there with separate edits. I'll keep ya posted on my progress guys but should have a BETA for you all within 36 hours

EDIT: Before I finish I must ask, how important is it for you all to have this year's All-Star Jerseys and Court included in this roster? If it's something that you all would like then I'll halt this project until they're released (according to Ronnie, it will be later this week) If it's not that much of an issue I'll continue on as planned and release the BETA for you all, let me know!

Last edited by remdizzle; 02-06-2014 at 01:30 AM.
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