Home

Jeffruel 2k22 Fictional Draft Classes (PS5)

This is a discussion on Jeffruel 2k22 Fictional Draft Classes (PS5) within the NBA 2K Basketball Rosters forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Basketball Rosters
Why Player Ratings Change When Starting Dynasty Mode in College Football 25
What Is Pro Yakyuu Spirits 2024/Professional Baseball Spirits 2024, and How Do You Get It?
The House Rules Hub for Recruiting in College Football 25 Dynasty Mode
Reply
 
Thread Tools
Old 09-22-2021, 11:37 PM   #9
Pro
 
OVR: 3
Join Date: Jul 2007
Re: Jeffruel 2k22 Fictional Draft Classes (PS5)

Floored by the look of the scouting report man... love that you mimicked The Ringer. If you added a "Shades Of" section, I think it would be damn near perfection.
bucknut7 is online now  
Reply With Quote
Old 09-23-2021, 10:56 AM   #10
Pro
 
Jeffruel's Arena
 
OVR: 0
Join Date: Mar 2019
Re: Jeffruel 2k22 Fictional Draft Classes (PS5)

Quote:
Originally Posted by bucknut7
Floored by the look of the scouting report man... love that you mimicked The Ringer. If you added a "Shades Of" section, I think it would be damn near perfection.
Believe me, I would love to. Basketball reference was my go to for figuring out historical players who put up similar stats to my prospects based on height/position, etc. They just started making you pay for the season finder feature unfortunately, so it would be tough for me to really come up with unique comparisons every year. Once I get into the lesser known guys it makes it hard for me to draw comparisons without basketball reference. If someone has another site I could use I'm definitely open to suggestions.
Jeffruel is offline  
Reply With Quote
Old 09-29-2021, 10:56 PM   #11
Pro
 
Jeffruel's Arena
 
OVR: 0
Join Date: Mar 2019
Re: Jeffruel 2k22 Fictional Draft Classes (PS5)

I have finished the scouting report for DC-1 and it is posted below. Still super busy coaching football, so I am only getting around to creating 3-5 prospects a night. Should be a bit quicker now that the scouting report is completed. Let me know what you guys think!

https://docs.google.com/presentation...it?usp=sharing
Jeffruel is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-29-2021, 10:58 PM   #12
Rookie
 
OVR: 0
Join Date: Dec 2013
Re: Jeffruel 2k22 Fictional Draft Classes (PS5)

Man. You have really raised the bar with these scouting reports. Can’t wait to start this once the opening day roster drops.


Sent from my iPhone using Operation Sports
Pharcyde82 is offline  
Reply With Quote
Old 10-01-2021, 12:11 AM   #13
Rookie
 
OVR: 0
Join Date: Jun 2009
Re: Jeffruel 2k22 Fictional Draft Classes (PS5)

Quote:
Originally Posted by Jeffruel
Well welcome to the PS5 community brother! Community is real nice as I feel like we can all talk about fictional players that have been created for the last 3-4 years now. Check out JB's draft classes as well, as he does great work and its who got me into fictional classes. https://forums.operationsports.com/f...t-classes.html

I think you will find that you and I are on the same page as far as ratings go. I do not like high inflated ratings with the majority of the league over 80. I align my ratings with the ATD roster as well as the tendencies (I worked on the ATD project last year). Even after the ATD Roster is finished, I will bump down a couple ratings due to personal preference.

I have plenty of players with 90+ potential, but very few of them ever make it that far. I use peak start and peak end to make that happen, thus creating busts.

I went back and did research on every draft class from 1985-2020 and have found the average number of Busts, Bench, Role, Borderline Star, Star, HOF, and Generational talents in each draft class. It won’t be the same every year, as some years could be stronger than others.

My ratings are typically lower like the roster CelticLG created, but this is how I view overalls.
Bench: Under 73 overall
Role: 74-79
Borderline Star: 80-82
Star: 83-87
Hall of Fame: 88-90
Generational: 90+

Obviously those are arbitrary and every MyLeague is different, but these are the guidelines I used when creating players. A lot of this also depends on the progression and regression sliders which I usually set regression at 60, and progression at 40-42 depending on the year. I'll toy around with this later.

I edit 60 players so a full 2 rounds. Every single thing gets edited on them. I'll even tough up 61-72 for people who run expansion MyLeagues, but thats really just the tendencies, major appearance stuff, and getting rid of WNBA animations.

Take a look at my page from last year if you want an idea of the type of stuff I put out last year!
https://forums.operationsports.com/f...asses-ps4.html

Let me know if you have any other questions, as I'm more than happy to help.
Thanks for the answer, this is exactly what I wanted to hear!! Having those few extra players in the classes are clutch for potential G-Leaguers/undrafted roster players. I like your approach and I'm certainly looking forward to running with your classes. It's also good to know that your DCs are in line with the ATD rosters since that's the roster I plan on using. This will be a good year!!

Sent from my SM-G781U using Operation Sports mobile app
jfeev215 is offline  
Reply With Quote
Old 10-01-2021, 10:01 AM   #14
Pro
 
Jeffruel's Arena
 
OVR: 0
Join Date: Mar 2019
Re: Jeffruel 2k22 Fictional Draft Classes (PS5)

Quote:
Originally Posted by jfeev215
Thanks for the answer, this is exactly what I wanted to hear!! Having those few extra players in the classes are clutch for potential G-Leaguers/undrafted roster players. I like your approach and I'm certainly looking forward to running with your classes. It's also good to know that your DCs are in line with the ATD rosters since that's the roster I plan on using. This will be a good year!!

Sent from my SM-G781U using Operation Sports mobile app
No problem. Let me know if you have any other questions!
Jeffruel is offline  
Reply With Quote
Old 10-01-2021, 04:16 PM   #15
MVP
 
marshdaddy's Arena
 
OVR: 0
Join Date: Mar 2017
Re: Jeffruel 2k22 Fictional Draft Classes (PS5)

Quote:
Originally Posted by Jeffruel



I edit 60 players so a full 2 rounds. Every single thing gets edited on them. I'll even tough up 61-72 for people who run expansion MyLeagues, but thats really just the tendencies, major appearance stuff, and getting rid of WNBA animations.


As you know I’m a big fan of your classes, though I won’t be getting on the 2k22 train this year. Still wanted to follow along.

One thing I found on 2k21 was that the G League and Summer League went to hell when draft classes were stopping at 60 players and everyone else was a 40. For the draft, yes this helps know who to draft and not to, but it makes G League a dumpster fire of low scoring games and unrealistic stats. One thing I found helpful was to make all the non-drafted players have their overalls sit around 60-61, assuming the worst player in your draft is around 63-64 overall. I also would set their potential to be 65-68 and then leave them untouched.

This allows the G League to still be bad, but not so bad that guys average 30 rebounds a game.

Of course don’t let that impact your process, but for anyone that enjoys playing G League or Summer League games to try out rookies, it’s a nice personal edit anyone can make on their own if they want to.
marshdaddy is offline  
Reply With Quote
Advertisements - Register to remove
Old 10-01-2021, 05:27 PM   #16
Rookie
 
OVR: 0
Join Date: Dec 2013
Re: Jeffruel 2k22 Fictional Draft Classes (PS5)

DJ Walker was so good last year. Since it kinda lines up with your classes I’m just going to replace Cade with him in Detroit so he keeps that number 1 pick slot. I’ve already recreated the player by copying the tendencies and attributes. Will probably throw Cade into a 2022 draft class.


Sent from my iPhone using Operation Sports
Pharcyde82 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Basketball Rosters »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 02:49 PM.
Top -