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2k15 Game Speed

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Old 10-10-2014, 02:30 PM   #9
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Re: 2k15 Game Speed

Quote:
Originally Posted by RumbleCard
What we really need is some clarification. I was to understand that game speed is associated with the clock not how fast the players move.

I did drop my opponents speed and quickness down a bit. The quickness slider seems to have a more profound impact than speed.

I noticed dropping the quickness down below 45 allows the user to be a bit more effective on defense and staying in front of the CPU.

Seems to me the CPU "attacks" the basket way too much, I dropped that slider down but it had little effect.
From my experience, game speed literally affects EVERYTHING. It affects the game clock, the players' speed, the speed of passes, and even animations. Put it at 0 and see for yourself
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Old 10-10-2014, 02:54 PM   #10
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Re: 2k15 Game Speed

IMO I like default, I think anything lower makes it a little sluggish.
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Old 10-10-2014, 03:04 PM   #11
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Re: 2k15 Game Speed

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Originally Posted by Footballforever
IMO I like default, I think anything lower makes it a little sluggish.
The issue is you can't play 12 min quarters on default speed, because it will end up with unrealistic results with to many shots(like 2-3x the average of NBA).

That setup is optimized for online tournaments and other games modes.
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Old 10-10-2014, 10:57 PM   #12
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Re: 2k15 Game Speed

I just started testing gamespeed 42/43 with quickness and speed +8 to balance it out. Let me know what you guys think. Seems wayyy less jerky.
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Old 10-11-2014, 04:52 AM   #13
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Re: 2k15 Game Speed

I use a 52 game speed in a pro/simulation setting. So far, I think it's the most realistic setting. I think game speed dictates the overall pace of the game (number of points scored, fouls, etc...).

This is in Association Mode. I'm 3 games in using the Celtics.

I beat the Nets in OT 104-101.
HIGHLIGHT: Joe Johnson scored 25. Kevin Garnett had 19 points and 19 rebounds. (I think this showed the lack of rebounding power of the Celtics, which is very realistic.)

I beat the Rockets 98-91.
HIGHLIGHT: James Harden scored 25. Dwight had 19 points and 15 rebounds. *ALERT! Dwight Howard actually got fouled out in the last minutes of the 3rd quarter, pressuring Houston to adjust their gameplan. Without Dwight, my bigs capitalized in the paint, Jeff Green dominated the 4th quarter by posting up and driving the lane. Thanks to Dwight fouling out.*

I lost to the Mavericks 95-80. Dallas was hot coming out of the gates, finishing with a FG% of 52. I think this is possible because of Dallas' strong offensive players (Ellis, Nowitzki, Parsons, Nelson, etc...). The Celtics were also having a hard time rebounding the ball, scoring of the paint, and making shots because of the presence of Chandler in the middle. Tried to get them with our 3's, but it just wasn't our night.

TIP:
1. I think pro/sim and a 52 game speed really makes games like this possible. I still haven't paid much attention to the stats that much, but so far so good.

2. Impact players in their respective teams generally are always the ones who fill up the stat sheets. I'm talking about starters. That's why they are starters. There's also the occasional spark provided by specialist bench players, you guys know what I mean. WHO YOU EXPECT TO PERFORM CONSISTENTLY ARE THOSE WHO REALLY PERFORM. (I noticed if the difficulty is in All Star or Superstar, bench players tend to take matters into their own hands and score like Lebron!)

3.With this setting, the CPU moves the ball around more because the individual players in the court play to their strengths. If there's a starter in the court with a couple of bench players, they usually play through him (If he is an offensive threat). I LIKE SEEING SOMETHING LIKE THIS BECAUSE IT GIVES YOU A SENSE OF ROLES AND RESPECT WITH THE PLAYERS.

4. Lastly, there's also a big impact on the part of the PLAYER. YES. YOU. If you want extreme simulation to happen, you gotta play like you are in a real game. You should start from the simple things.

a. Bring the ball up the court slowly, unless you see an opportunity for a fastbreak.

b. During a defensive rebound, do not press the pass button right away for a fastbreak if you see that the opposing team is down the court already. This is situational. If your pg rebounds it, and your opponent don't know what's happening, by all means press that turbo button!

c. Pay attention to the direction of your dribbles, know when to back down, work for spacing, look at your teammates.

d. Use fakes, take your time, run a lot of plays.

JUST PLAY LIKE YOU ARE IN THE COURT. TAKE IT SLOW. THINK IT OUT. DONT THINk ABOUT STATS. THINK ABOUT GETTING BUCKETS THE RIGHT WAY.

5. Put the defensive assist strength and boxout strength to 0 in the controller settings. This does not increase your defense strength or boxout strength, but the CPU's.
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Old 10-11-2014, 06:01 AM   #14
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Icon13 Re: 2k15 Game Speed

Quote:
Originally Posted by gdumatol
I use a 52 game speed in a pro/simulation setting. So far, I think it's the most realistic setting. I think game speed dictates the overall pace of the game (number of points scored, fouls, etc...).

This is in Association Mode. I'm 3 games in using the Celtics.

I beat the Nets in OT 104-101.
HIGHLIGHT: Joe Johnson scored 25. Kevin Garnett had 19 points and 19 rebounds. (I think this showed the lack of rebounding power of the Celtics, which is very realistic.)

I beat the Rockets 98-91.
HIGHLIGHT: James Harden scored 25. Dwight had 19 points and 15 rebounds. *ALERT! Dwight Howard actually got fouled out in the last minutes of the 3rd quarter, pressuring Houston to adjust their gameplan. Without Dwight, my bigs capitalized in the paint, Jeff Green dominated the 4th quarter by posting up and driving the lane. Thanks to Dwight fouling out.*

I lost to the Mavericks 95-80. Dallas was hot coming out of the gates, finishing with a FG% of 52. I think this is possible because of Dallas' strong offensive players (Ellis, Nowitzki, Parsons, Nelson, etc...). The Celtics were also having a hard time rebounding the ball, scoring of the paint, and making shots because of the presence of Chandler in the middle. Tried to get them with our 3's, but it just wasn't our night.

TIP:
1. I think pro/sim and a 52 game speed really makes games like this possible. I still haven't paid much attention to the stats that much, but so far so good.

2. Impact players in their respective teams generally are always the ones who fill up the stat sheets. I'm talking about starters. That's why they are starters. There's also the occasional spark provided by specialist bench players, you guys know what I mean. WHO YOU EXPECT TO PERFORM CONSISTENTLY ARE THOSE WHO REALLY PERFORM. (I noticed if the difficulty is in All Star or Superstar, bench players tend to take matters into their own hands and score like Lebron!)

3.With this setting, the CPU moves the ball around more because the individual players in the court play to their strengths. If there's a starter in the court with a couple of bench players, they usually play through him (If he is an offensive threat). I LIKE SEEING SOMETHING LIKE THIS BECAUSE IT GIVES YOU A SENSE OF ROLES AND RESPECT WITH THE PLAYERS.

4. Lastly, there's also a big impact on the part of the PLAYER. YES. YOU. If you want extreme simulation to happen, you gotta play like you are in a real game. You should start from the simple things.

a. Bring the ball up the court slowly, unless you see an opportunity for a fastbreak.

b. During a defensive rebound, do not press the pass button right away for a fastbreak if you see that the opposing team is down the court already. This is situational. If your pg rebounds it, and your opponent don't know what's happening, by all means press that turbo button!

c. Pay attention to the direction of your dribbles, know when to back down, work for spacing, look at your teammates.

d. Use fakes, take your time, run a lot of plays.

JUST PLAY LIKE YOU ARE IN THE COURT. TAKE IT SLOW. THINK IT OUT. DONT THINk ABOUT STATS. THINK ABOUT GETTING BUCKETS THE RIGHT WAY.

5. Put the defensive assist strength and boxout strength to 0 in the controller settings. This does not increase your defense strength or boxout strength, but the CPU's.
Nice post and thank you for the tips. I am curius about the boxout and defensive assist only effecting the CPU..

I am 95% sure that those sliders directly effect the user controlled player..?
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Old 10-11-2014, 07:07 AM   #15
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Re: 2k15 Game Speed

You could try it out on 0. When I set it on 0, I feel like I had more control of the defender. Plus, I can get by the CPU's defence at times! In terms of rebounding, it greatly decreased the CPU owning the glass on both boards!
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Old 10-11-2014, 09:43 AM   #16
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Re: 2k15 Game Speed

Quote:
Originally Posted by gdumatol
You could try it out on 0. When I set it on 0, I feel like I had more control of the defender. Plus, I can get by the CPU's defence at times! In terms of rebounding, it greatly decreased the CPU owning the glass on both boards!
Great recommendation! I had turned my D-Assist up to 25 to help me play better defense. I noticed it was almost impossible to drive to the hoop. I turned it back down to zero and finally have a little success driving to the hoop.

It definitely does effect user controlled D as well, because it is much harder to stay in front of the person I am guarding. I guess I will just have to get better defensively..

Thanks for the tip! Much better experience when playing offense with D-Assist at zero. (Which it is default too)
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