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Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders

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Old 11-17-2014, 01:16 PM   #433
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders

Do these sliders work for the PC, or only for consoles?
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Old 11-17-2014, 02:16 PM   #434
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders

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Originally Posted by GatorRican
I'm in the same boat. Can anyone comment?^^^^


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They should work exactly the same except for the statistical outcome.
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Old 11-17-2014, 02:17 PM   #435
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders

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Originally Posted by BustinLoose
Do these sliders work for the PC, or only for consoles?
I could not answer that as I have never played the PC version. But you might as well give it a run and see how they feel after a dozen or so games.
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Old 11-17-2014, 02:41 PM   #436
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders

Can someone explain: if you set shooting to % rather than timing/release, do I still need to concentrate a lot on releasing at the right time or will the higher % of say...Curry save me?


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Old 11-17-2014, 03:39 PM   #437
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders

Quote:
Originally Posted by GatorRican
Can someone explain: if you set shooting to % rather than timing/release, do I still need to concentrate a lot on releasing at the right time or will the higher % of say...Curry save me?


PS4 PSN ID: Rican21
Yes, you need to focus on release point
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Old 11-17-2014, 03:48 PM   #438
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders

Quote:
Originally Posted by GatorRican
Can someone explain: if you set shooting to % rather than timing/release, do I still need to concentrate a lot on releasing at the right time or will the higher % of say...Curry save me?


PS4 PSN ID: Rican21
Yes but the dice roll is far more weighted to player ratings, hot and cold etc. Release point is not the biggest factor in determining a made or missed shot and I can tell you on the FT line you do want to focus on release as well but there is far more room for error on release point for FG/FT on Real FG%/FT%

Hope that helps.
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Old 11-17-2014, 09:49 PM   #439
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders

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Originally Posted by Armor & Sword
They should work exactly the same except for the statistical outcome.
They do that for sure. Is there a setting I'm missing for # of fouls for bonus, or # of fouls for fouling out. Seems like with all the options in MyLeague, you'd be able to mess with this. I'd love to go 3 fouls for bonus and 3 or 4 for foul outs, to get more FT attempts and make fouling more costly in 6 min quarters.

Love these sliders btw. Lost my first game 71-65 (fast paced, end to end, at home to Washington), won my second 59-55. Pretty much right on for 6 min quarters.
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Old 11-17-2014, 09:52 PM   #440
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders

Quote:
Originally Posted by dmacgreg37
They do that for sure. Is there a setting I'm missing for # of fouls for bonus, or # of fouls for fouling out. Seems like with all the options in MyLeague, you'd be able to mess with this. I'd love to go 3 fouls for bonus and 3 or 4 for foul outs, to get more FT attempts and make fouling more costly in 6 min quarters.

Love these sliders btw. Lost my first game 71-65 (fast paced, end to end, at home to Washington), won my second 59-55. Pretty much right on for 6 min quarters.
No foul settings for that. It is the standard NBA rules in that regard. So playing 6 minute quarters....you won't get simulation results on fouls.
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