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ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

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Old 10-14-2015, 07:43 PM   #81
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

Because of how my prior game went against the Pacers (I beat them badly haha) I ended up playing a real loose game against the Raptors & paid for it. I'm actually the beneficiary in regards to offensive rebounds. I had 22 in that Pacers game!! Only 5 more against the Raptors but the difference was a lot bigger in the first half in rebounds overall. I took my foot off the gas & couldn't catch up. I'm grabbing boards all day with Whiteside. These are with the new tweaks outside of the 47 game speed. I forgot to change it before my game. I'm aware that may change things as well.




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Old 10-14-2015, 07:46 PM   #82
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

I am still messing with pass accuracy. Trying to get realistic TO numbers, without all the crazy TOs. I'm thinking 49 for user might be the best, but not done testing yet.

Game speed at 47 will lower the number of possessions in the game, which will affect the rebounding numbers.
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Old 10-14-2015, 07:55 PM   #83
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

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Originally Posted by ThatMichiganFan
I am still messing with pass accuracy. Trying to get realistic TO numbers, without all the crazy TOs. I'm thinking 49 for user might be the best, but not done testing yet.

Game speed at 47 will lower the number of possessions in the game, which will affect the rebounding numbers.

49 should absolutely be best. I actually played on 49 once and it really limited the flimsy turnovers.

Are the games a lot longer on 47 speed?


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Old 10-14-2015, 07:57 PM   #84
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

Games are basically the same length, in my opinion. I am testing human pass accuracy at 49, and I am still seeing a realistic numbers of turnovers, but the flimsy passes have largely disappeared.
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Old 10-14-2015, 08:10 PM   #85
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

Great


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Old 10-14-2015, 08:14 PM   #86
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

Your really making an effort to hash out the small issues with your sliders. Good work man.


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Old 10-14-2015, 08:17 PM   #87
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

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Originally Posted by Insight23
Your really making an effort to hash out the small issues with your sliders. Good work man.


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Thanks man, if I get involved in a project, I can be kind of a perfectionist. Which I guess helps in most situations.
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Old 10-14-2015, 08:20 PM   #88
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

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Originally Posted by ThatMichiganFan
I took the speed, acceleration, and lateral quickness sliders from blingballa33. The CPU defense is too sticky, and it it near impossible to blow by them, even with a good ball handler versus a poor defender. These tweaks help alleviate that, yet keep the game balanced and fair.

I like to have total control over the player I am controlling, which is why I have the assist settings at 0. On defense, I use a mix of on-ball and off-ball, but I usually play on ball D on the perimeter. If the ball is passed into the paint, I often stay as the perimeter defender, and let the CPU play D. If the offensive player drives, I will stay on-ball. If wing player is dominating against me, I may play manual off-ball defense on him to try and limit his effectiveness.
Not wishing to sidetrack your thread but have you checked this out? http://www.operationsports.com/forum...c-defense.html
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