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ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

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Old 09-29-2015, 11:36 PM   #1
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ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

ThatMichiganFan's AllStar Simulation Sliders
Update: 12/26


Thank you guys for making NBA 2K16 great! I started this thread because there was no other sliders made yet, and I wanted to try making my own. I am amazed that it is the most popular slider set for 2K16! I could not have done it without all of your great feedback, advice, and testing!

Gameplay Settings
Difficulty: All-Star
Game Style: Sim (Custom)
Quarter Length: 12
Fatigue: On
Injuries: On
Shooting Type: Real FG%
FT Shooting Type: Real FG%
Game Speed: 47
FT Difficulty: 50
Action Replays: Occasionally
After Basket Camera Cuts: Often
Ball Handler Text: Off
Shot Meter: Off
Shot Feedback: Off
Gameplay HUD: Off
Foul Out: 6
AI FT Camera Shake: Off
Rhythm Indicator: Off
P&R Overlay: Off

Coach Settings
Timeout: Manual
Substitution: Manual
Substitution Method: Rotation
Points of Emphasis: Manual
Offensive PlayVision: Off
PlayVision Display: Full
Playcall Messages: Off
Offense Playcalling: Manual
Defense Playcalling: Manual
Late Game Fouling: Manual
AI Coach Adjustments: Manual

Controller Settings
Preferred Position: None
Vibration: On
Pro Stick: Default
Pro Stick Orientation: Absolute
Offball Freelance Mode: Camera Relative
Player Icons: Off
Icon Lead Passing: On
Right Stick Defense: Camera Relative
Right Stick Pass Type: Normal
Who to Guard: Off
Defensive Assist Strength: 0
Boxout Assist Strength: 0
Automatic Shot Contest: Manual
Pass Target Presets: Direction

Sliders (User/CPU)
Offense
Inside Shot Success: 35/20
Close Shot Success: 35/34
Mid-Range Success: 46
3PT Success: 48
Layup Success: 48/44
Dunk In Traffic Frequency: 45
Dunk In Traffic Success: 50
Pass Accuracy: 46/43 (50/50 if you want to eliminate bad passes. Games will have less turnovers)
Alley-Oop Success: 60
Contact Shot Success: 40/35

Defense
Driving Contact Shot Frequency: 80
Inside Contact Shot Frequency: 100
Layup Defense Strength (Takeoff): 50/70
Layup Defense Strength (Release): 40/60
Jump Shot Defense Strength (Gather): 70
Jump Shot Defense Strength (Release): 15
Help Defense Strength: 60
Steal Success: 55/50

Attributes
Acceleration: 50
Vertical: 50
Strength: 50
Stamina: 45
Speed: 50
Durability: 40
Hustle: 75/50
Ball Handling: 49/48
Hands: 35/30
Dunking Ability: 45
On-Ball Defense: 50/40
Stealing: 70/60
Blocking: 50/60
Offensive Awareness: 60
Defensive Awareness: 50
Offensive Rebounding: 55
Defensive Rebounding: 40
Offensive Consistency: 60
Defensive Consistency: 40
Fatigue Rate: 50
Lateral Quickness: 50

Tendencies
Take Inside Shots: 50/20
Take Close Shots: 50/25
Take Mid-Range Shots: 50/50
Take 3PT Shots: 50/90
Post Shots: 50/55
Attack The Basket: 50/20
Look for Post Players: 50/60
Throw Alley-Oops: 50/60
Attempt Dunks: 50/55
Attempt Putbacks: 40
Play Passing Lanes: 85/40
Go for On-Ball Steals: 90/60
Contest Shots: 75
Backdoor Cuts: 60

Fouls
Over The Back Foul: 75
Charging Foul: 100
Blocking Foul: 90
Reaching Foul: 85
Shooting Foul: 90/95
Loose Ball Foul: 100

MyLeague Settings
Setup
Autosave: On
Use Custom Roster: Off
Conference Quarterfinals: Best of 7
Conference Semifinals: Best of 7
Conference Finals: Best of 7
NBA Finals: Best of 7
Fantasy Draft: Off
Salary Cap: On
Salary Cap Value: 70
Salary Cap Inflation Rate: 50
Hard Cap: Off
Trade Logic: On
Trade Deadline: On
Trade Financial Rules: On
Trade Override: Off
CPU Trade Offers: On
CPU-CPU Trades: On
Trade Approval: On
Start w/ Existing Trades: On

General
Quarter Length: 12 Minutes
Sim Quarter Length: 12 Minutes
Injuries: On
Use Roster Injuries: On
Injury Severity: 25
Injury Duration:40
Progressive Fatigue: On
Team Chemistry: On

Difficulty Settings
Gameplay Difficulty: All-Star
Simulator Difficulty: 50
Trade Negotiation Difficulty: 65
Contract Negotiation Difficulty: 80
CPU Re-Signing Difficulty: 85
Morale Difficulty: 65
Morale Effects: 60
Chemistry Difficulty: 80
Chemistry Effects: 100
Trade Frequency: 40
CPU Injury Frequency: 50
User Injury Frequency: 50
Career Ending Injury Frequency: 5
User Injury Effects: 45
CPU Injury Effects: 45
Draft Class Quality: 55
Player Progression Rate: 45
Player Regression Rate: 45
In-Season Training Effects: 40
Player Non-Financial Ambitions Factor: 75
Normalize Played to Sim Minutes: Off
Normalize to Played to Sim Stats: Off

Camera Settings
Broadcast Generic
Zoom: 4
Height: 2

Uploaded on Xbox One
GT: minibeast100
Name: ThatMichiganFan

Uploaded on PS4
PSN: Traskas
Name: ThatMichiganFans OS
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2K18 Advanced Rotations:https://forums.operationsports.com/f...-myleague.html

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Last edited by ThatMichiganFan; 12-26-2015 at 11:37 AM.
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Old 09-30-2015, 07:32 AM   #2
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

Quote:
Originally Posted by ThatMichiganFan
Hey guys!! First off, NBA 2K16 is an incredible game. It is one of the best sports games I have ever played, starting from Madden 05 until now. But, as good as this game plays out of the box, it needs a few tweaks.

My goal is to make the game provide close to realistic gameplay and stats, while providing a challenge each and every game. I usually play as the Pistons (Deeeeeetroit Basketball), but I want to make it so I can beat everyone if I am using Golden State, or so that I lose every game if I am the 76ers.

I have never made my own slider set before, but I have helped test sliders for Shady Mike (R.I.P.) and several other slider gurus. I have decided to try and make my own slider set this year, so... Here goes nothing.

THIS IS A WORK IN PROGRESS


Gameplay Settings
Difficulty: All-Star
Game Style: Sim (Custom)
Fatigue: On
Injuries: On
Shooting Type: Real FG%
FT Shooting Type: Real FG%
Game Speed: 50
FT Difficulty: 50
Action Replays: Occasionally
After Basket Camera Cuts: Often
Ball Handler Text: Name
Shot Meter: Off
Shot Feedback: Off
Gameplay HUD: Off
Foul Out: 6
AI FT Camera Shake: Off
Rhythm Indicator: On
P&R Overlay: On


Coach Settings
Timeout: Manual
Substitution: Manual
Substitution Method: Rotation
Points of Emphasis: Manual
Offensive PlayVision: All Plays
PlayVision Display: Full
Playcall Messages: Show All
Offense Playcalling: Manual
Defense Playcalling: Manual
Late Game Fouling: Manual
AI Coach Adjustments: Manual


Controller Settings
Preferred Position: None
Vibration: On
Pro Stick: Default
Pro Stick Orientation: Absolute
Offball Freelance Mode: Camera Relative
Player Icons: On
Icon Lead Passing: On
Right Stick Defense: Camera Relative
Right Stick Pass Type: Normal
Who to Guard: On
Defensive Assist Strength: 0
Boxout Assist Strength: 0
Automatic Shot Contest: Manual
Pass Target Presets: Default

Sliders (User/CPU)
Offense
Inside Shot Success: 38/36
Close Shot Success: 38/36
Mid-Range Success: 43/41
3PT Success: 45/43
Layup Success:48/46
Dunk In Traffic Frequency:45
Dunk In Traffic Success: 40
Pass Accuracy: 48
Alley-Oop Success: 45
Contact Shot Success: 40

Defense
Driving Contact Shot Frequency: 100
Inside Contact Shot Frequency: 100
Layup Defense Strength (Takeoff): 54
Layup Defense Strength (Release): 53
Jump Shot Defense Strength (Takeoff): 60
Jump Shot Defense Strenght (Release): 60
Help Defense Strenght: 50
Steal Success: 50

Attributes
Acceleration: 50
Vertical: 50
Strength: 50
Stamina: 45
Speed: 50
Durability: 50
Hustle: 60
Ball Handling: 50
Hands: 45
Dunking Ability: 45
On-Ball Defense: 50/45
Stealing: 50
Blocking: 40/50
Offensive Awareness: 50
Defensive Awareness: 50
Offensive Rebounding: 60
Defensive Rebounding: 45
Offensive Consistency: 50
Defensive Consistency: 50
Fatigue Rate: 65
Lateral Quickness: 50

Tendencies
Take Inside Shots: 50/40
Take Close Shots: 50/45
Take Mid-Range Shots: 50/60
Take 3PT Shots: 50/75
Post Shots: 50/55
Attack The Basket: 50/45
Look for Post Players: 50/55
Throw Alley-Oops: 50
Attempt Dunks: 50
Attempt Putbacks: 40
Play Passing Lanes: 50
Go for On-Ball Steals: 40
Contest Shots: 75
Backdoor Cuts: 50

Fouls
Over The Back Foul: 60
Charging Foul: 70
Blocking Foul: 80
Reaching Foul: 80
Shooting Foul: 75
Loose Ball Foul: 70


Camera Settings
Broadcast Generic
Zoom: 4
Height: 2


Will test these probably, but i have one question:
Why did you put R.I.P after shady mike? He's gonna make a slider set for 2k16 right? Please say he will
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Old 09-30-2015, 09:28 AM   #3
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

Quote:
Originally Posted by DatIsraeliGuy
Will test these probably, but i have one question:
Why did you put R.I.P after shady mike? He's gonna make a slider set for 2k16 right? Please say he will
Shady Mike has been banned, not sure why. Idk if he will come back. His sliders were the best.
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Old 09-30-2015, 09:55 PM   #4
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

This sliders set for 12 min ??
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Old 09-30-2015, 10:44 PM   #5
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

Yes 12 min quarters. They should play fine on any quarter length, but I am testing on AS 12 min.
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Old 09-30-2015, 10:53 PM   #6
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

Things I am still working on:
  • Foul sliders- likely to raise CPU and lower User
  • Lateral Quickness vs Quickness- trying to make the CPU less sticky and add explosiveness to the ball handler, while keeping the CPU defense tough
  • Offensive Rebounds- this includes making the CPU reset and pass out after offensive rebounds
  • Organic Turnovers- Probably impossible, but we'll see what I can do
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Old 10-01-2015, 12:54 AM   #7
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

Hey,

I just played a game using your sliders on Superstar with Game speed at 47(12min). I really enjoyed the sliders. I was using the Raptors and beat the Warriors in a close game. I uploaded images of the Boxscore.
Attached Images
File Type: jpg 2015-10-01_00001.jpg (364.7 KB, 9246 views)
File Type: jpg 2015-10-01_00002.jpg (334.7 KB, 9311 views)
File Type: jpg 2015-10-01_00003.jpg (390.2 KB, 9277 views)
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Old 10-01-2015, 02:23 AM   #8
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

Here's my first game with your sliders. Looks good I think? Defensive Rebounds might be a little high and offensive a little low but it's not a huge deal i don't think. How does everything else look?
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