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Schnaidt1's 2k20 MyLeague and Gameplay Sliders

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Old 01-25-2020, 02:54 PM   #857
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Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

Quote:
Originally Posted by schnaidt1
Update/ Rant

Okay, so. I made a lot of headway yesterday with progression and regression. I will not be testing it further. It is better than my original, but still not as good as anyone would want.

Here is the issue.

It is nothing to do with the growth, peak, or decline sliders

It has nothing to do with the progression/ regression slider.

It has EVERYTHING to do with the POTENTIAL rating.

I'll elaborate. Do me a favor, create a test myleague, no need to import anything because you will delete it instantly. Choose the start today option. Once inside, immediately go to rosters, scroll over to all players, then sort by overall, highest being at the top.

Next, I want you to scroll to the right until you get to potential, should be the last one, then, I want you to start counting. Count how many players are either A+, A, or A-. Then the same for B, and C.

Count until you hit 70 overalls and stop.

I think you will realize the problem.

I do not know what has happened to mr. Stauffer since leaving for 2k, but he seems to have lost his "sim" mindset. Rating inflation was a huge issue last year as well, everyone talked about how in a 5 year sim, the player base would inflate to 200 players rated in the 80s, up from the 63 in the default roster.

Not only were we ignored and had 0 adjustments made to the progression system or the potential rating causing the issue, but this year's roster bumped up the number of players rated in the 80s by 20!!!

The issues this causes when trying to run a franchise for several years is huge roster inflation = everyone wants high pay, no salary cap room, draft picks don't play because teams all have 6 or 7 guys on their roster rated in the 80s. Roster talent gaps are erased, every team is as good as every other team. And you have guys going unsigned sitting in free agency because they want to much money because they are rated in the 80s.


Say what you want about Madden, but they at least spread out the ovrs this year and give us a tool to keep inflation at Bay.


Now, can this issue be fixed?? Of course, ideally mr. Stauffer drops a roster update that fixes all of this. It's doubtful. So, we as a community can come together on this.

I will be making a roster for myself and everyone to use. I will be touching only 2 ratings in this roster: Potential and intangible.

For those of you who don't know, intangible rating does nothing, its 2ks cheat to adjust a players rating up or down without touching any other ratings. I'll be using this to spread out the overalls without touching any players ratings.

As far as potential goes, I'll be spreading that out as well, obviously. Gotta give a lot of players C and D ratings.

I will gladly take suggestions on Potential ratings for Individual players.

1 last thing. I think if we all KINDLY, AND POLITELY addressed our concerns with some of the developers at 2k, we might get a change for next year. Devs are more willing to listen to people who are giving constructive criticism in a positive manner vs those who talk down to them and berate them.

If enough of us reach out, I am hopeful for next year.

End rant/update.


https://www.youtube.com/user/schnaidt1
Awesome findings! Were you able to locate a good setting for morale/chemistry?
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Old 01-25-2020, 04:42 PM   #858
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Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

Of course I'll let everyone know!! Lol
Quote:
Originally Posted by thony007
THIS COULD BE A GAME CHANGER FOR MYLEAGUE.!

Thank you man for the hard work on behalf of everyone. I have been testing your myleague setting with other sliders b4 I start a my league career, after this change I might be ready finally start playing 2k20 for real. When do you think you will finish that roster update?

will you let us know when you load it.?

funny, that we never thought/focus on this as community. A lot of people edit rosters and draft classes, I noticed they touch on the potential rating but they don't reduce the #s enough. so many As and Bs potentials, it ridiculous indeed.
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Old 01-25-2020, 04:52 PM   #859
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Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

Yes,

Morale 15 difficulty, 85 effects
Chemistry 53 difficulty, 100 effects
Quote:
Originally Posted by Teleo
Awesome findings! Were you able to locate a good setting for morale/chemistry?
https://www.youtube.com/user/schnaidt1
__________________
Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w
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Old 01-25-2020, 05:19 PM   #860
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Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

Quote:
Originally Posted by schnaidt1
Update/ Rant

Okay, so. I made a lot of headway yesterday with progression and regression. I will not be testing it further. It is better than my original, but still not as good as anyone would want.

Here is the issue.

It is nothing to do with the growth, peak, or decline sliders

It has nothing to do with the progression/ regression slider.

It has EVERYTHING to do with the POTENTIAL rating.

I'll elaborate. Do me a favor, create a test myleague, no need to import anything because you will delete it instantly. Choose the start today option. Once inside, immediately go to rosters, scroll over to all players, then sort by overall, highest being at the top.

Next, I want you to scroll to the right until you get to potential, should be the last one, then, I want you to start counting. Count how many players are either A+, A, or A-. Then the same for B, and C.

Count until you hit 70 overalls and stop.

I think you will realize the problem.

I do not know what has happened to mr. Stauffer since leaving for 2k, but he seems to have lost his "sim" mindset. Rating inflation was a huge issue last year as well, everyone talked about how in a 5 year sim, the player base would inflate to 200 players rated in the 80s, up from the 63 in the default roster.

Not only were we ignored and had 0 adjustments made to the progression system or the potential rating causing the issue, but this year's roster bumped up the number of players rated in the 80s by 20!!!

The issues this causes when trying to run a franchise for several years is huge roster inflation = everyone wants high pay, no salary cap room, draft picks don't play because teams all have 6 or 7 guys on their roster rated in the 80s. Roster talent gaps are erased, every team is as good as every other team. And you have guys going unsigned sitting in free agency because they want to much money because they are rated in the 80s.


Say what you want about Madden, but they at least spread out the ovrs this year and give us a tool to keep inflation at Bay.


Now, can this issue be fixed?? Of course, ideally mr. Stauffer drops a roster update that fixes all of this. It's doubtful. So, we as a community can come together on this.

I will be making a roster for myself and everyone to use. I will be touching only 2 ratings in this roster: Potential and intangible.

For those of you who don't know, intangible rating does nothing, its 2ks cheat to adjust a players rating up or down without touching any other ratings. I'll be using this to spread out the overalls without touching any players ratings.

As far as potential goes, I'll be spreading that out as well, obviously. Gotta give a lot of players C and D ratings.

I will gladly take suggestions on Potential ratings for Individual players.

1 last thing. I think if we all KINDLY, AND POLITELY addressed our concerns with some of the developers at 2k, we might get a change for next year. Devs are more willing to listen to people who are giving constructive criticism in a positive manner vs those who talk down to them and berate them.

If enough of us reach out, I am hopeful for next year.

End rant/update.


https://www.youtube.com/user/schnaidt1


How will you go about this? Team by team and create a spread or looking at the roster as a whole? Iím asking because Iíve started my league so I want to follow your logic without having to restart my league
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Old 01-25-2020, 05:28 PM   #861
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Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

Quote:
Originally Posted by schnaidt1
Yes,

Morale 15 difficulty, 85 effects
Chemistry 53 difficulty, 100 effects

https://www.youtube.com/user/schnaidt1
Schnaidt1,

I was thinking under player vitals the fields: "play for winner", "loyalty" and finance might need a look as well. They won't do anything for progression/ regression but if 2Ks algorithm works, this should play a part on what players do in free agency as far as moves.

Thanks 4 sharing those.
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Old 01-25-2020, 06:03 PM   #862
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Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

Roster as a whole
Quote:
Originally Posted by drai123
How will you go about this? Team by team and create a spread or looking at the roster as a whole? Iím asking because Iíve started my league so I want to follow your logic without having to restart my league
https://www.youtube.com/user/schnaidt1
__________________
Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w
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Old 01-25-2020, 06:06 PM   #863
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Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

This would be a good area for all of you guys to contribute. I'm not going to change those on my own personal opinion. I'm only doing the progression because I've seen enough from players during my test sims to have a solid idea
Quote:
Originally Posted by thony007
Schnaidt1,

I was thinking under player vitals the fields: "play for winner", "loyalty" and finance might need a look as well. They won't do anything for progression/ regression but if 2Ks algorithm works, this should play a part on what players do in free agency as far as moves.

Thanks 4 sharing those.
https://www.youtube.com/user/schnaidt1
__________________
Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w
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Old 01-25-2020, 06:54 PM   #864
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Schnaidt1's 2k20 MyLeague and Gameplay Sliders

As much as I want to enjoy these sliders, they are plagued by the brokenness of this game vs the CPU. CPU shot contest is unreal strong while the human is unreal weak. Any time I get a good lead, my AI start fouling more, bobbling easy passes that would lead to baskets, and the CPU shoots lights out regardless of pressure. Itís completely killing this game. I almost feel like thatís exactly what 2K wants to happen tho in order to force people back to MyCareer. Sad really.


85% contest from the CPU.



15% contest from human defense



Was curious if WNBA modes played any different. Definitely do not.

Last edited by xCoachDx; 01-25-2020 at 07:12 PM.
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